Friday, March 26, 2010

Underfoot Group Armor Bug

From Ngreth, EQ Developer:

I looked and the data on the servers does *NOT* match the data that I intended to be in the game.

SO. this armor set will be changing. It will be more like the original poster stated, where each piece is an upgrade.

the visible armor in Underfoot, once IN Underfoot gear, is intended to be a piece by piece upgrade, as well as a set upgrade. This is *NOT* true when going from SoD to Underfoot, but once in underfoot each piece is an upgrade over the previous piece. Going from SoD to Underfoot you do need to look at the armor as a "set" to see an upgrade, and even then it would be possible to pick and choose pieces from SoD to get certain stats to be better than lower tier Underfoot, probably at a sacrifice of something else. This is also *NOT* true for non-visible armor, where you need to be looking more towards sets, and you may not get a piece by piece upgrade, and may even see some weirdness in sets depending on which piece you pick.

From this thread.

Chests Added to Some Underfoot Missions, More Due Soon

From the Welcome to EverQuest in-game window:

More Treasure? - Yup! We've added treasure chests to several of the Underfoot missions. The missions in Brell's Temple, Fungal Forest, Volska's Husk, Lichencreep and Convorteum all drop chests. With our next update we'll be adding similar rewards to the rest of the Underfoot missions. So grab some friends and have some fun!

Thursday, March 25, 2010

Hotfixes and Veteran Reward Problems from Welcome to EverQuest In-Game Window

HOTFIX - March 23, 2010
- Corrected an issue causing the Distribution Facilitator to not give a gold abacus to everyone who needed one.

HOTFIX - March 25, 2010
- The Tribunal's most wanted have lost their ability to land furious blows.
- Lowered the aggro and assist ranges of many NPCs in Convorteum.
- Changed the locations where a Clockwork Magma Meter MCMXCIX stops in order to reduce the duration and difficulty of his quest.

Message of the Day
We are still working to correct the ongoing issues with players' Veteran Reward time, and appreciate everyone's patience while we resolve this issue. At present, CS is only able to update Veteran Reward time for accounts which have purcased a 1-2 year supscription and have not yet received their first years' time.

Thursday, March 18, 2010

Anniversary Quest Rewards Bugged

At least two anniversary quest rewards have been reported as bugged.

The Steel Behemoths raid reward is not being give to any characters who are dead when the final mob dies. SOE has responded that a fix is planned to be pushed live on the morning of March 18. Players who have already done the raid and not received their reward may be out of luck and forced to do the raid again if they want their reward.

The SOE forum thread on the Steel Behemoths bug is here.

UPDATE: This problem should be fixed as of the March 18th Hot Fix:

Karl Kranigan will now give rewards to folks that happened to get themselves killed while defeating his Behemoths if they ask him for a [reward].

The Dragons, Dragons, Dragons task reward is also reported to be bugged. It does not seem to be properly updating if you have done the task last year and you do it again this year. Word on when a fix will go live has not been seen.

The SOE thread is here.

Tuesday, March 16, 2010

11th Anniversary Begins

Starting 3/16/10, get in on the 11th anniversary in-game events until 4/26/2010

From the SOE EQ 11th Anniversary page.

Friday, March 12, 2010

Patch Scheduled April 14, 2010

From the EverQuest LaunchPad login screen:

The next Game Update is currently scheduled for April, 14, 2010. Details will be made available as we get closer to that date.

Thursday, March 11, 2010

Emergency Patch March 12, 2010

All EverQuest Live Servers (except Al'Kabor) will be coming down on Friday, March 12, 2010 at 3:00 am PST (PST is -8 GMT: 4:00 am MST, 5:00 am CST, 6:00 am EST, 11:00 am GMT, 12:00 pm CET) for an Emergency Game Update. The servers are estimated to be unavailable for 5 hours. We apologize for the inconvenience. For accounts actively participating in the 3 day Underfoot access promotion, we are extending the access through Saturday, March 13th instead of Friday, March 12th due to the issues experienced.

From the EverQuest Discussion Boards.

Some Tier 9 (Damascite) Underfoot Clay Bugged

it looks like head and legs are going to be "flaky" all of the "head" recipes are using the "leg" clay. The leg recipes are also using the leg clay... which is where things could act unpredictably, no telling which one the code search will hit first (possibly head...)

I am putting in a fix, but... I am not sure when that fix can be pushed to live, so... be careful with leg combines...

- Ngreth, EQ Developer

From this thread.

More Underfoot Stuff Due in April

Exactly what is coming is unknown but some new AAs for sure.

Working on new stuff for April patch. It's coming.

- Elidroth Renato (Doug Cronkhite), EQ Game Designer

From this thread.

Wednesday, March 10, 2010

Patch Day March 10, 2010

From the EQ forums:

All EverQuest Live Servers (except Al'Kabor) will be coming down on Wednesday, March 10, 2010 at 12:00 am PST (PST is -8 GMT: 1:00 am MST, 2:00 am CST, 3:00 am EST, 8:00 am GMT, 9:00 am CET) for a Game Update. The servers are estimated to be unavailable for 8 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.

The patch message can be read here.

Tuesday, March 09, 2010

EQ 11th Anniversary Coming March 16th

From the SOE EQ Dev blog:

Next month [meaning March] we will be hitting our 11th Anniversary for EverQuest!!! Woot! I know where I was 11 years ago – Where were you? We’ll have to get Zat to collect your feedback on your initial steps into EverQuest way back then. I know we’ve got a few stories we can share with you… it should be pretty interesting.

Next month we will launch some new content and features for the Anniversary, turning on some previous content while giving it a twist and packing anything else in there that we can think of.

We’ll have more details about March and what is to come after, very soon.

The "more details" have not been forthcoming. Requests to SOE for more information have been ignored.

It is not known exactly when the events will start and end, however, according to one source it begins the same time every year, on March 16th, at midnight PST. Estimates on how long it will last range from one month to six weeks.

UPDATE: SOE has posted info. Go here to their 11th Anniversary page.

Monday, March 08, 2010

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Convorteum Secrecy Lifted (Maybe)

SOE has been silent on when to expect the new Underfoot zone, Convorteum. However, according to, they have released some info.

EQ Players still says nothing. What is the truth? Who knows, but SOE sure doesn't make it easy for their players to find out anything.

Here is what claims SOE has said:

The new exclusive Convorteum zone add-on for EverQuest Underfoot is scheduled to release on March 10th, 2010. Experience the latest and greatest expansion content with the never before released zone and a new bonus item. Underfoot just got bigger and better.

In an effort to resist the wrath of Brell, a new fortress has been constructed. Fueled by the resentment of his creator, The First Creation is plotting his vengeance. Discover the dangers of Convorteum!

In addition, states:

That's not all, of course. The new add-on boasts six new raids, multiple new quests, and one new mission for players to take advantage of.

You can read what says here.

EDIT NEW NEWS: We finally have official word on when it will go live:

It will be up tomorrow [March 10, 2010] following the patch when it opens to everyone (who meets the flag requirements). Right now we took it down because it has very, very old data.
- Aristo, EQ Designer

From this thread.

Wednesday, March 03, 2010

UI changes coming in March update

I just wanted to give some warning. The March patch will have some changes to the inventory window (new stats pane) and mercenary UIs (alt currency cost displays). These may or may not break your custom UI. The changes are now on test, so check them out before patch day. - Steven S. Klug, EverQuest Lead Programmer

The full thread is here.