As of 1 p.m. EST on December 21, it still has not been resolved.
To fix it, go
No word from Daybreak has been seen on this issue.
UPDATE: Daybreak has fixed this error. There is no longer a need to use the file that was linked above.
Purposely avoiding a lockout or replay timer is an exploit, especially when doing so to repeatedly farm something, be it items, exp, faction, whatever. — Ngreth, EQ DeveloperAnother post by him with more details is here.
We want to move some of the Experience gains to the completion of a Heroic Adventure. Currently, the lion's share of the experience obtained from a Heroic Adventure comes from killing relatively easy NPCs and we'd rather it be from the more meaningful components of completing the task's objectives. It will still be possible to chain a particular Heroic Adventure to look for a rare or collection item so long as the task is dropped before completion, but that shouldn't also be the best way to get experience.
We are looking at reducing the general Base NPC melee damage and health. We are likely to reduce the saves as well. I have no exact ETA.
This will affect general basepop, rares, and most mission NPC's, and raid basepop, but not necessarily all. Some NPC's get hand tuned stats... and this change will not affect them. This change will not alter raid bosses and raid adds with hand-tuned values (the majority are hand tuned)
We understand that some folks like it hard, but we believe that it should be at least somewhat more accessible.
— Ngreth, EQ Developer, December 13, 2018
Regarding the experience loss on resurrection bug:
Due to the complexity and risk associated with this change, it is much safer to have this tested and vetted on the test server. Any change to the experience code is quite complicated and risk prone (you would not want to level up from 108 to level 1 for example) and we need to have exhaustive testing before this goes to live. The fix is being pushed to test right now and will need at least a few days to ensure that nothing else breaks. We know this delay is frustrating, but we cannot get this wrong or the impacts could potentially be way worse.
- Fixed an issue where resurrection failed to return the correct amount of experience for level 109 and 110 characters.
It looks like the majority of tradeskill combines did not make it live. We are looking into how to get them live. This includes the Armor upgrade combines, and the fish scales (and most combines for Ring of Scale)
kyong said: “When my 105 monk dinged 106 I lost nearly 20k hp and 30k endurance on live. I de-leveled and got my stats back. Bugged!”Response from Adam "Ngreth" Bell, Senior Designer, EverQuest:
Yeah. This is monk specific and the first time I saw a report on this was today :/ (I may have missed it. It's entirely possible. From the looks of the data it was a bug throughout beta) I have no ETA for the fix going live but the error that caused it is fixed internally.
An update will be required for this change to be pushed out to Live servers. Our next scheduled update is one week from now, on December 12th
We're going to be extending phase one of Frostfell by a few days (until 12/20) and shortening up phase 2 a bit from there.