Tuesday, February 18, 2020

EQ Anniversary T-Shirts May or May Not Include In-game Mount

Some T-Shirt packages included a claim card for a Royal Antonican Sokokar Mount.

According to dreamweaver, EQ Community Manager:
This is definitely not something I am aware of, if it was something we had done I would have announced it with the original announcement.
He also commented:
I am going to have to look into it, I would say for now if you've purchased a shirt on Amazon handle everything through the systems there.
I am not clear by what he means by, "handle everything through the systems there".   We are still awaiting word on what happened, and if you did not get the mount if you can get one.

Saturday, December 21, 2019

Fix for: Error: The downloaded file is incomplete. . .

On December 20, 2019, attempting to patch EQ left people with an, "Error: The downloaded file is incomplete of was corrupted", error message.

As of 1 p.m. EST on December 21, it still has not been resolved.

To fix it, go HERE and click Download in the upper left corner. Save it in your EverQuest folder. Then start the Launcher.

No word from Daybreak has been seen on this issue.

UPDATE: Daybreak has fixed this error.   There is no longer a need to use the file that was linked above.

Thursday, December 13, 2018

Daybreak Bans "Farming" Missions/HAs

In a hotly contested thread on the Daybreak forums, Ngreth, EQ Developer, states:
Purposely avoiding a lockout or replay timer is an exploit, especially when doing so to repeatedly farm something, be it items, exp, faction, whatever. — Ngreth, EQ Developer
Another post by him with more details is here.

A great many questions are still being posted in the thread here.

UPDATE:  Ngreth corrected his statement when the following was brought up as being said previously by EQ developer Phathom:
We want to move some of the Experience gains to the completion of a Heroic Adventure. Currently, the lion's share of the experience obtained from a Heroic Adventure comes from killing relatively easy NPCs and we'd rather it be from the more meaningful components of completing the task's objectives. It will still be possible to chain a particular Heroic Adventure to look for a rare or collection item so long as the task is dropped before completion, but that shouldn't also be the best way to get experience.

The Burning Lands NPC Difficultly to be Lowered

Amid complaints of over-tuned NPCs, Daybreak has announced they will be making TBL base NPCs a bit easier.
We are looking at reducing the general Base NPC melee damage and health. We are likely to reduce the saves as well. I have no exact ETA.

This will affect general basepop, rares, and most mission NPC's, and raid basepop, but not necessarily all. Some NPC's get hand tuned stats... and this change will not affect them. This change will not alter raid bosses and raid adds with hand-tuned values (the majority are hand tuned)

We understand that some folks like it hard, but we believe that it should be at least somewhat more accessible.

Ngreth, EQ Developer, December 13, 2018

Thursday, September 20, 2018

Mage Pet Bug to be Fixed in October Patch

From the Daybreak forum:
"There is a known bug causing Theft of Essence to slow pets rather than haste them. It will be fixed in the next full patch." — Dzarn, EQ Developer

Monday, September 17, 2018

Next Expansion "Launching at the End of the Year"

From a post by Roxxlyy, Daybreak Community Relations, on the EQ forum:
Though we haven't announced any details yet, the next expansion will be launching at the end of the year.

Wednesday, December 13, 2017

All Level 110 Resurrections Are Zero Percent - FIXED

Players are reporting that when they are level 110 that resurrections do not return any experience.

It is expected this will be fixed in the next patch.

Daybreak is preparing a patch to fix numerous bugs. The date of the patch has not yet been announced.

UPDATE from Daybreak, December 14:
Regarding the experience loss on resurrection bug:

Due to the complexity and risk associated with this change, it is much safer to have this tested and vetted on the test server. Any change to the experience code is quite complicated and risk prone (you would not want to level up from 108 to level 1 for example) and we need to have exhaustive testing before this goes to live. The fix is being pushed to test right now and will need at least a few days to ensure that nothing else breaks. We know this delay is frustrating, but we cannot get this wrong or the impacts could potentially be way worse.

UPDATE from Game Update Notes: December 19, 2017:
- Fixed an issue where resurrection failed to return the correct amount of experience for level 109 and 110 characters.

Most Ring of Scale Combines Broken - FIXED

This includes making normal (non-tradeskilled) visible armor.

From a post on the EverQuest forum by Adam "Ngreth" Bell, Senior Designer, EverQuest:
It looks like the majority of tradeskill combines did not make it live. We are looking into how to get them live. This includes the Armor upgrade combines, and the fish scales (and most combines for Ring of Scale)

UPDATE: Fixed in the December 14, 2017 patch.

Tuesday, December 12, 2017

Monks Lose HP and END with Level 106 Bug - FIXED

From the EverQuest forum
kyong said: “When my 105 monk dinged 106 I lost nearly 20k hp and 30k endurance on live. I de-leveled and got my stats back. Bugged!”
Response from Adam "Ngreth" Bell, Senior Designer, EverQuest:
Yeah. This is monk specific and the first time I saw a report on this was today :/ (I may have missed it. It's entirely possible. From the looks of the data it was a bug throughout beta) I have no ETA for the fix going live but the error that caused it is fixed internally.

UPDATE: Fixed in the December 14, 2017 patch.