Friday, December 21, 2012

Double XP December 30 - January 1

From SOE EQ Community News:

Ring in the New Year with Double Experience!

Posted On 12/21/2012
Player Studio Banner

Ring in 2013 with Double Experience in EverQuest! Starting at 12:01am (midnight) Pacific on Sunday, December 30, 2012, and lasting until 11:59pm Pacific on Tuesday, January 1, 2012, we're offering Double Experience in EverQuest! Take advantage of this limited time offer and watch those XP bars fill up!

Thursday, December 20, 2012

Triple Station Cash Friday, December 21

Triple Station Cash beginning immediately and ending on Friday, December 21 at 11:59 pm PST.

From SOE EverQuest Community News:

12 Days of Holidays – Triple Station Cash!

Posted On 12/20/2012


This offer is only valid through December 21, 2012!

Celebrate the holidays with Triple Station Cash! Buy Station Cash in-game, via your Station Account or redeem an SOE Pre-Paid Game Card and you'll get Triple Station Cash!

But hurry, this offer ends December 21, 2012 at 11:59 pm PST!

Plus, don't forget to login to participating games throughout the SOE 12 Days of Holidays to see what the daily special offer, sale or activity is!

*Station Cash offer valid to 11:59 PM PST on 12/21/2012. Excludes mobile/SMS purchases.

Wednesday, December 12, 2012

Emergency Patch December 12, 2012

From the SOE EQ forum:
All EverQuest Live Servers will be brought offline on Wednesday, December 12, 2012 at 12:45 pm US Pacific* for an urgent fix. The servers are estimated to be unavailable for approximately 1 hour. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

*Time Zone Converter

Tuesday, December 11, 2012

Patch Scheduled Wednesday, December 12, 2012

From the SOE EQ forum:
All EverQuest Live Servers will be brought offline on Wednesday, December 12, 2012 at 4:00 am US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 4 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

*Time Zone Converter

Sunday, December 09, 2012

Quest Experience Rewards "Slider" Bugged

From Ngreth Thergn, SOE Developer, on the SOE forum, regarding quest experience rewards:
There is a bug with the AA slider. That EXP is ONLY level EXP and will not apply to AA exp, unfortunately the slider can make that system work less than optimally. If you had your slider at 100% AA, then you would receive 0 exp :(

We will be fixing it so that this type of EXP (level only exp) will ignore the slider.

This will be fixed in the patch currently scheduled for 12/12/12
It is recommended that you make sure your experience slider is set for 100% regular experience before claiming any regular experience rewards until this bug is fixed.

Thursday, December 06, 2012

Group Mission "Calling Phantasm" Chest Bugged, To Be Fixed

The Shard's Landing group mission Calling Phantasm currently is bugged.  The last step where you open the chest sometimes has the chest unable to be opened.

The mission is able to be completed but the loot items inside the chest can not be accessed or looted.

SOE is aware of the issue and has developed a fix.  It is not known if the fix will be ready in time for the expected December 12, 2012 patch or will have to wait beyond that date.

Should you do the mission and encounter this problem, it is suggested you /petition for redress.

Wednesday, December 05, 2012

Bug Fixing Patch Expected December 12, 2012

Not yet confirmed, but widely hinted, is a patch to fix a number of bugs.  The "monthly" patch is due December 12.

Gold Member Free LoN Decks Now Require LoN Login

In order to receive the five free Legends of Norrath card packs that Gold members are awarded, you must log into LoN at least once a month.

This change was announced here:
There's been a slight change to the free packs that we award monthly to the Gold Members in EverQuest and EverQuest II. Starting with the launch of Debt of the Ratonga, free member packs will be awarded on the member's first log in that month. We've completely removed the "anniversary date" which confused a lot of players. Furthermore, the Gold Member MUST log in during a calendar month to get that month's worth of packs. Packs will no longer accumulate from month to month. Unopened packs and unredeemed Choose A Pack loot cards from previous months and prior to this change will not be touched. To get your packs moving forward, just log in each month! The Choose A Pack cards awarded in December may be redeemed for any regular LON booster pack from sets 1 – 14.

Tuesday, December 04, 2012

Fix Offered for Windows Taskbar Stacking Issue

In this thread, the issue of multiple EQ instances and taskbar stacking is discussed.  One fix offered is the following:
Copy the following into a text file and name it "eq.reg". Then run it from where you saved it.

Windows Registry Editor Version 5.00


Friday, November 30, 2012

Dev IRC Chats Scheduled on AA Issues / Suggestions

From a post by Elidroth, EQ Developer, on the SOE forum:
This is the schedule for the IRC chats for the new AA development. I'm going to be doing things a little differently this go around to be more flexible with people's schedules.

A new IRC channel has been created on the Stratics IRC Network.
Channel: #EQAAChat
Time - 10am - 7pm PST (+8 GMT)

The chats will be a little different in that I'll be discussing things all day in the channel (except if I need to leave/focus my attention elsewhere for some reason). For example, on Dec 10 (WAR & PAL) we'll be discussing things for both classes. While I'd LIKE to do Warrior first and then Paladin, I'm ok doing both at the same time.

It's EXTREMELY important to keep the noise and idle chatter to an absolute minimum. This is not the place for class warfare, calls for nerfs, complaining about another class or anything of the sort. This is the place to lobby for new developments in the AA system that you'd like to see. This is YOUR chance to shape your class. While I can't force people out, I will not tolerate people trying to derail the discussions to topics not related to the classes of the day. People who test me on this will find themselves banned from the discussion permanently, including on their class' day.

Dec 10 - Warrior & Paladin
Dec 11 - Shadowknight & Ranger
Dec 12 - Cleric & Shaman
Dec 13 - Druid & Beastlord
Dec 17 - Monk & Rogue
Dec 18 - Bard & Berserker
Dec 19 - Necromancer & Wizard
Dec 20 - Magician & Enchanter - Hopefully Ellyra will be joining us here as well.

Dec 21 will be a open forum kind of day where anyone is free to discuss anything AA related they'd like. This includes adjustment to existing AA, bugs, etc. The previous days are for NEW DEVELOPMENTS ONLY.

Thanks all.. Hope to see you there, bright and early(ish) each day.
If you don't know what IRC is or don't have an IRC chat client, you can go to and click the IRC Java Client button at the top.  This does require that you have Java installed on your computer.  If you do not have Java on your computer, you can get it from

Thursday, November 29, 2012

Level 96+ Mercs Healing Bugged, To Be Fixed

From the Mercs became useless thread on the SOE forum:
Thanks for all the extra information. We've discovered what the problem is: Some focus data did not make it to Live servers. We'll be working on a patch to correct this, and we'll try to get it out as soon as possible. I'll post again when we narrow down the time for pushing out the fix.
We're working on a patch to fix this for tomorrow morning (Friday the 30th). Test will also be updated.
UPDATE:  The Friday patch should have fixed this.  If you still have problems, report them to SOE on the SOE forum in the Update Bugs 11/30/12 thread.


Wednesday, November 28, 2012

RoF Ports Locked Behind Server-Wide Portal Quest

Guild portal, druid, and wizard ports to Shard's Landing are all waiting for each server to complete a server-wide quest.  Once enough people have turned in Fear Shards to Magus Burlshin in Shard's Landing, he will complete the druid ring there and:
  • Guild portals will be able to port to Shard's Landing.
  • Druids will be able to purchase their port spells.
  • Wizards will be able to purchase their port spells.

Read more about this on the SOE forum here.

Tuesday, November 27, 2012

Shrouds Disabled Due to Exploit, No Return Date Known

From the SOE forum:
There is an exploit with shrouds we deemed unacceptable. It has to do with the shrouds themselves and not the quest. I will not give details on the exploit. We are unable to fix it in the time available before launch, so we disabled them. You can continue to petition for shroud removal if you are stuck and want to un-shroud. They will not be available immediately post launch either.

- Adam "Ngreth" Bell, Lead Designer, EverQuest

Rain of Fear is Go For Launch!

Final confirmation from SOE that RoF is ready to go for Wednesday:

EverQuest: Rain of Fear launches Wednesday, November 28, 2012

All EverQuest Live Servers will be down on Wednesday, November 28, 2012 at 12:01 a.m. US Pacific* for the EverQuest: Rain of Fear Game Update. The servers are estimated to be unavailable for approximately 10 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

While we're down tomorrow don't forget to keep an eye on the Official EverQuest Forums, Facebook, and Twitter pages to get up to the minute news and behind the scenes looks at what it's like to be here at SOE on launch day!

*Convert to your local time

Rain of Fear: Pre-Orders to End, Corpse Wipe to Come

From the SOE forum:

Get ready for EverQuest: Rain of Fear on November 28, 2012!

EverQuest: Rain of Fear’s launch is approaching quickly; just a few more short days! Are you ready to journey into the city of Shard’s Landing, and experience all new content? The Pre-Order is drawing to a close, and will only be available until Tuesday, November 27, 2012. Don’t miss your chance to get the best deal on the EverQuest: Rain of Fear Collector’s Edition!

On November 28, 2012 we will be having a corpse wipe as we prepare for the launch of EverQuest: Rain of Fear. Make sure to get all your corpses resurrected before then, as they will no longer exist when the servers come up that day.

What will you be doing to get ready for the Rain of Fear?

Tuesday, November 20, 2012

Rain of Fear Beta NDA Lifted

From the SOE forum:
Hey folks,

Just to let you all know the EverQuest: Rain of Fear Beta NDA [Non-Disclosure Agreement] is no longer in effect. You are now free to discuss all details of the expansion.


Community Relations Manager - EverQuest

Saturday, November 17, 2012

SOE Releases Details on Rain of Fear's In Game Loot

SOE has released a whole bunch of info on what in-game items you get with the Rain of Fear expansion,  both the regular and the special Pre-Order items.

It's a nice look at what we will be getting.  Of course, it's also a plug to get us to pre-order to get the bonus items, as well as letting people interested in the Digital Collector's Edition see what extras they will get.

So, without further ado, read and view it here.

Wednesday, November 14, 2012

SOE Live 2012 - After Action Report: Addendum

Here are some additional things that are not in my SOE Live 2012 - After Action Report, which was posted here Tuesday, November 13, 2012.  Be sure to read the After Action Report linked above first.

EverQuest Next:

Although not really part of EverQuest, for those interested, it was announced that most of the work on EQ Next was basically thrown out (1.5 years wasted) and SOE is starting over.  It is still in the works.  They made a promise to show it at next year's convention.

SOE Live Video:

Here are some links to some video of SOE Live from Twitch TV:

Questions for the Devs:

Denlar, of the Omani Winter guild, was kind enough to take questions from various people and ask the ones he could of the EQ Developers.  Unfortantly, he could only speak to the Items and Collection Devs.  Here is a list of the questions and answers:

How long can the Audio triggers list be before it impacts performance?  Devs answer is no reported issues yet with large lists. Some players reported at the table having no issues with these.  [Editor's note: With the ability to now toggle your triggers on and off, this is less of an issue.]

Custom Avatar on Forum ? Devs answer only six available at present but more will be added one day.

Focus effects with RoF/ level 100:  Devs answer old gear NOT going up to 100 but staying at 95th level.

Increased guild hall space for items: Devs answer was sure that’s not hard at all. Well be taking at look at that this week to see how large it can be bumped up. He did not promise it before launch of course.

Guild banks to hold coins: Devs answer Very hard to do so unlikely at present.

Trade skills pertaining to cultural armor, opal bricks and AOAA’s: Devs answer they are already looking at this to make it easier, again not before release.

Key Ring pertaining to Brells Temple Keystone: Devs answer can be done not sure it was not, will be requested but as two expansions back likely not a high priority fix.  [Editor's note: Can confirm that the Keystone does NOT go on your Key Ring.  Also, it was requested by the players two expansions back, when Underfoot first came out.  The fact that the Devs never got around to doing it when we asked for it back then is not a good reason to claim it is now too old to be a priority...]

Tank mercs and root tanking: Devs answer NO , mercs are only a partial substitute for real players and will not be changed, they even killed off the EXPERT mercs because they want people to group with real people.

Handing a merc potions for Haste or buffs: See above

Increase Merc buff slots past 15: See above

Heroe's Forge Armors give us tribute or plat value: Devs answer already working on it , Tribute YES , plat value no. They stealth nerfed drop rates by 50% the last patch, they really overloaded system of armor at first.

Tribute running and players forgetting and it draining to 0: Devs answer first it’s obviously a issue players they can fix themselves easiest. They might make it possible to turn off tribute when a character logs easier than a player countdown message like mercs. They will look into it.

Line of sight for Enchanters and other targeting issues (blade of grass giving "you can't see target" message): Not able to get an answer on this.

Fix Confusing Constriction stacking: Not able to get an answer on this.

Door from new GH direct to old GH: Not able to get an answer on this.

Timers for our Auras: Not able to get an answer on this.

Pet Dyes: Devs answer is NO , but you will be getting new pet weapons an gear this expansion. They regretted allowing color dyes for players as that is something they could have Station Cashed these over free content that dyes are now.

Extra answers:

Rain of Fear will have the usual class only weapons and 1 new illusion mask of a new race.

No long quests like the Shawl in the Rain of Fear expansion.

15 of the 16 Epic ornamentation quests are done but last one takes a month more to do, so not ready anytime soon.  Of course, they started this with HoT two years ago, keeps getting pushed down list.

They agreed the PlanetSide 2 people were hard to hear talking at once and disappoint-lying long.

New cultural armor for this expansion, and again the orbs are not useable from older armors.

No new spell gems.

No word on EQ Players still.

Bigger bags than what we have now are possible and likely to be added eventually.

The two-handed caster staff in Oseka Time and Tides is working correctly and very powerful, expect to see more items like this in expansion.

Seven stat sets of gear basically, healers, melee dps, tanking, spell dps, and hybrid types. Each tier is flat out better, no getting stuck with a T3 gear neck because T4 was worse in VoA.

No new Headshot, Assassinate and Decapitate ranks this expansion.

EQ is aware of the VoA crashing issues in Valley and mostly tier 4 instances. The biggest suggestion they had besides a complete log out before zoning into those areas (a difficult thing when in a raid at the time) is to drop the Luclin models, and lower streaming textures. They are really running up to the limit of what 2 Gigs of RAM can do in these new VoA instances.  [Editor's note: Dropping Luclin models means you can't use a mount on the models you drop, which is something they seem to disregard, or maybe you are to drop only those models you don't play as characters.]

Group gear will not be as good as end tier raid gear for this expansion.

Chest emblems will be gone in RoF, the base items stats will just be higher in expansion.

The 12 group leaders for raiding bug is being looked at, this is a bug where once you invite 12 people into a raid who are not grouped, you can't add more to the raid until you put them into a group.

More Q&As:

Shea, also of the Omani Winter guild, asked the following:

How about sticking in armor mannequins for use in houses etc so you can display old suits of armor (fear/hate/ToV.. etc. etc.), especially for people who are doing hero's forge stuff: It is something they'd like to do and have looked into. It's not as easy as one would think but something that should be doable. It's on the list.

Better chat filters: Something that can be looked into but uses resources on server side and requires deep code diving which takes a lot of time/resources.

Splitting log files.. i.e. separate log files for regular chat stuff, battle spam, etc.: Should be doable and might be worth while. Someone said 'why not just do it with gameparse' and the response was... they would prefer not to rely on 3rd party software and who knows what might be coming in the future with client side parsing possibilities.

How about increasing the range on dmg/spell dmg messages to make parsing more accurate (asked by someone else): Would be very resource intensive, especially in some areas/events/raids so it is not likely to happen. Also there would be concerns about bandwidth issues.

Enchanter Spin Stun: Broken or Nerfed?

It has been reported that since the patch on November 7, 2012 the duration of the enchanter spin stun has been reduced.

It was also reported as a bug:
With todays [sic] patch, the timer on stun has been reduced so you can't get a recast to land before the stun breaks. This lets the targeted mob run up on you or merc before a new stun can land. This change was not in the patch notes. This is using dizzying gyre.
The only response noted from SOE has been:
We're having a hard time reproducing this. Is there a particular zone / mob that is occurring on?
Which seems to indicate that it is a bug.

In the seven days since this was reported by multiple people, no further comments or information from SOE has been heard.   Hopefully, we will soon get at least an acknowledgment that it is a bug and being worked on.

Tuesday, November 13, 2012

SOE Live 2012 - After Action Report

SOE Live 2012 - After Action Report

by Fanra

This is a report of my trip to SOE Live.  Obviously, I couldn't do everything.  Some things were scheduled at the same time and I could only be in one place at a time.

Yes, I'm aware it's been three weeks since SOE Live, sorry for the delay :).


Beginning - Registration and Badge Pick-Up:

SOE Live officially began with registration / picking up badges at 3pm Thursday.

For those with pre-ordered badges, the line was relatively short.  I joined the line and soon was asking for my badge.  Since I was on a player panel (and therefore got my badge for free) I was told I needed to go to the VIP / Media line instead.

Ironically, the VIP line was much longer and slower than the non-VIP line.

Once I finally managed to get to the front of the line, the sole person serving it seemed to have some difficulty with the software.  I wanted to get my character name (Fanra) up top in the largest print with the game (EverQuest) under that and then my server name (Bertoxx) and finally my real first name.  It wound up with my real first name, EverQuest, Fanra and VIP, in that order.

The badge has your name on one side and a partial schedule on the other side.  The partial schedule was fairly useless, as it was missing most of the important information.  What was more of a problem was that the badge tended to flip over all the time, so I spent a large amount of time checking to make sure the side with my name was being shown.  Many people had the non-name side showing, making it rather difficult to figure out who they were.

Everyone picked up their "goodie" bag with the phat lewts that SOE gave out.  In the bag was a note explaining that SOE would also be giving out various in-game awards to attendees.  Although it mentioned that, "...all registered attendees will receive the upcoming EverQuest®: Rain of Fear...", it failed to mention that it would be the Standard edition and not the Digital Collector's Edition.  Although I think everyone pretty much assumed that.

More importantly, it didn't mention that for $20 attendees could upgrade their Standard edition to the Digital Collector's Edition, something I asked Brasse about and she confirmed that this is an option.  So if you want the Digital Collector's Edition, be sure to go to your online SOE account and order it now, as the prices may change or bonus items may not be available once RoF goes live.

Kickoff and First Keynote Address:

Rather than one Keynote Address, there were three.  This first one was 99% PS2 (PlanetSide 2, not PlayStation 2).   This would be a familiar theme of the SOE Live, PS2 is the next big thing for SOE and all the stops were being pulled out for it.


SOE Player Studio panel:

More information on the Player Studio.   Not much here that you can't learn by visiting the SOE Player Studio web page.


EverQuest Live Quest:

This was a LARP (Live Action Role Playing) event.  We formed up into groups of six? (I don't remember the exact number) and went to various places in the room.  A Dev or Guide (I think they were all Guides but I can't be sure) would give us a challenge and we would get scored on how well we did.

One was to give the shortest path to a zone.  For example, how do you get from PoK to Katta Castellum in the least number of zones.  Without using ports or the guild portal.

Another was throw some beanbags at a target representing ship to ship combat.  Another was to "train" some "mobs" around a "zone" (all imaginary in the room) while singing a happy song.  Another was to use a rubberband gun to shoot at a target.   Another was an EQ Charades game.   One was to take a Barbie type doll and make some Hero's Forge armor for it out of paper, tin foil, glue and various other items.

This was reasonably fun and it was nice of SOE to have this.

Player Panel: Making Data Sexah - Building Fan and Player Sites with SOE Data Feed:

This is titled a Player Panel but it was more of a SOE panel.  SOE described their service which provides anyone with the raw data from their games.   Currently working for EQ II and planned for EQ and SOE's other games.

Basically, you can request the same information as you get in-game on items, spells and other things.  You can also get information on players.

Known in-house at SOE as "Census".

When it is finally working for EQ, it should enable EQ Players to be reactivated.  It will also allow anyone (re: Fan Sites) to pull the data as well.   So if you have a quest on your web site, you can link the reward directly from SOE.

For those concerned about in-game privacy, there will be an option to "opt-out" of allowing everyone to see your characters.

For EQ, most of this information on spells and items is already available from sites like Lucy's, Allakhazam's, Magelo and other sites.   Census will allow those sites to be more accurate and enable them to get the information with less effort, they won't have to rely on players sending in the information.  Other sites will also be able to get the information without having to build their own database from scratch.

Census will not reveal an item until at least one player has discovered it.

Player Panel: Power to The People - Fansites:

This was the panel I was on.  Linda "Brasse" Carlson, SOE Director, Global Community Relations, was moderator.   Linda discussed that SOE was getting more involved in the "Community".    Besides myself, someone from DCUO Unlimited, EQ2Wire and Allakhazam (or ZAM, as they call themselves) was there.  The ZAM person was only representing EQ2, however.  In addition, someone from Wikia, a wiki hosting site, was there.

Most of the panel was about how SOE is partnering with Wikia and will encourage the wikis there and provide them with some information.

The Wikia person was very friendly and eager to help out.  Unfortunately, Wikia itself is user and administrator unfriendly and very hard to manage.   Based on the open source and popular MediaWiki software (used by Wikipedia), the extreme customization that Wikia does to the software makes it difficult to use and adapt to individual wikis.

I can understand why SOE has partnered with them, as they most likely provide the largest single source of eyeballs.  But the actual wiki you get is what happens when you design by committee.  Overcrowded, difficult to understand, difficult to navigate, and things are changed for no reason other than to be different.   Administering them is a nightmare.   Things are bolted on for no reason, unless you consider crowding pages to be a reason.

Strangely, the huge number of advertisements is not the reason why I can't deal with them.  It's more the fact that things are changed for no reason and you have to jump through hoops to do things, if you can do them at all.   25% of the page is wasted blank space, for no reason.

Other than that, the panel went well.

I asked about the lack of communication on several issues.  One was the return of Dragons, Dragons, Dragons! and Giants, Giants, Giants! without any notice.  Even more annoying was the ignoring by SOE of several requests on the SOE forum asking when they would go away.  It was clearly hinted that the return of those quests was an accident, which explained the lack of notice.  Still didn't explain why no one at SOE would say when they would end.

I also asked for separate forums on the SOE forum for players reporting bugs and asking for features.  That would be best with some kind of database, so that players know that the bug has been already reported or the feature has already been suggested.  It could also contain a comment by SOE that they are working on the issue or the feature has been decided not to be included, etc.

I understand the database part would be a lot of work, but separate forums would be easy.  We could at least start with the forums and think about the database later.  I was told that SOE would "think" about it.  Which is either a true statement or a very nice way to tell me "not going to happen" :)

SOE Keynote Part 2:

This Keynote Address actually discussed EverQuest!  Not much I remember that isn't already covered in many places elsewhere.

Pool Party:

It's a party.  At a pool :).   Free drinks (although I did tip) and sit around the pool.  The music was, as usual, too loud.  I never understand the idea of gathering with your friends to drink and talk, and being unable to talk because the music is too loud.

Very few went swimming (October in Vegas is not as hot as July), but yours truly did.



EverQuest Death Death Death! Tournament:

I did not attend this.  My guildmates who wanted to do so found out too late that you had to be there to sign up at the beginning, the program guide did not mention this.  As a result, they were unable to do this.

EQ: Rain of Fear - Don't Get Wet!:

This is the big panel on Rain of Fear.  Most of what was said has been already released to everyone on the EQ web site.

Not mentioned much is that there will be a easy quest to get your Alaran up to 100, for those who still haven't gotten it to that point.  This seems to be only for those who continue to play in VoA, as I don't think Alaran will serve any purpose in RoF.

Some other highlights (as best I can recall, don't quote me on this:):
  • Chapterhouse of the Fallen zone is a previously hidden part of Befallen which is inhabited by The Burning Dead, which is a necro cult.  Expect this zone to be very popular with paladins.
  • The Breeding Grounds is a revamp of Dragon Necropolis.  It will have some new types of dragons, Terrorwing and Fearwing dragons.  There should be no see-inviso mobs there, but will have traps (which might knock off your inviso)  Lava there will hurt.
  • Temple of Veeshan is a revamp of NTOV.  13 Boss dragons.  It is an instance.  12 of the dragons will be T2 VoA raid level and Vulak is a T4 VoA raid level encounter.  There will be no faction hits in the zone.  And, yes (I asked), these guys will dispel your buffs.
  • Shard's Landing - This is the starting zone and the hub of RoF.
  • Valley of King Xorbb will be the end zone of RoF.

EQ: Drawing Death - Design a Mission:

Design a mission with a Dev.  This is where we broke up into groups of around six and each group sat with a Dev.  We then tried to design a mission.

This was pretty straightforward.   My group wound up with Elidroth.  He's exactly like he seemed from the time I saw him answer questions in a webcast.  Rather dour, does not suffer fools gladly, stubborn, but interested in improving EQ.

We designed a quest which he said would likely make it into the game, he was rather taken with it.

The idea I came up with was, since Rain of Fear was sending shards of fear everywhere, that a previously brave creature was suddenly struck with fear.  I proposed a clear rip-off (or homage, if you prefer) of the Cowardly Lion from The Wizard of Oz.  A creature that used to be brave was now afraid of his own shadow.  The players would be tasked with helping him recover his courage.

Under Elidroth's direction, the group proposed ways to construct the quest and fit it into the Rain of Fear.  It was tentatively titled, "The Timorous Dragon", and hopefully makes it into the game.  Should you like it, I'll be happy to take the credit and if you don't like it, you can blame everyone else involved :).

EQ/EQII: The Business of the EverQuest Franchise:

There was a great deal mentioned here about the future of EQ, EQII and LoN.

I got the chance to mention to Thom Terrazas, the EQ Producer, that the way to get new players into EQ would be a brand new client, with improved graphics.  This would also help solve many problems, especially crashing.  What I heard back was what I expected: it would cost a huge amount of money and take up a lot of programming talent.  In other words, SOE isn't going to invest that kind of money into EQ.

Thom Terrazas also had no idea about the crashing in EQ, which might not matter, since it is the job of coding to deal with it.  Still, it was a strange disconnect.   I let him know some small details in the hopes that, as management, he could look into allocating more resources into fixing it.

About halfway through the panel, they invited up the Marketing guy for SOE, who should have been there from the beginning.  He was asked about the lack of advertising for EQ.  He said they were advertising, mostly with web ad boxes in FarmVille type games.

He said that advertising for EQ was mostly aimed at people looking for nostalgia.  I didn't get the chance to tell him he might be better off marketing EQ as the game for hard core gamers.  Think WoW is too easy for you?  Looking for a REAL challenge?

There was a great deal covered by SOE in this presentation about the future of EQ.  I can only hope that SOE can post at least the PowerPoint presentations online for everyone.

Here are some highlights of what I can remember:

  • Less Marketplace Focus.  SOE wants fewer employees working on the Marketplace and more on the games themselves.  The Player Studio is part of this, to get the players to do more of the work, so fewer SOE people are needed.
  • More Free Content / Less Expansions.  SOE said they want to shift from only providing new content once a year during the expansion (and charging us for it) to providing new content year round for free and more content in general.
  • They plan to make Marketplace items cheaper.
  • Move Marketplace "Appearance Items" to Tradeskillers.  Appearance Items would be created using tradeskills, with a rare mob dropped item needed.  The rare mob dropped item could also be purchased in the Marketplace.  I'm not sure what exactly "Appearance Items" include.  It will be seen how rare the drops are to see if this actually changes much as far as needing Station Cash to obtain them.
  • De-Clutter the Marketplace UI to make it easier to find items.
  • Krono.  Which has been explained by SOE on their web site.
  • PoN - Point of Need .  This involves having a window pop up when you need something in the game and offer it to you for sale for Station Cash.  For example, when you die, while in hover mode, a box might appear offering you a rez for Station Cash.

I also mentioned regarding the PoN plans that some players (like myself) don't ever expect to use them, so that we would like an option to avoid the advertising for them.  I pointed out that the current SC button in the game can not be removed without using a custom UI modification.

I stated that I understood the concept, as far as SOE revenue was concerned.  But I did suggest at least offering us the chance to check a box, "Don't offer this again for a month", since I knew it was unlikely they would offer us the ability to remove these things permanently (with the ability to bring them back if we change our mind).

There really needs to be an option that we can choose whether or not to see these advertisements, considering we pay them a subscription fee.

I was told this would be "considered", for what that is worth.

Player Panel: EverQuest - A Player Perspective:

I just popped into this panel, which was supposed to be about veteran players discussing the inner workings of the game.  I didn't stay long.  The beginning didn't start well, as the members of the panel seemed to have no idea what they were supposed to talk about, and seemed to have done zero preparation.  I even heard one of them remark that he just signed up for this for the free pass, an intention I totally understand since I did that myself, but which doesn't excuse a failure to actually contribute to the proceedings.  Maybe things improved once I left, I hope so.

Geek Out With SOE Coders!:

This is the panel where I annoyed the SOE programmers.  They discussed a lot of things and answered some questions, but I only remember those that I was interested in and asked.

All my questions were about EQ, as I don't really care about the other SOE games.

Crashing:  I really beat the dead horse on this issue.  I kept repeating that VoA has been out for about a year and we still are crashing.  Although most of the crashing relates to a patch around the time that Free-to-Play went active.  Still, there are people who have been crashing entering Valley of Lunaryn since VoA first came out.

I was told (which I already knew) that they have fixed a number of crashing issues.  I replied that I was aware of that but people are still crashing a lot.  I mentioned that Thom Terrazas, the EQ Producer, was unaware of the crashing issues, but I also mentioned that maybe he didn't need to know it, as long as the programmers were on the case.

Jen Chan, EQ Lead Programmer, soon left the panel, whether because of my constant harping on these issues or because she was scheduled to also be on another panel at the same time as this one, I'm not sure which.  A bit of a mistake there by whoever was scheduling.

I asked about druids and bards being able to sort tracking results, like rangers can, since someone at SOE once posted a while back that this was a coding issue, which made no sense.  SOE coders confirmed that it is a Dev choice, not a coding issue. 

I hope to post more on this later, as I think this is one of the most misguided Dev decisions ever.  How a UI option becomes a class skill boggles my mind.  Apparently only rangers understand the alphabet and sorting by alphabetizing.  We need Sesame Street on Norrath, it seems.

I asked about if merc tanks could leave push rooted mobs alone when more than one mob was on aggro, so we can use push root for crowd control, as it is designed for.  I was again informed this is a Dev decision, coding can work it out if requested of them.

I mentioned that the Universal Chat Server (UCS) sucked, with it going down constantly.  I was told that a new UCS was in the works, with, as usual, it coming to other SOE games first, then coming to EverQuest, Soon™.

I also mentioned that no one uses the EQ Voice Chat since it sucks.  I asked if it would be fixed and was told that since no one uses it, they don't see a need to fix it :).  I was also told that an improved Voice Chat was on the list to be done, Soon™.

It was not outright stated but implied that the new UCS and Voice Chat are likely to be years away from implementation, due to the many other higher priority issues.

Grand Banquet:

Not much to say about this.  There was some food and prizes and the costume contest. 

They decided to have voting for the costume contest be done by texting, which left me out of it, since I don't have a phone with texting.  That was fine, as I really didn't care too much anyway.   Of more importance was that the voting had to be redone, as the first attempt was marred by a failure to properly identify who you were voting for.  In addition, sitting in the back it was hard to read the screens showing how to text for each contestant, they need to work on making the numbers larger and improving how it was displayed. 

Not all of us are 18 years old with 20/20 vision.  It also did not stay up long enough.  Still, it was a good attempt to improve older methods of just trying to judge who got the most applause.

As mentioned above, once again the sound system was not up to snuff, but we could make out most of what was said. 

Still, the poor sound system turned out to be of a benefit when the "Planetside 2 Meth Partners" (as I call them) were doing their show.  I'm not sure if it was during the Grand Banquet or before, but everyone at my table; not being 15 year old kids into First Person Shooters, calling everyone obscene names while T-bagging them, and generally being too cool for skool; found them very annoying.  I'm sure they were doing their best to hype PS2 and try to bring some enthusiasm to it, but I think everyone in the room became dumber from having to endure it.

Also, for some reason the air conditioning was way too high during this and most of us were freezing.

Still, it was well worth attending and SOE did their best to put on a good show.  Brasse was in full regalia with her dwarfish accent as M.C. and kept things moving, with some help from her Server Hamster assistants.

Suggestions for This Year / Next Year:

Make the badge software easier to use.  Print the person's information on both sides.

Do something about the sound in the "Bally's Event Center" (Keynote room).  It is too loud and echoes.

Make the DJ lower the sound at the Pool Party.

Make sure the Program Guide mentions that you must be there at the start of the EverQuest Death Death Death! Tournament to sign up or you can't participate.

All the Panels had a sign outside saying what the panel was.   However, the poor person in charge of changing them when a panel ended and a new one began was unable to get to them all quickly.  It would be a better idea to have all of the signs for the day on the stand, so anyone there could just take the old one and put it in the back and show the latest one.

The Raffle needs to be done differently.  The way it was done involved certain times (usually twice a day for an hour at a time) that required people to form a line to the wheel of prizes.  Waiting on a line for 30 minutes to reach the wheel was not cool.  The line stretched through the entire room, winding back and forth.  Because I was unaware of how it was done, that some of the times were the same as the time of panels, and the fact that you could only redeem one ticket at a time, I only managed to use one of my three raffle tickets.  I got a string of beads on a bottle opener, about the worst prize you could get.  I can't complain too much since I got a free pass, though.

All the "PowerPoint" presentations should be made available online after the SOE Live is over (or during it).  This way people who were not there can view them.  Also, recording all sessions and showing them on the TwitchTV channel would be nice, but I'm not sure how practical that would be.  

RoF Pre-Launch Shard Collection Quest To Stay

The Rain of Fear pre-launch quest "Fear Shard Collection" will not end once RoF begins.  Unlike other expansion pre-launch quests, this one will remain in the game.

Piestro, EQ Community Relations:
Just to clarify this quest has nothing to do with progression. Nor is it a launch event in the fact that it isn't going away after a set period of time. It's pretty much here to stay. After launch it will continue to be available for the foreseeable future. Drop rates will be bumped with the Expansion patch, and there are some slightly more farmable spots in RoF.

Tuesday, November 06, 2012

Patch Scheduled Wednesday, November 7, 2012

From SOE EverQuest Community News:

Server Downtime for Game Update – Wednesday, November 7, 2012

Posted On 11/06/2012

All EverQuest Live Servers will be down on Wednesday, November 7, 2012 at 3:30 a.m. US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 4.5 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

*Time Zone Converter

Friday, November 02, 2012

"Secret" Triple Station Cash: Sunday, November 4

From Allakhazam's:
Apparently Sony Online Entertainment was planning a triple Station Cash event this week, but has postponed it due to hurricane Sandy. According to John Smedley, president of SOE:
We were going to run a surprise Triple Station Cash promotion tomorrow. Due to the horrible storm and our East Coast players being impacted ... we are going to move that promotion to this upcoming Sunday November 4th. We normally do not announce these, but under these conditions we ... decided it was the right thing to do. Smed
Update: Linda "Brasse" Carlson tweeted: "RT : What’s eligible for the triple promotion? SC cards or online purchases? [Everything except SMS!]" So I'd save those Walmart and SOE Live cards!

Wednesday, October 31, 2012

SOE Maintenance Thursday, November 1, 2012

From the SOE forum:

Important: We will perform maintenance beginning at 5:00 AM Pacific* on November 1, 2012. We expect this maintenance to take approximately 3 hours. This will impact the following services:
  • Login for all SOE games may be affected 
  • Commerce transactions, including purchases on our websites and in-game marketplaces, may be unavailable
  • Account management may be unavailable
We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.

*Convert to your local time

Friday, October 26, 2012

SOE Games Undergoing Maintenance October 29, 2012

From EQ Community News:

Maintenance Notice: Monday, October 29, 2012

Posted On 10/26/2012

Important: We will perform maintenance beginning at 4:00 AM Pacific* on October 29, 2012. We expect this maintenance to take approximately 4 hours. This will impact the following services:
  • Login for all SOE games will be affected for the first hour
  • Commerce transactions, including purchases on our websites and in-game marketplaces, will be unavailable
  • Account management will be unavailable
We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.

*Convert to your local time

Double XP Weekend: Friday, November 2nd through Sunday, November 4th

From the SOE forum:
Back in May, we launched our Facebook Quest. With true Norrathian spirit, players rallied behind their games and vigorously promoted the EverQuest and EverQuest II Facebook pages. We were so impressed with the effort you've all put in over the past few months that both games will be rewarded with a Double Experience Weekend!
We're starting tomorrow with EverQuest II! The Double Experience Weekend will be from 12:00pm (noon) Pacific on Friday, October 26th through 11:59 pm on Sunday, October 28th.
EverQuest will have their weekend next, from 12:00pm (noon) Pacific on Friday, November 2nd through 11:59 pm on Sunday, November 4th.
Congratulations to all players from both games, and enjoy the weekends!

Wednesday, October 03, 2012

Rain of Fear Beta Registration Opens

From the SOE forum:
We are now accepting sign-ups for the EverQuest® Rain of Fear™ expansion beta.

As with previous years’ beta, the sign-up process has been made easier for you… and for us! Once you sign up, the system places you in a pool of potential beta testers. When the invite stages occur, beta testers will automatically be selected from that pool. We will, however, still be limiting the number of participants during different beta stages—the difference is that now you don't have to wait for a window of opportunity to sign up. The beta sign-up page will remain open until the beta ends. Once you sign up, you do not need to sign up again.

Please remember that when you sign up to participate in any beta you agree to the Non Disclosure Agreement (NDA) terms. In short, this means you agree not to disclose information about the expansion. You must read and accept the full NDA before you get placed in the pool.

Before clicking the link below, make sure you update your email address on your account. If you do not update your email address, emails sent by the system may not be delivered to your account.

You can update your email address by clicking the email settings button under the My Account option. Got that? Update your account before signing up for beta! For your convenience, the beta page has an option to update your email address.

Sign up for the EQ Expansion Beta

See you in Beta!

UPDATE:  From EverQuest Community News -

Rain of Fear Beta Membership Requirements

Sign-ups are underway for the EverQuest® Rain of Fear ™ expansion beta!

This year, beta will be available exclusively to Gold and All Access Members. Only those with Gold or All Access membership will be considered from the pool of potential beta testers.

In addition to having a Gold or All Access membership, when you sign up to participate in beta, you agree to the Non Disclosure Agreement (NDA) terms. You must be a Gold or All Access member and must read and accept the full NDA before you get placed into the beta pool.

Ready to sign up for beta? Click here to get started!

Tuesday, October 02, 2012

The Haunting of Kithicor Event Begins

From the SOE forum:
Greetings Norrathians!

As the air fills with an eerie mist, the haunting of Norrath becomes imminent. The undead unearth and the ghouls and other fiends begin to lurk about scaring unsuspecting adventurers in the Kithicor Forest.

The Guides and the Community Team invite you to join us for a chilling event this October.  Check out the schedule below to find out when your server will be haunted by our presence!
  • The Rathe - Tuesday, October 2nd, from 5:00 p.m. to 6:00 p.m. PDT*
  • Vox - Tuesday, October 2nd, from 5:00 p.m. to 6:00 p.m. PDT*
  • Firiona Vie - Wednesday, October 3rd, from 5:00 p.m. to 6:00 p.m. PDT*
  • Xegony - Thursday October 4th, from 5:00 p.m. to 6:00 p.m. PDT*
  • Antonius Bayle - Friday, October 5th, from 12:00 noon to 1:00 p.m. PDT*
  • Bristlebane - Monday, October 8th, from 5:00 p.m. to 6:00 p.m. PDT*
  • Bertoxxulous - Tuesday, October 9th, from 5:00 p.m. to 6:00 p.m. PDT*
  • Povar - Wednesday, October 10th, from 5:00 p.m. to 6:00 p.m. PDT*
  • Tunare - Friday October 12th, from 5:00 p.m. to 6:00 p.m. PDT*
  • Luclin - Wednesday, October 24th, from 5:00 p.m. to 6:00 p.m. PDT*
  • Erollisi Marr - Thursday, October 25th, from 5:00 p.m. to 6:00 p.m. PDT*
  • Cazic-Thule - Friday, October 26th, from 5:00 p.m. to 6:00 p.m. PDT*
  • Drinal - Monday October 29th, from 5:00 p.m. to 6:00 p.m. PDT*

Location: Kithicor Forest

Do you dare come out of hiding?

 *Convert to your local time

Tuesday, September 25, 2012

Patch Scheduled Tuesday, September 25, 2012

From the SOE forum:
All EverQuest Live Servers will be brought offline on Tuesday, September 25, 2012 at 4:30 am US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 3.5 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

*Time Zone Converter

Tuesday, September 18, 2012

Patch Scheduled Wednesday, September 19, 2012

From the SOE forum:
All EverQuest Live Servers will be brought offline on Wednesday, September 19, 2012 at 1:00 am US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 7 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

*Time Zone Converter

Thursday, September 06, 2012

Upcoming Player Studio™ Will Allow You To Make Marketplace Items

From the SOE web site:
Player Studio™ is a new program that invites (initially US-based) players to download sample geometry, learn how virtual items are constructed, and try designing items. You can try your hand at writing a creative name, item description and rationale for how it fits into the ongoing narrative storyline.

Selected items will be offered for sale in the SOE Marketplace alongside items created by staff artists, priced in SOE's Station Cash virtual currency. Revenue from the sale of these items will be shared back with the creative player.

The program is not yet officially running, but you can read up and even start creating items now. More information will be released at SOE Live 2012 in Las Vegas, NV.

Nineteenth Expansion "Rain of Fear" Announced

SOE announces Rain of Fear expansion:
EverQuest celebrates an unprecedented 20th major game release with the Rain of Fear™ Expansion. Thirteen years after the initial launch of EverQuest and 19 expansions later, Rain of Fear™ continues an exciting storyline that started two years ago with the mysterious House of Thule™ Expansion, and continued in Veil of Alaris™.

You and your friends destroyed the newly created god, The Triumverate, causing an explosion that rocked Norrath and released the stolen power of fear. This power is returning to Norrath, falling from the sky in the form of crystalline shards.  Who will gain control of the essence of fear and bring balance between good and evil? 

The Harbingers of Thule entreat you to gather the essence of their lost god before it falls into the hands of others.  You will uncover the mysteries of the giant crystals that have fallen to Norrath, explore newly discovered lands, revisit the frozen wastes of Velious, and battle old foes empowered by shards, confront them and reclaim the power of fear.

Along the way you will progress up to the unprecedented level of 100!  We're pretty excited to see the first character reach level 100 in EverQuest, a true gaming landmark.

We will also be adding a few amazing features to this classic game.  We will be adding a way to track your relative aggro level.  Ever wanted to know when the bad guy was about to turn around and mash your rogue before it happened?  With the new aggro meter if you get caught over-aggroing, you'll have no real excuse. There are also new Collection and Hunter Tasks; these will allow you to gather up various items all over Norrath as well as track your kills to gain new titles and new rewards.  Want to become the Gnollslayer?  Gnomeslayer?  Now you can.  We will also be making some major improvements to the brokering system.  The Autonomous Brokering system (name may change if people continue to have issues pronouncing it...) is something that you have asked us for, something that we've wanted to make for you, for years. You will be able to turn off your computer and keep your trader up in Bazaar!
 Join the discussion at the SOE forum or visit Fanra's EverQuest Wiki Rain of Fear page for more information as time goes by.

Wednesday, September 05, 2012

Temporary Paladin Divine Stun/Healing Light Nerf

From the SOE forum:
Just a heads up for you Paladin types..

Healing Light will no longer proc from the AA Divine Stun. This is a TEMPORARY change until such time as code has time to address a significant exploit with this combo. No other stuns are being affected.

-- Elidroth Renato (Doug Cronkhite), Senior Game Designer, Sony Online Entertainment, LLC

Saturday, September 01, 2012

Dragons, Dragons, Dragons and Giants, Giants, Giants! Return

The Dragons, Dragons, Dragons group/raid quest and the Giants, Giants, Giants! solo/group/raid quest have returned to the game.

There has been no announcement from SOE, so we don't know if this is intended (it is assumed that it is) and no idea of how long they will remain in the game.

Thursday, August 30, 2012

Free Braxi Mount is Yours to Claim

SOE has given all EQ players one free Braxi mount (Lava Braxi):
Congratulations! You have completed the third month of the Facebook Quest! Your new Braxi mount has been awarded. All players who have logged in to EverQuest from the conversion of free-to-play through Monday, August 27 have received this prize. Log in to game and “/claim” your mount today!

Details about the fourth and final Facebook Quest will be revealed in the coming weeks. Keep an eye out and get ready for that final push to the finish!
The mount appears to grant 300 HP, 250 mana, 250 endurance and an unknown amount of AC when ridden.  It also appears to be runspeed Run2, which is not the fastest speed.  It is unknown if it will increase its speed to match a faster mount, if you own one.

Tuesday, August 28, 2012

Double XP for Labor Day Weekend

From EverQuest Community News:

Double Experience in EverQuest this Friday to Monday!

Starting at 10:00 am Pacific on Friday, August 31, 2012, and lasting until 11:59 pm Pacific on Monday, September 3, 2012, we'll offer a Double Experience in EverQuest! Take advantage of this Double Experience Weekend and watch those XP bars skyrocket!

Saturday, August 11, 2012

Expansions No Longer Purchase-able with Station Cash Beginning August 27th, 2012

From EverQuest Community News:
Starting Monday, August 27th, 2012, we will no longer accept Station Cash as a payment method for Expansions and DLC Packs. Real-world currency will be the only way to purchase these products.

The reason for this is simply that these products require a high level of development resource and are therefore a substantial cost. We want to continue to run aggressive Station Cash promotions, which we know our customers love, but cannot continue to do this and protect the revenue that we need to offset these costs.

In consideration of our players who would like the opportunity to purchase current Expansion and DLC Packs with Station Cash, we are running a 50% discount on them from Friday August 10th until Sunday August 12th*.

As always, if you have questions about your Station Account or Station Cash Balance, please contact customer service at

Friday, August 10, 2012

Veil of Alaris Half Price August 10 - 12

From EQ Community News:
Get 50% OFF when you buy any expansion pack. Hurry, sale ends 8/12/12.

• Veil of Alaris™ (was $39.99 NOW $19.99)
• Veil of Alaris™ Collector’s Edition (was $89.99 NOW $44.99)

Offer is valid from 12:01AM PDT 8/10/2012 to 11:59PM PDT 8/12/2012.

Friday, August 03, 2012

Patch Scheduled Friday, August 3, 2012

From EQ Community News:
All EverQuest Live Servers will be down on Friday, August 3, 2012 at 6:00 am US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 2 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

*Time Zone Converter
UPDATE:  The patch notes state this patch is to fix the server lag issues:
*** Emergency Update ***

- Corrected an issue that was causing server CPU use to spike and adversely affect game performance.

Thursday, August 02, 2012

Raid Lag Issue To Be Addressed

On the SOE forum, Piestro, EverQuest Community Manager, commented in the thread about the lag been seen lately on raids:
We're hard at work on this issue, no announced fix yet though.
UPDATE: The Friday, August 3, 2012, patch noted above will hopefully fix this issue.

New Armor Graphics System Coming in August

From the SOE forum:
Introducing Hero's Forge!

Hello Norrath!

I am excited to announce the newest feature for EverQuest launching in August: Hero’s Forge!

Hero’s Forge is a new armor system that allows you to dramatically change the appearance of your armor. Working similarly to our augment system, which has also received upgrades, Hero’s Forge is an add-on system that will be sold per character.

Once you purchase this new system for a character, you will be given one set of armor that you can use immediately. You will receive a Plate, Chain, Leather, or Cloth Armor Set, depending on your class preferred type. Any character that has the feature will also be able to obtain a selection of armor, including multiple color variations and different styles through all sorts of different activities within EverQuest.

We plan on continually adding new armor and color variations after this brand new system goes live. In addition to the armor found in game, we plan to offer additional sets, colors, and pieces through the Marketplace in the future, though the finest pieces will be available all over Norrath through normal game play.

We can’t wait to see your reaction to this amazing new apparel available in EverQuest. Good Hunting!

Thom “Phathom” Terrazas, on behalf of the EverQuest Team
So far it looks like you have to purchase the initial system (for real money and/or Station Cash?) for a yet unannounced amount per character. You get one set of armor and can get others through both in-game and out of game (Station Cash) ways.

Tuesday, July 31, 2012

Living Legacy Raids Secret Return?

It appears that the Living Legacy raids are back in the game.   Without a single word from SOE, the NPCs appeared and are offering the raids.

Join in the discussion on the SOE forum, and maybe SOE might even comment!

Wednesday, July 25, 2012

Knowledge of Alaran Culture - Advanced Now Auto Granted

From the SOE forum:
All players who are level 91 or higher will receive Knowledge of Alaran Culture - Advanced automatically upon entering any Veil of Alaris base zone.
This will grant the players the ability to purchase Veil of Alaris AAs that require this.

Game and Services To Be Down For 8 Hours Thursday, July 26, 2012

From the SOE forum:
We will perform maintenance beginning at 12:01 AM on Thursday, July 26, 2012; this will impact the following services:

Game Logins (across all SOE games) will be unavailable from 12:01 AM Pacific* Thursday, July 26, 2012, to approximately 8:00 AM Pacific* Thursday, July 26, 2012.

Commerce transactions, including purchases on our websites and in-game marketplaces, will be unavailable from 12:01 AM Pacific* to approximately 8:00 AM Pacific* Thursday, July 26, 2012.

Account management will be unavailable from 12:01 AM Pacific* to approximately 8:00 AM Pacific* Thursday, July 26, 2012.

Forums will be unavailable from 12:01 AM Pacific* to approximately 6:00 AM Pacific* Thursday, July 26, 2012.

Players who are already logged in will be logged out from the game.

We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.

Click here for a Time Zone Calculator.

Tuesday, July 24, 2012

EQ Players Character Listings to Return "Some Time in the Future"

Piestro, EverQuest Community Manager, posted the following in the SOE forum:
When the site was redesigned for Free-to-Play we included a space for this functionality to return, however no specific dates have been promised as this is still very much a work in progress. Because this functionality requires work by the game team, web team, and a number of other teams within SOE it's difficult to say exactly when this will happen. We still plan on this at some time in the future however!

Friday, July 20, 2012

Mysterious /Q Death Cause Discovered, To Be Fixed

From JGray, EQ Developer, in a SOE forum thread:
We've tracked down this issue. Essentially, if you /quit, /exit, or go linkdead, when the zone took over your character, any items that you had equipped that were unusable (yellow, or purple for augments) were having their hit point bonuses subtracted from your health. If the hit point bonuses from the disabled items added up to more than your total health, then you'd die. The fix didn't make the past patch, but should be in with the next one.

Wednesday, July 18, 2012

Alaran Language AA Requirements To Be Removed in the August Patch

To purchase some Veil of Alaris AAs you are required to have certain levels of Alaran language.  This requirement will be removed in the August patch.

Doug "Elidroth" Cronkhite, Sr. EQ Game Designer, commented on the issue:
Once you're level 90, you'll automatically get the first of the Quest AA. At level 91, you'll get the second one, which will allow you to buy all the VoA AA that were locked behind the language requirement.
This was unable to be put into the July 18 patch:
Unfortunately we discovered this issue well after design lock, and there was no way we could get this in this morning's patch. We'll look at what's possible, whether this will require a full downtime, and make our determination how to proceed. We are still working hard on this issue and understand its importance to players.
Elidroth gave an explanation on why it was not in the July patch here:
Apologies all..

I made a mistake in the script that was running to handle this on the AA side and it wasn't caught until after design lock was already passed. This will go in for the August patch. Feel free to yell, scream, and burn me at the stake if you wish. My fault alone on this.
UPDATE:  Elidroth posted some more info on the subject:
I have already detailed what will happen with respect to AA. That is the area I control. Basically what's going to happen is when you log in, if you own VoA, you will be auto-granted two Special AA:

Knowledge of Alaran Culture, and Advanced Knowledge of Alaran Culture. The second one is what's required to get the rest of your class-based AA for the expansion. This simply makes the Alaran language not important FOR AA ONLY. I don't control armor, spells, or anything else.

Also, I don't make the call on bringing down the servers to patch this. I fixed my part of the problem, but server reboots go up the chain of command to be approved or not.

Tuesday, July 17, 2012

Patch Scheduled Wednesday, July 18, 2012

From the SOE forum:
All EverQuest Live Servers will be down on Wednesday, July 18, 2012 at 3:00 am US Pacific* for a Game Update. The servers are estimated to be unavailable for approximately 5 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.

*Time Zone Converter

Sunday, July 15, 2012

25% Off Some Memberships For A Limited Time - Now Live!

From the SOE forum:
Starting Wednesday July 18, get 25% OFF when you buy a NEW or UPGRADED multi-month recurring membership!

Check out this link for Membership benefits!

Players who sign up for a new or upgraded multi-month recurring membership to any of the following games will receive 25% off the regular price:   EverQuest, EverQuest II, and DC Universe Online (PC only). If you have an existing recurring membership, this offer is only valid for a new recurring membership with a longer term (e.g., upgrade from a 3-month recurring to a 6-month recurring) or for an upgrade from a single-game recurring membership to an All Access recurring membership. If you have an existing 12-month recurring membership, you may redeem this offer for a new 12-month recurring membership at the discounted price. Promotional pricing will begin on your next billing cycle and will continue until your recurring membership lapses or is canceled. Offer is valid between July 18, 2012 at12:01AM PDT and July, 23 2012 at 11:59PM PDT.
Many details have not yet been revealed.  Join the discussion, COMING SOON: 25% OFF MEMBERSHIPS! - Discussion, with your questions and hopefully some answers from SOE.

UPDATE:  The promotion is now live.  While SOE still has not given the details on how to sign up, here is how:
You need to go to your account with SOE and choose "Game Pass Info" (View or change your Game pass (subscription) information).

Once you do that, you are offered the discounted rates.
For a 12 month subscription to EQ it is $89.88 plus applicable taxes.  Which is a nice discount from the regular $119.88.

According to Piestro, EverQuest Community Manager, "The discounted rate stays as long as you maintain the subscription. So as long as you don't cancel you keep the discounted rate."

Tuesday, July 10, 2012

European & UK Pre-Paid game cards: Use Them or Lose Them

From the SOE forum:
To our European customers,

We wanted to let you know that SOE will no longer be selling pre-paid game cards in Europe as of 07/20/12.

As we begin to transition our games to our European partner, ProSiebenSat.1 Games, customers will be able to take advantage of new methods of payment including pre-paid options, such as PaySafe, via their new ProSiebenSat.1 accounts.

IMPORTANT: For the few European customers who have already purchased an SOE pre-paid game card but have not yet redeemed it, please visit now to redeem it! You must redeem any existing SOE pre-paid game cards before 07/23/12 [emphasis added]. If you experience any problems with your game card redemption, please contact SOE customer service at for assistance. Don't forget to mark your calendars for July 23rd 2012 and redeem your SOE pre-paid game cards before then!

Thank you for your continued support!

Sony Online Entertainment
UPDATE: Piestro, EverQuest Community Manager, answered some questions:
This is just for the cards purchased in Europe. With the current ProSiebenSat.1 Games deal, demand for SOE cards will be fairly low (ProSieben customers will have their own cards). Hence those cards are being phased out the market, and we wanted to make sure you were all aware. 

Sunday, July 08, 2012

LoN Tiger Raptor Mount Color Change Unintentional, To Be Fixed

Posted by JGray, EQ Developer, on the SOE forum:
We're aware of the issue [Tiger Raptor color change] and are fixing it. It was not an intended change.

Thursday, July 05, 2012

Double XP Weekend July 6 - July 8

From the SOE forum:
Starting at 10:00 am Pacific on Friday, July 6, 2012, and lasting until 11:59 pm Pacific on Sunday, July 8, 2012, we'll offer a Double Experience in EverQuest! Take advantage of this Double Experience Weekend and watch those XP bars skyrocket!

Tuesday, July 03, 2012

Jaggedpine Forest to Surefall Glade Teleport Crystal Broken, To Be Fixed

From Dzarn, EQ Developer, on the SOE forum:
The crystal at the outpost did (and is supposed to) send you back to Surefall Glade. I recently broke this when I was doing some work in Jaggedpine. I apologize for the inconvenience and will have the fix in soon™.

Sunday, July 01, 2012

SOE Investigating Valley of Lunanyn Crashing

Many people have reported crashing when zoning into the Valley of Lunanyn.  JGray, SOE Programmer, is working on fixing the issue.

If you crash, please be sure to send in the information needed to help SOE fix it:
If it gives you the box to send crashing information to Sony, click Yes and you don't need to do anything else.

If, however, it doesn't give you that box, please look in your [EverQuest Client]\Logs directory and e-mail the dbg.txt and debug.dmp file to  Also please include what you were doing before the crash.  They need this information after you crash but before you reload EQ.

LaunchPad Memory Problem Fixed, But Not Pushed To Everyone

SOE has fixed the problem with the LaunchPad not remembering your User name and/or Password. However, they have not pushed this fix to everyone, as many people are still reporting it.

To fix it:
  •  Exit EQ completely.
  • Go to your EverQuest folder.
  • Delete all files with "LaunchPad" in the name (LaunchPad.exe, LaunchPad.dll, LaunchPad.ini) (LaunchPad.log don't matter).
  • Delete the folder "LaunchPad.libs" (note that for some, if extensions are hidden in your Windows, it might be called just "LaunchPad"). Deleting the folder will also delete what is in it. Be careful you are only deleting the LaunchPad folder (and the contents of it), and not your entire EverQuest folder.
  • Run the downloaded file. When it asks you what to do, choose Repair existing EQ and pick your EQ from the drop down. Also, let it do the DirectX thing.
  • LaunchPad should now remember your User name and Password.

You might not have to delete all the files I listed or do every step.  But I know this works.

UPDATE:  I've been told that just deleting the LaunchPad.Cache directory (Everquest->LaunchPad.libs->LaunchPad.Cache) fixes this and should be easier.  I'm unable to test this but if it works, that is better.