Thursday, December 13, 2018

Daybreak Bans "Farming" Missions/HAs

In a hotly contested thread on the Daybreak forums, Ngreth, EQ Developer, states:
Purposely avoiding a lockout or replay timer is an exploit, especially when doing so to repeatedly farm something, be it items, exp, faction, whatever. — Ngreth, EQ Developer
Another post by him with more details is here.

A great many questions are still being posted in the thread here.

UPDATE:  Ngreth corrected his statement when the following was brought up as being said previously by EQ developer Phathom:
We want to move some of the Experience gains to the completion of a Heroic Adventure. Currently, the lion's share of the experience obtained from a Heroic Adventure comes from killing relatively easy NPCs and we'd rather it be from the more meaningful components of completing the task's objectives. It will still be possible to chain a particular Heroic Adventure to look for a rare or collection item so long as the task is dropped before completion, but that shouldn't also be the best way to get experience.

The Burning Lands NPC Difficultly to be Lowered

Amid complaints of over-tuned NPCs, Daybreak has announced they will be making TBL base NPCs a bit easier.
We are looking at reducing the general Base NPC melee damage and health. We are likely to reduce the saves as well. I have no exact ETA.

This will affect general basepop, rares, and most mission NPC's, and raid basepop, but not necessarily all. Some NPC's get hand tuned stats... and this change will not affect them. This change will not alter raid bosses and raid adds with hand-tuned values (the majority are hand tuned)

We understand that some folks like it hard, but we believe that it should be at least somewhat more accessible.

Ngreth, EQ Developer, December 13, 2018

Thursday, September 20, 2018

Mage Pet Bug to be Fixed in October Patch

From the Daybreak forum:
"There is a known bug causing Theft of Essence to slow pets rather than haste them. It will be fixed in the next full patch." — Dzarn, EQ Developer

Monday, September 17, 2018

Next Expansion "Launching at the End of the Year"

From a post by Roxxlyy, Daybreak Community Relations, on the EQ forum:
Though we haven't announced any details yet, the next expansion will be launching at the end of the year.

Wednesday, December 13, 2017

All Level 110 Resurrections Are Zero Percent - FIXED

Players are reporting that when they are level 110 that resurrections do not return any experience.

It is expected this will be fixed in the next patch.

Daybreak is preparing a patch to fix numerous bugs. The date of the patch has not yet been announced.

UPDATE from Daybreak, December 14:
Regarding the experience loss on resurrection bug:

Due to the complexity and risk associated with this change, it is much safer to have this tested and vetted on the test server. Any change to the experience code is quite complicated and risk prone (you would not want to level up from 108 to level 1 for example) and we need to have exhaustive testing before this goes to live. The fix is being pushed to test right now and will need at least a few days to ensure that nothing else breaks. We know this delay is frustrating, but we cannot get this wrong or the impacts could potentially be way worse.

UPDATE from Game Update Notes: December 19, 2017:
- Fixed an issue where resurrection failed to return the correct amount of experience for level 109 and 110 characters.

Most Ring of Scale Combines Broken - FIXED

This includes making normal (non-tradeskilled) visible armor.

From a post on the EverQuest forum by Adam "Ngreth" Bell, Senior Designer, EverQuest:
It looks like the majority of tradeskill combines did not make it live. We are looking into how to get them live. This includes the Armor upgrade combines, and the fish scales (and most combines for Ring of Scale)

UPDATE: Fixed in the December 14, 2017 patch.

Tuesday, December 12, 2017

Monks Lose HP and END with Level 106 Bug - FIXED

From the EverQuest forum
kyong said: “When my 105 monk dinged 106 I lost nearly 20k hp and 30k endurance on live. I de-leveled and got my stats back. Bugged!”
Response from Adam "Ngreth" Bell, Senior Designer, EverQuest:
Yeah. This is monk specific and the first time I saw a report on this was today :/ (I may have missed it. It's entirely possible. From the looks of the data it was a bug throughout beta) I have no ETA for the fix going live but the error that caused it is fixed internally.

UPDATE: Fixed in the December 14, 2017 patch.

Thursday, December 07, 2017

Saving Santug Quest to be Fixed, Extended

The Frostfell quest Saving Santug is broken. The Santug's Gifts are not dropping.

Daybreak announced it will be fixed:
An update will be required for this change to be pushed out to Live servers. Our next scheduled update is one week from now, on December 12th

Due to the fact that the quest was scheduled to end on December 15, the quest has been extended until December 20.

Unfortunately, the announcement seems to say that Daybreak has shortened the time for some of the other quests in order to end Frostfell at the previously picked date, rather than extending the Frostfell celebration:
We're going to be extending phase one of Frostfell by a few days (until 12/20) and shortening up phase 2 a bit from there.

Friday, June 23, 2017

Real Estate Issues Remain [UPDATED]

From a post on the the Daybreak forum by Hludwolf, EQ Developer:
We are still resolving issues with real estate and have a plan to knock out the remaining issues hopefully in the next full patch
Sorry for the major inconvenience with the ongoing real estate issues. We are getting close to a permanent solution, but it is requiring a substantial amount of time and effort to get the solution in place. Once this is done, we will be sure to notify everyone.