It's been noticed that rezzing someone (or even someone just zoning into a zone) has been causing other people to have their EverQuest game crash.
It appears the cause is the rezzed or zoning person having a Sepulcher ornament on their gear. Removing the ornament seems to fix the problem.
Beyond an off-hand remark in this forum thread, I've found nothing else on the issue.
Monday, February 27, 2012
Wednesday, February 22, 2012
Double Station Cash Game Stop Weekend
From the SOE forum:
Buy SOE Pre-Paid Game Cards at participating GameStop locations now and redeem between Feb 24th and Feb 26th* to get Double Station Cash! Redeem in-game or at www.soe.com/gamecards
*Redeem between 12:01am Pacific Time 2/24/2012 and 11:59pm Pacific Time 2/26/2012.
Thursday, February 16, 2012
President's Day DOUBLE Experience Weekend (oh, and Marketplace sale)
From EQ Players:
This weekend only*, we’re giving you up to 30% off services available in the EverQuest marketplace. (Check out the list below to see the items that qualify for this sale)UPDATE:
Spend your three day weekend filling up your experience bar! From 11:00 a.m. Pacific Time on February 17, 2012 through 11:59 p.m. Pacific Time on February 20, 2012, we'll dramatically increase experience gains from mob kills to make your holiday weekend extra special! Make sure you log in during Bonus Experience** and enjoy the extra ding!
*Promotional offer valid from 4:01AM PST 2/17/12 to 11:59PM PST 2/20/12 only
**Experience awarded per kill will increased by up to 50%; please note that other modifiers and caps will still be in place and will affect experience gain normally. As a result, total experience gains may vary slightly, depending on each individual's situation.
Double experience has now started.Enjoy!
-Piestro
EverQuest Community Manager
Wednesday, February 15, 2012
SOE Still Silent Regarding 2012 Fan Faire
Except for a poll created in August 2011 and a post in the poll thread explaining the reasons for the dates in the poll, SOE has remained silent on information regarding the 2012 Fan Faire.
Right now, it is unknown if there will even be a 2012 Fan Faire, as the lack of information does not bode well for it.
Many people have to request vacation days well in advance for their jobs and every day of SOE delay means less people will be able to attend.
Fanra's EverQuest Wiki now has a Fan Faire page which will be updated as (if) SOE posts more (any) information.
UPDATE: In this SOE forum thread, Where Art Thou Fan Faire Info?, Piestro, EQ Community Manager, replied:
Right now, it is unknown if there will even be a 2012 Fan Faire, as the lack of information does not bode well for it.
Many people have to request vacation days well in advance for their jobs and every day of SOE delay means less people will be able to attend.
Fanra's EverQuest Wiki now has a Fan Faire page which will be updated as (if) SOE posts more (any) information.
UPDATE: In this SOE forum thread, Where Art Thou Fan Faire Info?, Piestro, EQ Community Manager, replied:
...As to not having dates and such announced this early, there are many more constraints we face that are not transparent to the players. Getting contracts signed, buy in from all internal and any external partners that need to be involved, etc. We understand people's desire for this information and will get it out as soon as we can.
EQ Mac To Continue, For Free
From the SOE forum:
After announcing our intention to sunset EverQuest (EQ) Mac in January, the response we received from the passionate EQ Mac community has resulted in our decision not to sunset the game at this time. Moving forward, we will be removing subscriptions from EQ Mac so that it will be a free game that everyone can continue to play and enjoy. We will look closely at Mac for our future titles.
Linda "Brasse" Carlson Director, Global Community Relations, SOE
Thursday, February 09, 2012
Anchors Away!
Currently houses and plots (including guild) are limited to one Primary anchor and one Secondary anchor.
In response to player requests, Chandrok, EQ Developer, announced:
In addition, Druids and Wizards get spells that allow them to port themselves or their group to their own anchors, as well as to TL group members to either the caster's or the member's anchors.
In response to player requests, Chandrok, EQ Developer, announced:
Good news everyone! The restrictions limiting the number of anchors that can be placed will be lifted next patch.For those who don't know, an anchor allows any character to port to their anchor once every 72 minutes. Anchors can be placed in your house or yard, or guild house or yard. Anchors and the device to port to them are sold by the Loyalty vendors for Loyalty Tokens (Crowns) .
In addition, Druids and Wizards get spells that allow them to port themselves or their group to their own anchors, as well as to TL group members to either the caster's or the member's anchors.
Wednesday, February 08, 2012
EQ Players to Work?
Although SOE refuses to give an ETA, they are working on a new and improved EQ Players site.
What will it be like? So far only SOE knows.
It can be expected some time after the March Free-to-Play update goes into effect.
The only answer received as to exactly when is: Soon™.
What will it be like? So far only SOE knows.
It can be expected some time after the March Free-to-Play update goes into effect.
The only answer received as to exactly when is: Soon™.
Many Questions Remain on Free-to-Play, Some Answered
The biggest controversy surrounds the "Recruit-A-Friend" (RAF) program, which promised bonus experience "forever" if you or your friend created a linked account. With Free-to-Play (f2p), SOE announced that "forever" really means, "until we change our minds".
Since a number of people opened new accounts, spending hard earned money to do so, solely on the basis that they would gain the bonus experience, they are rather upset.
SOE's current response seems to be "caveat emptor" (let the buyer beware).
They also claim that code limitations prevent RAF from working with EQ once they enable f2p, even on paying accounts. They continue to refuse to refund money spent by those who were deceived into thinking "forever" means what dictionary.com claims.
In addition to the RAF issues, Piestro, EverQuest Community Manager, also commented on some other questions:
Since a number of people opened new accounts, spending hard earned money to do so, solely on the basis that they would gain the bonus experience, they are rather upset.
SOE's current response seems to be "caveat emptor" (let the buyer beware).
They also claim that code limitations prevent RAF from working with EQ once they enable f2p, even on paying accounts. They continue to refuse to refund money spent by those who were deceived into thinking "forever" means what dictionary.com claims.
In addition to the RAF issues, Piestro, EverQuest Community Manager, also commented on some other questions:
Game code and mechanics. We're still looking into ways around the code limitations [preventing RAF from working]. Our goal is the middle of this week for an update on the situation, even if it will be "still trying".All this and far, far more than you want to read of people complaining is in this thread on the SOE forum.
Veteran Rewards: Free and silver accounts will accrue time.
Fellowship XP sharing: I'll defer to the devs on this one, I suspect yes to at least join and share xp. I'd expect them to be able to create fellowships as well but am not sure.
Loyalty: The maximum earning rate (velocity) for free and silver accounts is capped at a significantly lower value, but they will still accrue loyalty points. Bags of plat will not be exploitable under the system though.
Character and Server Transfers: As far as I am aware these will be allowed as normal. It hasn't specifically come up in any meetings I've been a part of.
*These statements are a reflection of my understanding at the current time. During the final phases of implementation they may change.
The Traitor Revealed Mission Bug To Be Fixed
The Erillion, the City of Bronze group mission The Traitor Revealed has been shown to have a bug where the first step, "Let Archon Xalvir escort you", refuses to update.
Upon the bug being reported on the SOE forum in this thread, Chandrok, EQ Developer, replied:
Upon the bug being reported on the SOE forum in this thread, Chandrok, EQ Developer, replied:
Your conclusion appears to be correct. I'll be changing area update coordinates so it works properly.
Monk Suppressive Strike Limited, To Be Fixed "Soon"™
From Elidroth, EQ Developer in this SOE forum thread:
Just a heads up.. The team has decided that Suppressive Strike is too powerful to remain in game. So I'm going to be removing/refunding the ability.Later he amended his post with the following:
To fill the void/problem of monk pulling casters, I'm going to be creating a new ability that effectively works like the SK's Hate's Attraction, flinging the NPC to you. This resolves a number of issues that came up with the way Suppressive Strike works. Yes, I'm aware of the possible issues the fling can have and does have with the SK ability, but this is really the only solution the team came up with.
You can expect this for the February patch.
The HA type ability got held up due to other things which took priority. Nothing I could do about it. Sometimes, when your boss comes in and says "Do this.. now" you have to drop what you're working on and do it.UPDATE (post by Elidroth, EQ Developer):
It's pretty simple.
The silence caused the NPC to not be able to cast spells, but it didn't stop it from TRYING to cast. So basically, it would just stand there and do nothing at all. It was possible to completely stop an NPC from doing anything at all while you beat on it mercilessly.
As for the cost, I completely agree 15aa is too high. For march [sic], I'll refund this version of Distant Strike, and create a new one at a more reasonable cost. I'll also have the HA type ability in place. That one might cost a bit more
Tuesday, February 07, 2012
EverQuest Patcher / Login Down For Some
For some players, attempting to log into EQ gets a network error. In addition, they can not reach the SOE EverQuest forums.
Since some people have no problems, while others had the problem but it disappeared, while others still report being unable to log in, it appears that it is somehow related to SOE's network as it connects to various ISPs and/or geographical locations.
Bypassing the LaunchPad and patcher and directly logging in seems to enable everyone with a problem to log in.
How to bypass the LaunchPad and patcher:
NOTE: If the Target is in quotation marks you need to add a space and patchme after them. For example: "C:\whatever is here leave alone \ whatever is here leave alone \eqgame.exe" patchme.
See this link if you want pretty pictures.
Remember to only use this for now. Don't use it after SOE fixes the problem. Because you need to have an up-to-date patched EQ to play after they patch.
Since some people have no problems, while others had the problem but it disappeared, while others still report being unable to log in, it appears that it is somehow related to SOE's network as it connects to various ISPs and/or geographical locations.
Bypassing the LaunchPad and patcher and directly logging in seems to enable everyone with a problem to log in.
How to bypass the LaunchPad and patcher:
- Go to your EverQuest folder (if you aren't sure how to get there, the LaunchPad has a "gear" icon on the lower left side, press the gear to bring up the Advanced settings menu, then click on Open Game Directory) .
- Find the file "eqgame.exe" (it may be listed as just "eqgame").
- Make a shortcut to desktop for it by right clicking it, choosing Send to, and picking Desktop (create shortcut).
- Right click the new shortcut on your Desktop and choose Properties.
- Change the Target to: C:\whatever is here leave alone \ whatever is here leave alone \eqgame.exe patchme.
NOTE: If the Target is in quotation marks you need to add a space and patchme after them. For example: "C:\whatever is here leave alone \ whatever is here leave alone \eqgame.exe" patchme.
See this link if you want pretty pictures.
Remember to only use this for now. Don't use it after SOE fixes the problem. Because you need to have an up-to-date patched EQ to play after they patch.
Patch Scheduled Wednesday, February 8, 2012
From EQ Players:
All EverQuest Live Servers will be coming down on Wednesday, February 8, 2012 at 3:00 am US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 5 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
Friday, February 03, 2012
Merc Healer Fixes Coming Soon(tm)
Currently on Test Server:
In addition, from Elegist, EQ Developer in the same thread:*** Mercenaries ***
- Several changes have been made to Healer Mercenaries:
- After level 85, healer mercenaries no longer cast the Promised or Elixir lines of spells. These spells may return in the future when mercenaries learn to cast them more effectively.
- After level 75, healer mercenaries no longer cast Complete Heal.
- When at full health and mana, healer mercenaries will no longer sit.
- Healer mercenaries now respond more quickly when the main tank in their group enters combat.
- The power of the healer mercenaries' spells have been slightly increased.
- The Reactive stance has been modified to favor constantly casting direct heals without regard for mana cost.
- Note: At the moment, mercenaries have trouble healing players that have high-HP regen buffs on them. Until this changes, avoid using spells such as Splendrous Guardian, Spiritual Enrichment, or Promised Renewal if you want your mercenary to heal you. [Bold added]
In general, the healer mercenaries have trouble handling most regen buffs or deferred heals. The code fix for this appears to be relatively simple, but we have to make sure our changes don't adversely affect other aspects of mercenary behavior. We are trying to put in a fix for this by the time Free-to-Play goes live. Until then, though, if you are having trouble getting your mercenaries to heal you, try dropping some of your regen buffs or not using deferred heals. If you can, experiment with different healing spell combinations and post your findings. [Bold added]
Monday, January 30, 2012
EverQuest Going Free to Play
The biggest news in years, EQ is going F2P (free-to-play) sometime in early March 2012.
What does this mean? For hardcore players there will be little change, as a paying subscription is still needed for the full game. The main change is that the game can get new players to "try out" EQ without cost.
The free game is very limited and will not be something considered by the vast majority of current players. The best thing for current players is the hopes for new blood in the game as well as monthly free Station Cash to purchase game extras.
Although the F2P status is still with many questions and subject to change at any time, currently it appears that for "Gold" members (those with an auto-pay $14.95 per month account):
Read the announcement from EQ Producer Thom Terrazas here and the details here.
What does this mean? For hardcore players there will be little change, as a paying subscription is still needed for the full game. The main change is that the game can get new players to "try out" EQ without cost.
The free game is very limited and will not be something considered by the vast majority of current players. The best thing for current players is the hopes for new blood in the game as well as monthly free Station Cash to purchase game extras.
Although the F2P status is still with many questions and subject to change at any time, currently it appears that for "Gold" members (those with an auto-pay $14.95 per month account):
Any player with a recurring membership will receive 500 Station Cash per month as long as they stay on an auto-renew payment plan. If you have a recurring membership but you cancel or purchase a non-recurring membership, you will no longer be on an auto-renew payment plan and you will immediately stop receiving the monthly Station Cash bonus even if you have time left on your existing membership.There are still a lot of questions and everyone should expect some changes as SOE attempts to roll out EQ F2P over the next few months.
Read the announcement from EQ Producer Thom Terrazas here and the details here.
Friday, January 27, 2012
New LaunchPad Coming Week of January 30, 2012
From EQ Players News:
During the week of January 30, 2012, EverQuest will be upgrading to LaunchPad 4! LaunchPad 4 offers many advantages over previous versions of our LaunchPad software, in that it handles data quicker, more efficiently, and takes less time to update your game.Check out this link for the full information and answers to some questions.
So what do you need to do to get LaunchPad 4, you ask? It’s very simple. Just continue to use your current launcher for EverQuest as normal, and when EverQuest upgrades it will be automatically downloaded to your computer and installed.
Tuesday, January 10, 2012
Patch Scheduled Wednesday, January 11, 2012
From the SOE forum:
All EverQuest Live Servers will be coming down on Wednesday, January 11, 2012 at 3:00 am US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 5 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
*Time Zone Converter
Wednesday, January 04, 2012
All Characters To Get Origin AA Automatically At Level 5
From the SOE forum post by Elidroth, EQ Game Designer:
I'm moving Origin to level 5, auto-grant with the January patch. It's also getting the reuse timer reduced to 30 minutes. The idea of not being able to get back to bind is an outdated concept and basically is just annoying.
Thursday, December 22, 2011
Increased Rare Spawns for Frostfell and Double Experience for New Years
From the SOE forum:
Increased Rare Spawns December 23, 2011 to December 26, 2011
Who do you want to see coming down the chimney of your Guildhall this year - Santug Claugg? Only if he’s dropping phat loot! The rare mobs of Norrath have decided to make the rounds this year and will appear quite a bit more often for a limited time!
From 11:00 a.m. Pacific* December 23, 2011 until 11:59 p.m. Pacific* December 26, 2011, we’ll turn up the spawn rate, so get out there and work on your Hunter Achievements!
Double Experience** December 30, 2011 to January 2, 2012
New Year’s Eve is the time to make resolutions… and great experience gains! From 11:00 a.m. Pacific* on December 30, 2011 through 11:59 p.m. Pacific* on January 2, 2012, we’ll dramatically increase experience gains from mob kills to help start the new year with a ding! Make sure you log in during Double Experience** and reap the rewards of EverQuest at New Years!
*Convert To Your Local Time Link
**Experience awarded per kill will be doubled; please note that other modifiers and caps will still be in place and will affect experience gain normally. As a result, total experience gains may vary slightly, depending on each individual’s situation.
Wednesday, December 07, 2011
Frostfell returns to Norrath December 8, 2011
From this SOE forum thread:
It’s that time of year again, when Santug Claugg gets ready to give presents to the deserving, and sometimes less than deserving, adventurers of Norrath. Starting December 8, 2011 and running through January 8, 2012, Frostfell will be upon us!
All your old favorite quests will be returning this year, whether it be aiding the Frostfell Goblins in saving Santug or commencing Operation: Jolliness to keep Santug in good spirits. There are also a number of New Year’s Adventurers available, so don’t forget Pizimp Nobbletod.
As an added bonus, starting on December 14, 2011, a brand new Frostfell quest will be released! Santug Claugg has become obsessed with the Braxi and wants them to pull his sleigh. Unfortunately there has been an incident with the ship transporting the Braxi to Santug and as a result, Braxi and Gigglegibber Goblins are scattered on beaches throughout Norrath. Make sure to seek them out!
Mercenary Rosters To Come For Real Life Cash Only
Well, the long awaited ability to have several mercs and swap them out as needed arrives on Test Server. However, in a surprise (although it shouldn't be, considering SOE actions lately) it was announced that they will only be available for Station Cash.
UPDATE:
One of the most anticipated features we planned to implement this year for EverQuest is now on the Test Server: Mercenary Rosters! No longer will you have to settle on just one Mercenary, but instead you'll be able to maintain a full roster of mercenaries and switch between them as needed. Log on to the Test Server today to see this feature in action and give it a whirlFollow the flames as players let SOE know how they feel on the issue on the SOE forum thread.
When Mercenary Rosters travel to the Live Servers, they will be available for purchase via the in game Marketplace in various sizes depending on your personal needs and desires. We can't wait to hear what you think of this new feature and see how you all use it!
See you all on Test!
UPDATE:
As I mentioned yesterday, we were still discussing the options and/or availability of obtaining Mercenary Slots via game play methods. Today, we finished up those conversations and have this information to share with you.
There will be two methods (two slots) that you will be able to obtain an additional mercenary slot:
In addition to this, we are also considering having rentable mercenary slots obtainable by numerous ways (not just by means of the Marketplace). Something similar to a 2 hour rentable mercenary that you can either pick the race/class OR...we may have the race randomized.
- One will be given for doing VOA content
- & another will be given for tradeskilling
We're still discussing/considering these final details but at minimum, we will have the first 2 methods available to you by our January update.
As we get closer to the release, we will update you with more details.
Monday, November 21, 2011
Guild Hall Alchemy Table Graphic Bug to be Fixed
Right now the Guild Hall Alchemy Table looks like a large bag. SOE has posted:
We're aware of the issue with Alchemy tables and it is on a list of bugs to be addressed.
New Guild Hall Soon to be Available for Platinum
In response to player outrage over the lack of a new style of guild hall obtainable without spending Station Cash, SOE responded:
Hey folks,
I wanted to post here and let you know the status of Guild Halls. With the release of the expansion, Guild Halls beyond the basic model were always intended to be available as an addition through Station Cash. We wanted to deliver the core functionality (placing your guildhall in a neighborhood and being able to place objects in the guild hall as you choose) to everyone, along with cosmetic options available through the Marketplace as upgrades.
Based on some of your posts it seems there was some confusion about whether any new Guild Halls would be available for platinum. We have decided to add another Guild Hall in addition to the ones we have available already in a future content patch, probably the December patch, but as this is still in the development process we can't quite confirm the exact timing yet. The new Guild Hall will be made available in game through purchase with platinum. We greatly look forward to seeing all the creative efforts of the housing community, either with the current Guild Halls or the one forthcoming.
Regards,
-Piestro
EverQuest Community Manager
Shatter the Veil Achievement Bugged
According to SOE:
We'll be updating the requirements for this one, not everyone is getting it who should have gotten it.Exact details about what is needed to obtain it are still lacking.
Sorry for the confusion!
Valley of Lunanyn Crashing Bug to be Fixed
At least one cause of the crashing that almost everyone experiences in the Valley of Lunanyn will be fixed in the November 22, 2011 patch. Here is the post by Steven S. Klug, EverQuest Lead Programmer:
I identified what's causing this over the weekend. There are some particle effects abusing memory in that zone. A fix for this should be going out tonight. But in the meantime if you turn your environment particles off, I believe it should fix the crashing issue until the particle fix goes out.
Saturday, November 19, 2011
Crashing? Here's What You Can Do To Help Stop It
There is a thread on the SOE forum on this issue. SOE seems to think it is a problem that we should work around. Still, they will fix it if we can get them some information to work with.
Here are the highlights:
In addition to sending your dmp files, please send them the following:
So, to sum up, if you are crashing a lot:
Here are the highlights:
The best way to reduce crashing due to memory issues is to change the Memory Mode to "Least memory usage". We're still a 32-bit game so EverQuest can only use 2 gigs even if you have 36.
To change this:
If you can no longer enter the game to change this, change find GraphicsMemoryMode and make it look like "GraphicsMemoryMode=0" in your eqclient.ini file.
- Open the options to the Display Tab.
- Click the "Advanced" button.
- In the "Advanced Options" window, change click on the combo box below "Memory Mode*" near the bottom left hand corner.
- Select "Least memory usage:.
- Type "/camp desktop" in your chat window.
There was a bug related to players with large guild sizes and that was fixed in the patch this morning [Friday, November 18, 2011]. If you are still crashing with the same frequency (after changing your memory mode) then please send your dmp files to equserclient@soe.sony.com.
Can you give me a rundown of your full system spec please? I'll forward it over to the coders who can look at it.
Also include any other details that are out of the ordinary about your system.
- CPU
- Motherboard
- Video card
- RAM
- Operating System
So, to sum up, if you are crashing a lot:
- Set your Memory Mode to "Least memory usage".
- Send SOE as much information as you can on the crashes. The more email they get on the issue, the more likely they are to fix it; and the more information they have, the more chance they can track it down.
Friday, November 18, 2011
Hot Button Window Shape Bug to be Resolved Soon
Currently, some people have a bug where after they change the shape of the Hot Button Window it resets itself after they log out.
JChan, EQ Developer, reports that the fix:
JChan, EQ Developer, reports that the fix:
Unfortunately not it didn't make it to today's patch.
Issues with Special Mercenary Contracts
From this SOE forum post:
Hey folks,
Just to let you know, there are issues that may prevent some special mercenary contracts from working currently. We're aware of this issue and working on a fix, potentially for the planned 11/22 patch. Sorry for any inconvinience [sic], these items will be restored to full functionality as soon as possible.
Thanks,
- Piestro
EverQuest Community Manager
Patch Scheduled Tuesday, November 22, 2011
No official word, but according to this post by Ngreth, EQ Developer:
It may go in with tonight's emergency patch, if not it will be in the patch on the 22nd.UPDATE: Additional "confirmation" from this post by Piestro, SOE Community Relations:
We're aware of this issue and working on a fix, potentially for the planned 11/22 patch.UPDATE: Finally, official word:
All EverQuest Live Servers will be coming down on Tuesday, November 22, 2011 at 4:00 am US Pacific* for a emergency maintenance. The servers are estimated to be unavailable for approximately 4 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
Miragestone Bug Destroys Stacks, Merchant Price Lowered
From this SOE forum thread, Ngreth, EQ Developer, comments on the issue:
The stack size change was a mistake. They will be returned to 100 stacking. You can petition for replacements. You may want to wait until the stack size is returned. It may go in with tonight's emergency patch, if not it will be in the patch on the 22nd.
The price change was intentional.
Some Valley of Lunanyn Tasks Not Updating Language
From this SOE forum post by Piestro, SOE Community Relations:
Yes, we've determined there is an issue with possibly 3 kill tasks. Good part is the fix should be retroactive as long as you click on a book.
Thursday, November 17, 2011
Emergency Patch Scheduled Friday, November 18, 2011
All EverQuest Live Servers will be coming down on Friday, November 18, 2011 at 5:00 am US Pacific* for a emergency maintenance. The servers are estimated to be unavailable for approximately 3 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.From this SOE forum thread.
SOE Reports Some Spawn Times Slower Than Intended
In a SOE forum thread about the slow spawn times of living steel, molten steel, living blades, empowered blades, a steel cyclone and a steel hurricane in Argath, Absor, EQ Developer stated the following:
Actually, those NPCs spawn very, very fast. Unfortunately, there is some sort of issue with the large number of people in those zones that we've not seen before causing them to spawn super slowly. We're looking at a way to fix it soon.It is unclear if the "zones" he is referring to means that there are problems with spawn timers in other zones as well.
Wizard "Unresistable" Snare Nerfed
The Wizard Atol's Shackles spells have been nerfed. They will no longer snare any mob. Elidroth Renato
(Doug Cronkhite), EQ Game Designer, commented in this SOE forum thread:
It's still unresistable to anything that isn't flagged immune to runspeed changes, which it should have never been usable on in the first place.
Monday, November 14, 2011
SOE Warns Berserkers Not to Buy New Ranks of Frenzied Volley
From a SOE forum post by Elidroth, EQ Game Designer:
BERZERKERS!
There is a bug with ranks 5, 6, and 7 of Frenzied Volley that will effectively cause you to stop proc'ing this effect at all. I will be fixing this the next time we patch following launch of VoA.
DO NOT BUY ranks 5, 6, and 7 of Frenzied Volley until after I can get it patched.
Tier 1 VoA Focus Effects Level to be Changed
For some strange reason, Tier 1 VoA group and raid gear have level 90 on the focus effects, with the effects degrading on spells above level 90.
This will be changed sometime after launch, according to Chandrok, EQ Developer:
This will be changed sometime after launch, according to Chandrok, EQ Developer:
While changing the focus to 90 did make sense at the time, we've decided to change it back to 95. Having the focus at 90 really doesn't make the armor appealing to anyone and we want it to be useful. This will happen sometime soon after launch.
Friday, November 11, 2011
Patch Scheduled Tuesday, November 15, 2011 for VoA Release
From SOE forums:
All EverQuest Live Servers will be coming down on Tuesday, November 15, 2011 at 12:00 am Pacific for a game update. The servers are estimated to be unavailable for 8 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
Thursday, November 10, 2011
HoT Armor Prices and Deadly Guild Lobby Virus to Change in First Patch after VoA
Two changes that are coming to EQ in the first patch after VoA is released (exact date unknown, assumed to be mid December).
First, the prices for NPC armor templates for House of Thule armor will be reduced:
First, the prices for NPC armor templates for House of Thule armor will be reduced:
This is a valid request in light of the lowered priced on VOA templates. I was already planning to lower the costs but it won't be done before launch. You should see the changes in the first patch after launch.Next, Virulent Pustules / Contagious Pustules will no longer spread among players in the Guild Lobby:
As amusing as this "feature" is, I will be closing the loophole that is allowing people to bring it to the guild lobby. This will happen in the first patch after the expansion launches.
Tuesday, November 08, 2011
Veil of Alaris NDA Lifted
From this post on the SOE forums:
As of 10:30am Pacific Tuesday, November 8, 2011 Beta participants are now released from the confidentiality requirements of the EverQuest Veil of Alaris Beta Non-Disclosure Agreement (NDA). Thank you to everyone who waited patiently for the NDA to be lifted before sharing information with their friends!
Please note that even though the NDA has been lifted, there are still some limitations. Specifically the Veil of Alaris Beta forums remain under restriction. You are not permitted to share (especially via copy and paste) information from that section of the EQ Forums.
Thank you for participating in the Veil of Alaris Beta. We can't wait to see you in Alaris once it goes live!
-Piestro
EverQuest Community Manager
Monday, November 07, 2011
Corpse Experience Wipe November 15, 2011
From the SOE forums:
As part of the launch of EverQuest Veil of Alaris we will be wiping corpse experience on Tuesday, November 15, 2011. This is something we have done a number of times with previous content launches and should be expected with future content releases.
Please make sure to ressurect [sic] all corpses with experience that you would like to retrieve before the downtime on November 15, so that you have full credit for any experience you have earned.
Tuesday, November 01, 2011
Major Changes to Task and Mission Experience Beginning November 15
There are several changes being made. Of importance right away, banked HoT and VoA group missions need to be claimed before November 15 or no experience will be granted. Banked HoT and VoA solo missions will give less experience if claimed after November 15. "Banking" such rewards has become a common way to get a head start on new expansions.
HoT and VoA Group mission rewards banked before November 15 will not grant any experience, and HoT and VoA solo mission reward experience will be reduced, if claimed after November 15.
More changes are being made:
HoT and VoA Group mission rewards banked before November 15 will not grant any experience, and HoT and VoA solo mission reward experience will be reduced, if claimed after November 15.
More changes are being made:
Read the entire post, as well as further explanations, on the SOE forum thread.Given these changes we highly recommend claiming any unclaimed Task rewards before November 15. If you claim previously completed Tasks after November 15, your awards will be affected in the following ways:
- Experience Rewards
- For group tasks not in instanced zones, experience will be awarded to all group members within 300' of the final step in the Task. This is usually a Hail or Delivery, and in the few cases where a Task ended on killing a NPC these tasks will receive an additional step.
- For group Tasks in an instanced mission, Task experience will be handed out upon opening of the chest. Experience will be shared with group members within 300' of the chest.
- Characters will need to be living at the time experience is awarded, please make sure to resurrect anyone in the party who may have met an untimely end before you trigger the experience award.
- Other Rewards
All rewards other than experience including progression flags, coin, and any items will be shared as they always have been. No changes to rewards other than experience are being implemented.
- House of Thule Experience Changes
- As stated above, House of Thule Tasks (solo and group) are currently awarding too much experience. Experience for House of Thule Tasks will be reduced by approximately 50%.
- Previously completed Solo Tasks will receive the modified experience rewards.
- Previously completed Group Tasks will receive no experience reward, as the Task Rewards will have been significantly modified.
Monday, October 31, 2011
November 1st Early Morning Maintenance
From this SOE forum post:
We will perform maintenance on all games and services beginning at 4:00 a.m. US Pacific Time on November 1, 2011. You may experience the following:
- Logins for all games, websites, and forums may be unavailable between 4:00 a.m. and 5:00 a.m. US Pacific Time.
- Commerce transactions, including purchases on our websites and in-game marketplaces, may be unavailable between 4:00 a.m. and 11:00 a.m. US Pacific Time.
We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.
Sunday, October 30, 2011
Halloween Task "The Hunt for Tattooed Flesh" Bugged
It appears that there are problems getting the task.
We're looking into the issue with this line of quests. I don't know if we will be able to get a fix in before they end though.From this thread on the SOE forums.
- Chandrok, EQ Developer
VoA Discount Through Station Cash
It seems that it will be possible to buy Veil of Alaris using Station Cash, thereby getting a discount over the standard price.
Posted on http://www.facebook.com/EverQuestLive:
Yesterday, Station Cash was half price. Unfortunately, I didn't
realize that you could do this until now. But there might be another
Station Cash offer before launch date. In any case, most of us have
some Station Cash, because they gave us all some for free, this will
give a discount.
It is expected to cost 4300 SC.
Posted on http://www.facebook.com/EverQuestLive:
EverQuest [Piestro] Yes the new expansion will be available on launch day for SC
It is expected to cost 4300 SC.
Friday, October 28, 2011
Triple Rare Spawns and Free Marketplace Items for Halloween
From this SOE forum post:
Triple Rare SpawnsOn the subject of free marketplace items Piestro, SOE Community Relations said:
Starting at 12:00 p.m. PDT* on Friday, October 28, 2011 and lasting through Monday, October 31, 2011, mobs flagged as rare will be spawning at triple their normal rate. Need a few last pieces of gear to get you ready for Veil of Alaris, or maybe you want to finish up some Hunter achievements? This will be your chance to get them!
You have to log in each day to find out what they will be. I know at least one would be something you will probably enjoy ish.UPDATE: In addition, Double Station Cash October 29, 2011, 12:01 AM PDT through 11:59 PM PDT; when you redeem any SOE Pre-Paid Game Card or buy Station Cash, excludes purchase by mobile/SMS.
Wednesday, October 26, 2011
Veil of Alaris Release Date Tuesday, November 15, 2011
From SOE:
We are very proud to announce that EverQuest Veil of Alaris will be launching on Tuesday, November 15, 2011!
Monday, October 24, 2011
EQ Halloween Sneaks In
Without notice, EQ Halloween returns. If it follows the dates of previous years, it should run from October 24th through November 7th.
Fanra's EverQuest Wiki has some quests listed.
UPDATE: SOE finally breaks their silence and announces that it will, indeed, run until November 7. It appears that there are no new Halloween quests for 2011.
UPDATE: SOE finally breaks their silence and announces that it will, indeed, run until November 7. It appears that there are no new Halloween quests for 2011.
Tuesday, October 18, 2011
Veil of Alaris Pre-Order Now Available
From SOE:
Hail Norrathians!View this SOE forum post for details.
The EverQuest team is proud to bring you our 18th expansion, Veil of Alaris! Starting today, October 18, 2011, you're able to pre-order your copy of Veil of Alaris. Pre-orders will end on November 14, 2011.
Thursday, October 13, 2011
Server Side Lag "Fixed"
Players have been reporting massive server side lag. According to this post by Steven S. Klug,
EverQuest Lead Programmer, the problem has been identified and fixed:
EverQuest Lead Programmer, the problem has been identified and fixed:
Ok, we believe we have identified the main cause of this. Please let me know if you continue to see severe lag like this. Sorry for the issues!
House of Thule Raid Completion Titles Being Fixed
SOE is manually going through the servers and adding these titles. From a post by Head GM Kaeldread, EQ Customer Service:
I just wanted to give everyone an update on this.Read the entire post here for full information and a timetable for each server.
Yesterday our Dev team discovered the issue and is correcting it. However, it would take a patch to push it out to live. So, we are having a GM's go through and grant this manually.
Tuesday, October 11, 2011
Sony Reports Hacking Attempt May Affect Small Number of Players
From the SOE forums:
We want to let you know that we have detected attempts on Sony Entertainment Network, PlayStation Network and Sony Online Entertainment (“Networks”) services to test a massive set of sign-in IDs and passwords against our network database. These attempts appear to include a large amount of data obtained from one or more compromised lists from other companies, sites or other sources. In this case, given that the data tested against our network consisted of sign-in ID-password pairs, and that the overwhelming majority of the pairs resulted in failed matching attempts, it is likely the data came from another source and not from our Networks. We have taken steps to mitigate the activity.
Less than one tenth of one percent (0.1%) of our PSN, SEN and SOE audience may have been affected.Philip Reitinger, SVP and Chief Information Security Officer, Sony Group, goes on to mention:
As a preventative measure, we are requiring secure password resets for those PSN/SEN accounts that had both a sign-in ID and password match through this attempt. If you are in the small group of PSN/SEN users who may have been affected, you will receive an email from us at the address associated with your account that will prompt you to reset your password.Read the entire post here.
Similarly, the SOE accounts that were matched have been temporarily turned off. If you are among the small group of affected SOE customers, you will receive an email from us at the address associated with your account that will advise you on next steps in order to validate your account credentials and have your account turned back on.
Patch Scheduled Wednesday, October 12, 2011
From EQ Players news:
All EverQuest Live Servers will be coming down on Wednesday, October 12, 2011 at 3:00 am US Pacific (US Pacifc-PST is -8 GMT: 4:00 am MST, 5:00 am CST, 6:00 am EST, 11:00 am GMT, 12:00 pm CET) for a game update. The servers are estimated to be unavailable for 5 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
Wednesday, October 05, 2011
Veilbreaker Executive Escape Device Bugged
The Veilbreaker Executive Escape Device is one of the items you can purchase with your rewards from the Veil of Alaris pre-launch quests. It is a clicky port to Steamfont with an 8 hour recast time.
Currently, once you use it, you are unable to use most other clicky devices (including mounts) until the 8 hour recast time elapses.
Piestro, EverQuest Community Manager, commented on the issue on the SOE forums:
Currently, once you use it, you are unable to use most other clicky devices (including mounts) until the 8 hour recast time elapses.
Piestro, EverQuest Community Manager, commented on the issue on the SOE forums:
Update on this issue. The Escape device is fixed internally, however it will require server downtime to patch. As such it will be at the next regular patch time (tentatively scheduled for next week).
Login to be Down for About An Hour on Thursday, Oct 6, 2011, 9 AM PDT
From the in-game Message of the Day:
MESSAGE OF THE DAY: Greetings Norrath! Game login and Marketplace will be down for about an hour on Thurs, Oct 6 at 9 AM PDT.Update - SOE posted in their forums:
Beginning October 6, 2011 at 9:00 a.m. US Pacific login for all servers, subscription and commerce services will be unavailable for maintenance. We expect this maintenance to take approximately an hour and a half. This may also cause some forum accounts to temporarily lose permissions, due to the inability to verify account status while the maintenance is taking place. This is only temporary and normal permissions will return automatically once the maintenance is complete.
We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.
Monday, October 03, 2011
Chief Foreman Salli, Hobbs, Return to Steamfont
With the return of Chief Foreman Salli and the arrival of Hobbs, the VoA pre-launch quests are now fully functional.
Sunday, October 02, 2011
Chief Foreman Salli on Vacation, Making Some VoA Pre-Quests Non-Functional
In reply to a SOE forum post about the missing Chief Foreman Salli, Piestro, EverQuest Community Manager, replied:
He [sic] should now be missing on all servers. He'll be making a triumphant return next week [Oct. 2-8] hopefully.This means several pre-quests can not be obtained and others can not be completed.
Thursday, September 29, 2011
Veil of Alaris Pre-Quests Coming October 1st
From EQPlayers News:
The Gnomes are about to commence work on their greatest project ever! Join them Saturday, October 1 through Sunday, November 14, 2011.
Deep in the valleys of the Steamfont Mountains the Gnomes are preparing perhaps their most ambitious endeavor to date, the construction of a massive airship. Does this have anything to do with the Emissary of Brell? Where do the Gnomes plan to travel? Has the King of Ak'Anon contrived some plan of his own? Journey to the land of the Gnomes and investigate their enterprise. Perhaps you could lend a hand, as the gnomish people have been known on occasion to be generous to those who assist them.
Go forth and find the answer to this gnomish enigma! Seek the Chief Engineers for revelations on the future of Norrath!
Tuesday, September 27, 2011
Dragons, Dragons, Dragons! Quest Bug To Be Fixed
At various parts of the quest you are required to hail the Emissary to continue. It has been reported that the Emissary is missing during several stages.
Absor, EQ Developer, replied to the issue in this SOE forum thread:
Absor, EQ Developer, replied to the issue in this SOE forum thread:
We are working on a fix for this. Hopefully we'll get it out tomorrow [Tuesday].
Sunday, September 25, 2011
SOE Webcast Reveals Some Veil of Alaris Plans
On September 22, 2011, SOE had a webcast which announced several features planned for VoA:
Of course, everything is subject to change as they continue development of VoA.
If you wish to waste 21 minutes to hear what you just read above, you can view the webcast here.
- Improved Taunt. An ability that the mob ignores its hate list and will attack whoever used the ability. The Warrior version is called Undivided Attention. Paladins and Shadow Knights also get a version.
- Free Target. This enables you to target areas. One use is to spawn Auras. Shaman will be able to spawn their Malos Idol in a spot away from them. They will no longer have to run up and plant it.
- AAs - Monks are getting a new pulling tool. Temporarily named Constrictive Dark, it is a single target silence whose main purpose is pulling caster mobs.
- Bard instruments to be improved. They will extend songs of that type by 1 tic and the melee damage bonus is going from 25% to 30%.
- Devs will now have NPC generated parses to better evaluate raids and group content.
- New Power Sources under consideration, but will not happen by VoA launch.
- Tier 1 VoA gear will be minimum level 85 and attunable. Although the content is designed more for level 90 toons.
- Higher levels of Tribute.
Of course, everything is subject to change as they continue development of VoA.
If you wish to waste 21 minutes to hear what you just read above, you can view the webcast here.
Tuesday, September 20, 2011
Emergency Patch Wednesday, September 21, 2011
From an in-game system wide message:
UPDATE: SOE has posted the full information on their forum:
all EverQuest is having an emergency patch at 6:00am on Wednesday, September 21st. Downtime is expected to be two hours.All times should be assumed to be Pacific time (USA).
UPDATE: SOE has posted the full information on their forum:
All EverQuest Live Servers will be coming down on Wednesday, September 21, 2011 at 6:00 am US Pacific (US Pacifc [sic] -PST is -8 GMT: 5:00 am MST, 8:00 am CST, 9:00 am EST, 2:00 pm GMT, 3:00 pm CET) for a game update. The servers are estimated to be unavailable for 2 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
Friday, September 16, 2011
Giants, Giants, Giants! and Dragons, Dragons, Dragons! are back through Tuesday, October 11, 2011
SOE announces:
Everyone loves killing giants and dragons so we thought it was time for the Giants, Giants, Giants! and Dragons, Dragons, Dragons! tasks to return! How well can you do in these limited time challenges? Find out before Tuesday, October 11, 2011!
Tuesday, September 13, 2011
Veil of Alaris Beta Registration is Live
From EQ Players news:
We are now accepting sign-ups for the EverQuest® Veil of Alaris™ expansion beta. The beta period is expected to begin on Tuesday, September 13, 2011.
As with previous years' beta, the sign-up process has been made easier for you… and for us! Once you sign up, the system places you in a pool of potential beta testers. When the invite stages occur, beta testers will automatically be selected from that pool. We will, however, still be limiting the number of participants during different beta stages—the difference is that now you don't have to wait for a window of opportunity to sign up. The beta sign-up page will remain open until the beta ends. Once you sign up, you do not need to sign up again.Go to this link to read more and sign up.
Patch Scheduled Thursday, September 15, 2011
From the SOE forums:
All EverQuest Live Servers will be coming down on Thursday, September 15, 2011 at 3:00 am US Pacific (US Pacifc-PST is -8 GMT: 4:00 am MST, 5:00 am CST, 6:00 am EST, 11:00 am GMT, 12:00 CET) for a game update. The servers are estimated to be unavailable for 5 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
Thursday, September 08, 2011
Power Outage in San Diego Shuts Down EQ
A widespread power outage across San Diego has shut down EQ Thursday afternoon (September 8, 2011).
No information on the cause or when power will be restored is yet available. For more information on the power outage, it is suggested that you Google, "San Diego power outage".
UPDATE: Customers should expect to be without power for hours, possibly through the night and into Friday. SDG&E (San Diego Gas and Electric) said 1.4 million customers have been affected by the outage.
UPDATE: As of Friday, September 9, EQ should be back up.
UPDATE: Customers should expect to be without power for hours, possibly through the night and into Friday. SDG&E (San Diego Gas and Electric) said 1.4 million customers have been affected by the outage.
UPDATE: As of Friday, September 9, EQ should be back up.
Thursday, September 01, 2011
Older Focus Effects Will Not Be Increased When Level Cap Raised
Veil of Alaris will include an increase of the level cap to 95. Currently dropping focus effects degrade when used for spells above level 90 (or lower). In the past, SOE has gone back to the previous expansion when there was a level increase and changed some of the focus effects on the older items. This enabled them to still be useful.
This time SOE has announced that they will not do so for Veil of Alaris.
From this thread on the SOE forum:
This time SOE has announced that they will not do so for Veil of Alaris.
From this thread on the SOE forum:
I spoke with the Dev team at length about this issue today, and there was a lot of discussion including what our historical actions in this regard have been, how doing so would relatively effect casters (with their disproportionate power gain at the begining [sic] of expansions due to spells being easier to aqquire [sic] than gear) vs. melees, and a number of other issues.
After weighty consideration, and possibly a bit of shouting, the Dev team has decided in this case to not increase the caps on current focus effects.
Thanks,
-Piestro, EverQuest Community Manager
Tuesday, August 30, 2011
Labor Day Double XP Weekend Expected
Posted by Piestro, EverQuest Community Manager on the SOE forum:
UPDATE:
Sorry, got in later than usual today. It'll be posted soon but yes there is an announcement about a bonus xp weekend comming [sic]For those who are not in the USA, Labor Day is a holiday which occurs on the first Monday in September. This year the weekend is September 3, 4 and 5, as Monday the 5th is a Federal and State holiday and considered part of the weekend.
UPDATE:
Starting Friday, September 2, 2011, and continuing through Monday, September 5, 2011, experience the glory that is bonus experience in EverQuest. Simply play the game as you normally would and receive even more experience for the things you enjoy doing! It’s easy and fun, and we’ll see you in Norrath!It has been confirmed that the "bonus" experience for the weekend is double normal. SOE just decided to call all future experience increases "bonus" regardless of how much the bonus is.
In an effort to be precise we will be branding all future bonus xp weekends as bonus xp weekends rather than double xp weekends. That way they keep the same name regardless of the bonus applied. I can confirm this weekend will be a 100% bonus (i.e. double).
Pre-Veil of Alaris Launch Events To Be Extended
Although mentioned in the August 10, 2011 patch, little is known about the Pre-Veil of Alaris Launch Events.
Meeka Gharn in the Plane of Knowledge was known to offer the "Only The Blind Will See" task but the reward was a weapon ornamentation that few wanted. Now it appear that task is needed to be completed to request another task from him, a group task that awards a range item.
The task, "Baga's Stand" can be done without completing "Only The Blind Will See", as only the person requesting it needs to have done that.
Currently, there is a bug with the reward, if you have the reward in your Dreamweave Satchel, and claim the reward again, your Dreamweave Satchel will vanish!
Also, the range item does not have a Dodge focus, this is likely to be fixed in a patch soon.
Read more about this on the SOE forums thread.
UPDATE posted on the SOE forum:
Meeka Gharn in the Plane of Knowledge was known to offer the "Only The Blind Will See" task but the reward was a weapon ornamentation that few wanted. Now it appear that task is needed to be completed to request another task from him, a group task that awards a range item.
The task, "Baga's Stand" can be done without completing "Only The Blind Will See", as only the person requesting it needs to have done that.
Currently, there is a bug with the reward, if you have the reward in your Dreamweave Satchel, and claim the reward again, your Dreamweave Satchel will vanish!
Also, the range item does not have a Dodge focus, this is likely to be fixed in a patch soon.
Read more about this on the SOE forums thread.
UPDATE posted on the SOE forum:
Due to an issue affecting a very small number of users, we have decided to extend the availability of the quest “Only the Blind Will See” through Tuesday, September 6, 2011, to make sure everyone who wants to participate in the pre-Veil of Alaris launch fun can experience this unique quest. Not only that, but for those unfortunates who don’t get a chance to do this quest, we’ll be adding the final reward for this quest to the upcoming Veil of Alaris Launch Event.
Can you help Meeka Gharn find the truth of the ancient book? Log in to EQ and find out today!
Emergency Patch Scheduled Wednesday, August 31, 2011
From this SOE forums announcement:
All EverQuest Live Servers will be coming down on Wednesday, August 31, 2011 at 6:00 am US Pacific (US Pacifc-PST is -8 GMT: 7:00 am MST, 8:00 am CST, 9:00 am EST, 2:00 pm GMT, 15:00 CET) for a emergency maintenance. The servers are estimated to be unavailable for approximately 2 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
Wednesday, August 17, 2011
Fellowship Experience Sharing to Be Changed
Currently this is on the Test Server. No word on when it will go live. It is expected to go live once the bugs are fixed and it is adjusted for various reasons. It may change somewhat before going live.
From this SOE post on the Test forum:
P.S. In addition, it is expected that the game will soon be changed so you may only join a fellowship once every 20 hours.
From this SOE post on the Test forum:
Currently when someone activates Fellowship Experience Sharing, a portion of the experience that they earned is shared with other members of their Fellowship who also have Fellowship Experience Sharing activated. This is directly applied to other members of their Fellowship who also have Fellowship Experience Sharing enabled.Click on the SOE forum post link to read more and comment on the proposed changes.
After the next patch to the Test Server, this will substantially change. Going forward, instead of experience being directly applied to Fellowship members, this experience shared will go into a bank (specific to each member) called Vitality. So If Player A is earning 1000 experience per kill, and is sharing with Player B, C, and D, then players B, C, and D will each be receiving 250 exp per kill into their individual Vitality banks.
Once a player with Vitality experience logs in, they will receive bonus experience for any kills they are credited for, allowing them to gain experience at a vastly accelerated rate*. This bonus experience is paid out of the Vitality experience they have accumulated, and once they run out out vitality they will no longer receive bonus experience. This bonus experience will be applied at a rate of up to 5x if doing normal experience, or up to 3x if doing AA experience.
In addition, when a member of a Fellowship has reached the maximum limit of Vitality experience, Fellowship Experience Sharing will be automatically toggled off for them. The current limit on Vitality experience is enough regular experience to gain 10 levels or enough AA experience to take the player to their AA cap. Vitality experience does not expire, and is permanent (until used). If a player cannot gain normal experience, they cannot store Vitality experience.
P.S. In addition, it is expected that the game will soon be changed so you may only join a fellowship once every 20 hours.
Tuesday, August 09, 2011
Patch Scheduled Wednesday, August 10, 2011
From the SOE forum:
All EverQuest Live Servers will be coming down on Wednesday, August 10, 2011 at 3:00 am US Pacific (US Pacifc-PST is -8 GMT: 4:00 am MST, 5:00 am CST, 6:00 am EST, 11:00 am GMT, 12:00 CET) for a game update. The servers are estimated to be unavailable for 5 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
Wednesday, August 03, 2011
Login Servers Going Down for Maintenance - Wednesday August 3, 2011
From the SOE forum:
On Wednesday August 3, 2011 we will be perfoming [sic] maintenance on the EverQuest Login Servers starting at 7:00 am Pacific (Pacific is -8 GMT). The maintenance will last approximately 2.5 hours, and during that time players will be unable to log in. No disruption is anticipated for players who are already logged in during that time, however please be aware that service disruptions are possible.
Thursday, July 28, 2011
Removal (or not) of PC/Pet Push on NPCs on Hold
When asked if Push is going or staying, Elidroth (EQ Game Designer) replied:
I don't have that answer right now. I think push is dumb on a personal level.In another post in that thread he went on to state:
All I can do is remind people that this is something players want, and see where it winds up in the task priority list, which I don't set, or get a vote on.
Harm Touch Fix Due in August Patch
Posted by Elidroth Renato (Doug Cronkhite), Game Designer, Sony Online Entertainment, LLC, on the SOE forum:
I put the fixes in for the DOT [component of Harm Touch] today. August patch is when they'll go out. I asked about a hotfix and was told no.
Saturday, July 23, 2011
Patch Scheduled Tuesday July 26, 2011
From the SOE forum:
Some details:
All EverQuest Live Servers will be coming down on Tuesday, July 26, 2011 at 4:00 am US Pacific (US Pacific-PST is -8 GMT: 5:00 am MST, 6:00 am CST, 7:00 am EST, 12:00 pm GMT, 13:00 am CET) for a game update. The servers are estimated to be unavailable for approximately 30 minutes to 1 hour. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed..
Some details:
This update will include fixes for Shadowknight Harm Touch, Convergence of Spirits, and Extended Ingenuity amongst others.
Friday, July 22, 2011
Possible Hotfix July 22, 2011 - POSTPONED
In order to address several issues that have arisen as a result of the last patch, there may be a hotfix occuring [sic] around 10:30am Pacific Time. This hotfix might result in a complete repop of all zones, and will be messaged in game. Please be aware that during the repop, it will be advisable to find a safe spot in game.
The AB server may have this hotfix slightly delayed so as to not adversely effect game-play during a high concurrency time frame.
Thank you for your understanding in this matter,
- Piestro, EverQuest Community Manager
UPDATE:
Looks like due to some testing difficulties our hot-fix is being delayed until Tuesday morning.
-- Steven S. Klug, EverQuest Lead Programmer
Hardcore Heritage Ends
In an hour and a half from this posting, EQ's Hardcore Heritage will end.
Despite the fact that a bug prevented the proper raid loot from dropping in the Clan Crushbone Demise of the Emperor raid, causing people to lose several days worth of opportunities, there is no sign that it will be extended to compensate.
Hardcore Heritage should be back next year, although by then the Clan Crushbone loot is expected to be overshadowed by the newer Veil of Alaris loot.
Despite the fact that a bug prevented the proper raid loot from dropping in the Clan Crushbone Demise of the Emperor raid, causing people to lose several days worth of opportunities, there is no sign that it will be extended to compensate.
Hardcore Heritage should be back next year, although by then the Clan Crushbone loot is expected to be overshadowed by the newer Veil of Alaris loot.
EQ Players Unable to Show Characters or Signature Banners, Being Worked On
Currently, attempts to view a character at EQ Players results in getting the following error message, "CatalogManager.properties catalogs com entity.catalog struts.xml". People who have their character's EQ Players banner as part of their forum signatures (on any forum) have also discovered they are not working.
Other issues with EQ Players, such as outdated leader boards and many other problems, will not be addressed until some time in the future when a new web site team is hired / assigned.
.
We, as in Customer Service, do not provide direct support for the Station Players website. I did have the pleasure of sitting with SKlug today who assured me that the CatalogManager.properties catalogs com entity.catalog struts.xml issue, specifically, is being looked in to and should be repaired as soon as possible.
-- TSR Joshua M., Technical Support Representative, Sony Online Entertainment
Other issues with EQ Players, such as outdated leader boards and many other problems, will not be addressed until some time in the future when a new web site team is hired / assigned.
.
Thursday, July 21, 2011
Antonius Bayle Server Instance Loading Bug Top Priority for SOE
I am actively working on this. It's not a load issue. There's something very odd going on that I haven't been able to track down yet. It's my #1 task at the moment though..
-- Steven S. Klug, EverQuest Lead Programmer
Hotfix Under Development For Patch Issues
A number of bugs from the July 20 patch are due to be resolved with an upcoming hotfix. Some quotes from SOE Devs and Programmers on these issues:
An update:
Going to hotfix all of this [melee beneficial ability duration timers]. Putting changes in-place currently, we'll test them out, and then it'll get scheduled. I'm hopeful we can do all this without bringing the servers down (thanks to some recent SKlug magic).
Working on a hotfix for the AA issues in this thread including melee's beneficial ability durations being shorter than they should.
Also working on the illusion issues and HT issues.
Update.. The Beastlord illusions issues with things that turn you into the image of your warder can't be hotfixed because they're actually hard coded fun. So those issues will have to wait until we can patch and bring the servers down. Pretty much everything else can be hotfixed..
Wednesday, July 20, 2011
Patch Scheduled July 20, 2011
From SOE forums:
All EverQuest Live Servers will be coming down on Wednesday, July 20, 2011 at 3:00 am US Pacific (US Pacifc-PST is -8 GMT: 4:00 am MST, 5:00 am CST, 6:00 am EST, 11:00 am GMT, 12:00 am CET) for a game update. The servers are estimated to be unavailable for approximately 5 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed...
Saturday, July 16, 2011
Crushbone Raid "Demise of the Emperor" to be Off Limits to Mercs
Now on the Test server with the expectation of arriving on live servers on July 20:
Crushbone's raid will no longer allow mercenaries..
Nerf to Fast DoTs Coming
This nerf is designed mainly to rein in necros but will be done for all fast DoTs.
The thread on the SOE forums describing the nerf and the discussion is here.
This is currently on the test server with the expectation of arriving on live servers on July 20.
.
Lower the damage fast DoTs do against raid bosses only.
The thread on the SOE forums describing the nerf and the discussion is here.
This is currently on the test server with the expectation of arriving on live servers on July 20.
.
Friday, July 15, 2011
Patch Scheduled for Next Week, Maybe
In keeping with SOE's policy of not revealing classified information because of the risk of tipping off al-Qaeda, there is no official word of a patch next week (July 20).
However, "loose lips sink ships" and Chandrok forgot to censor his post:
[bold added]
.
However, "loose lips sink ships" and Chandrok forgot to censor his post:
This charm should be working a bit better after the patch next week.
[bold added]
.
The Executioner's Crimson Trophy Charm to be Fixed
The Executioner's Crimson Trophy has terrible stats unless you are "holding hands" with a cleric. This is contrary to the description on the item and impractical in gaming.
This charm should be working a bit better after the patch next week..
-- Chandrok, EQ Developer
Hardcore Heritage Glowing Armor Problems
From this thread on the SOE forum:
People have reported being unable to get two bracers of this type of armor because they are lore, even though they don't say so. You must give back the first bracer you get to Thach Jerden who will then give you a different type of bracer. At that point you will be able to get a second bracer.
Breastplate emblems are currently broken on the armor and will be fixed soon(tm).
.
People have reported being unable to get two bracers of this type of armor because they are lore, even though they don't say so. You must give back the first bracer you get to Thach Jerden who will then give you a different type of bracer. At that point you will be able to get a second bracer.
Breastplate emblems are currently broken on the armor and will be fixed soon(tm).
.
Tuesday, July 12, 2011
Epic Ornamentation Quests On Hold Until After Veil of Alaris
Under development are quests for each class to gain an ornamentation that allows any weapon to look like your epic weapon. That development has been put on hold until after the Veil of Alaris expansion ships in November.
"An Epic Request" (Epic Ornamentation aug quests) are on hold til after expansion. 14 out of 16 are already done.
"An Epic Request" (Epic Ornamentation aug quests) are on hold til after expansion. 14 out of 16 are already done.
Put simply, it's a LOT more than a few days, and he's currently tasked with a lot of other work that MUST take priority. Consider that Dzarn had been doing these quests, and ONLY these quests for a very long time prior to him actually becoming a full designer (not an intern) on the team. It has nothing to do with anything other than getting our work done in time for beta for Veil of Alaris. The epic ornamentation quests will get done and released when they're done, and I completely agree with not releasing them until they're ALL done..
-- Elidroth Renato (Doug Cronkhite), Game Designer, Sony Online Entertainment, LLC
Monday, July 11, 2011
Original Memory Mode Should Not Be Used, Will Soon Be Removed
From this SOE forum post:
This is referring to the setting under Options > Display > Advanced > Memory Mode.
.
Definitely do not use Original Memory Mode. In fact I will be removing it as soon as I get the chance.
-- Steven S. Klug, EverQuest Lead Programmer
This is referring to the setting under Options > Display > Advanced > Memory Mode.
.
SOE Forums, Websites and Games Will Go Down for Maintenance July 12, 2011
From SOE forums:
Beginning July 12, 2011 at 1:00 a.m. US Pacific Time, we'll be performing maintenance on all games and services. During this maintenance, our forums, websites and games will also be unavailable. The estimated downtime for the maintenance is 7 hours..
We apologize for this interruption and will resume the affected services as soon as the maintenance is completed.
Friday, July 08, 2011
Optional Security Token (key fob) Live On All SOE Games
Incorrectly reported here as part of the new Veil of Alaris expansion, the Security Tokens are currently live on all SOE games.
They were given free to all Fan Faire attendees. It seems anyone else who wishes one will have to pay SOE for it.
Security Tokens work by creating a number which is synchronized with the game servers. Upon logging in, you are asked to provide the number in addition to your normal password. The number is different every time you log in and is displayed on the token, which is a small key fob. Anyone attempting to log into the account will be unable to do so without the number. This will be optional for those who want extra security.
Details will hopefully be announced soon.
.
They were given free to all Fan Faire attendees. It seems anyone else who wishes one will have to pay SOE for it.
Security Tokens work by creating a number which is synchronized with the game servers. Upon logging in, you are asked to provide the number in addition to your normal password. The number is different every time you log in and is displayed on the token, which is a small key fob. Anyone attempting to log into the account will be unable to do so without the number. This will be optional for those who want extra security.
Details will hopefully be announced soon.
.
Next Expansion: Veil of Alaris
On July 8, 2011 at the annual Fan Faire, SOE announced the eighteenth expansion, '''Veil of Alaris'''.
* Brand new guild halls. Guild halls will be put in the neighborhoods.
* 12 New Zones
* Hotbar Revamp
* Level cap increase to 95
* New continent
Release date is planned for late November 2011.
As we discover more information, it will be posted on the wiki at: http://everquest.wikkii.net/wiki/Veil_of_Alaris
.
* Brand new guild halls. Guild halls will be put in the neighborhoods.
* 12 New Zones
* Hotbar Revamp
* Level cap increase to 95
* New continent
Release date is planned for late November 2011.
As we discover more information, it will be posted on the wiki at: http://everquest.wikkii.net/wiki/Veil_of_Alaris
.
Wednesday, July 06, 2011
Patch Scheduled July 6, 2011, Also Clan Crushbone Raid Loot Fixed
Posted on the SOE forums by Aristo, EQ Designer:
Assume that is 4am Pacific time.
.
The hotfix for this [Clan Crushbone raid loot] (and several other issues) has just been pushed live and data should be completely updated within the next hour or so. There's going to be a brief (about an hour) downtime at 4 AM to get the updated spells and items out.
Assume that is 4am Pacific time.
.
Friday, July 01, 2011
Recruit-A-Friend Program Announced
The only thing better than playing EverQuest is playing EverQuest with some of your best friends! With this in mind we are proud to announce our brand new Recruit a Friend program. The new Recruit a Friend program makes it easier and more beneficial than ever to help friends get introduced to EverQuest, with fantastic benefits for both Recruiter and Recruitee!
Read more about it on the SOE forums here.
.
Emergency Patch Friday July 1, 2011
From the SOE forums:
All EverQuest Live Servers will be coming down on Friday, July 1, 2011 at 5:30 am US Pacific (US Pacifc-PST is -8 GMT: 6:30 am MST, 7:30 am CST, 8:30 am EST, 1:30 pm GMT, 14:30 CET) for a emergency maintenance. The servers are estimated to be unavailable for approximately 2.5 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed..
Wednesday, June 29, 2011
Patch Scheduled June 29, 2011
From SOE forums:
All EverQuest Live Servers will be coming down on Wednesday, June 29, 2011 at 4:00 am US Pacific (US Pacifc-PST is -8 GMT: 5:00 am MST, 6:00 am CST, 7:00 am EST, 12:00 pm GMT, 13:00 CET) for a game update. The servers are estimated to be unavailable for approximately 4 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed..
Double XP Weekend July 1 to 4. Oh, also some Marketplace deals
From Piestro, EverQuest Community Manager:
[Bold added]
.
It’s a long weekend coming up for those of us in the U.S.A. and we thought we’d add a little more fun and levity for all of you whether you are celebrating or not!
To start things off we’ll be having daily deals on the Marketplace starting Tuesday, June 28, 2011, and continuing on through Thursday, June 30, 2011, with items announced each day on the EQplayers website and in game in the Marketplace. Make sure to check back every day to see if that item that you want is on sale. You might see something that will catch your eye!
We didn’t want to leave the weekend out though, so starting Friday, July 1, 2011, and going through Monday, July 4, we’ll be having a fabulous weekend sale and Double Experience! Details on the sale will be available Friday, so make sure to take a look!
[Bold added]
.
SOE Reduces Prices Across the Board, Announces the End of Star Wars Galaxies
From this Star Wars Galaxies forum post:
In addition, with the loss of one of their games in the Station Access "all you can eat" subscription, they are renaming it the "SOE All Access Game Pass".
Prices for the All Access Game Pass are reduced to $14.99 per month with a 12 month subscription. Other subscription lengths are also reduced in price.
Of more interest to EQ only player, an EQ only subscription is also dropping in price. The cost has gone from $11.99 a month for 12 months to $9.99. Other subscription lengths are also reduced in price.
Note that these prices are for U.S. customers, in U.S. dollars, and do not include possible taxes.
Check out their prices here.
.
We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG).
In addition, with the loss of one of their games in the Station Access "all you can eat" subscription, they are renaming it the "SOE All Access Game Pass".
Prices for the All Access Game Pass are reduced to $14.99 per month with a 12 month subscription. Other subscription lengths are also reduced in price.
Of more interest to EQ only player, an EQ only subscription is also dropping in price. The cost has gone from $11.99 a month for 12 months to $9.99. Other subscription lengths are also reduced in price.
Note that these prices are for U.S. customers, in U.S. dollars, and do not include possible taxes.
Check out their prices here.
.
Thursday, June 23, 2011
Safe Passage Mission To Be Investigated
If you can remember back to the days of the Seeds of Destruction expansion, you will remember the mission Safe Passage. Annoying and buggy, most people finally just did it by using pets, which seems like an exploit but is about the only way to do it.
Chandrok, EQ Developer, announced that he is going to investigate the mission. Hopefully it will be finally fixed, 500 bug reporting posts and three and a half years after it went live, but better late then never.
Chandrok, EQ Developer, announced that he is going to investigate the mission. Hopefully it will be finally fixed, 500 bug reporting posts and three and a half years after it went live, but better late then never.
I'm going to try to find some time to look a bit deeper into the problem with this mission. After a quick look I found it's a fair bit more complex to diagnose than a normal mission, which is probably why a fix has been so elusive..
Fellowship Experience Sharing On Test
The Test Server now has Fellowship Experience Sharing. I'll let SKlug (Steven S. Klug, EverQuest Lead Programmer) explain it:
He also explains more and answers some questions in that thread.
Note that everything on the Test Server is subject to change before going live. The final version of this (if it even makes it past the testing stage) could be very different.
No word on when this might go live.
.
*** Fellowship Experience Sharing ***
- Ever had a friend or friends that fell behind the rest of your group because they could not play as much as the rest of you? Now you can invite them to your fellowship and enable experience sharing. This allows your combat experience to be shared with them even if they are offline!
- The new system requires fellowship members to-opt in from the fellowship window using the new toggle XP button. There is also a new column in the list that displays the XP sharing status of all members. The fellowship leader can toggle XP sharing for anyone, or each member can toggle their own.
- If you have fellowship XP sharing enabled, you both share and receive combat experience with other fellowship members that also have it enabled.
He also explains more and answers some questions in that thread.
Note that everything on the Test Server is subject to change before going live. The final version of this (if it even makes it past the testing stage) could be very different.
No word on when this might go live.
.
Escape to Norrath EQ Trial Secretly Ends
Despite it still being advertised on the everquest.com page and being available for download, apparently it has been discontinued.
TSR Joshua M., Technical Support Representative, SOE, posted this in the SOE forums:
TSR Joshua M., Technical Support Representative, SOE, posted this in the SOE forums:
The Escape to Norrath trial has ended. I do believe a new trial is in the works on the live servers but I do not have any official information to post about it. In any case, it shouldn't be too far away..
Server Lag Issues To Be Investigated
Players all over Norrath are reporting increased and annoying server lag. Most reports involve instances, but some are happening in the normal zones.
SKlug (Steven S. Klug), EverQuest Lead Programmer, posted June 22 on SOE forums:
SKlug (Steven S. Klug), EverQuest Lead Programmer, posted June 22 on SOE forums:
The server side issues are still being investigated as I posted a week or two ago. The cause of the congestion is not obvious so we're adding a bunch more diagnostics. Those can't go out without a patch though, so we have to wait for the next patch to look at the data. But we're actively looking into it..
Thursday, June 09, 2011
Patch Scheduled June 15, 2011
UPDATE:
Nothing official yet but it looks tentatively scheduled for June 15 based on this SOE forum post:
All EverQuest Live Servers will be coming down on Wednesday, June 15, 2011 at 3:00 am US Pacific (US Pacifc-PST is -8 GMT: 4:00 am MST, 5:00 am CST, 6:00 am EST, 11:00 am GMT, 12:00 am CET) for maintenance. The servers are estimated to be unavailable for approximately 5 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
.Just wanted to mention in here (I'm sure Piestro will update it more officially tomorrow) that we are delaying the transfers off until the next live update (which is currently scheduled for 6/15) so we can get code out to live servers that allows us to not destroy epics that are flagged as copied. There were a lot of people that were concerned about that so we implemented a solution. Unfortunately it requires code be pushed live.
-- Steven S. Klug, EverQuest Lead Programmer
[Bold added]
Subscribe to:
Posts (Atom)