tag:blogger.com,1999:blog-259987372024-03-14T14:16:39.527-04:00Fanra's EverQuest UpdatesFormerly known as Atlantis EverQuest Updates.Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.comBlogger579125tag:blogger.com,1999:blog-25998737.post-69092121740121502532024-03-13T17:52:00.007-04:002024-03-13T17:59:16.965-04:00Game Update Notes - March 13, 2024<p><a href="https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-13-2024.296788/">https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-march-13-2024.296788/</a></p><p> <b><span style="font-size: medium;">Highlights</span> </b><br />
</p><ul><li><span style="font-size: medium;">Starting March 16th, seek out Alta the Frightened in Crescent Reach to start the 25th Anniversary quests!</span></li></ul><span style="font-size: medium;"><b>Items</b></span><br />
<ul><li><span style="font-size: medium;">The names, icons, and lore text have been swapped for the Guardian's Girdle and Assaulter's Belt.</span></li><li><span style="font-size: medium;">Type 7 augments available from Miacallie Herlsas in Tides of Time have had stat adjustments where applicable.</span></li><li><span style="font-size: medium;">Fixed an issue that caused Selyrah mounts to disappear and their buffs to misbehave.</span> </li></ul><b><span style="font-size: medium;">Quests & Events</span></b><br />
<ul><li><span style="font-size: medium;">Reduced the price of mounts on the anniversary merchant.</span></li></ul><b><span style="font-size: medium;">Spells</span></b><br />
<ul><li><span style="font-size: medium;">Cleric - Increased the damage of ranks 2 and 3 of Unrelenting Hammer of Zeal.</span></li><li><span style="font-size: medium;">Enchanter - Increased the HP and damage of ranks 2 and 3 of Flariton's Animation.</span></li><li><span style="font-size: medium;">Shaman - Increased the HP and damage of all ranks of Suja's Faithful.</span></li><li><span style="font-size: medium;">Shadowknight - Increased the HP and damage of all ranks of Minion of Fandrel.</span></li><li><span style="font-size: medium;">Wizard - Increased the damage of ranks 2 and 3 of Kindleheart's Pyroblade.</span></li><li><span style="font-size: medium;">Wizard - Irae Faycite Shard: Glacial Ice Cascade will now also focus Wildice Cascade XI rather than Rimeclaw Torrent.</span></li><li><span style="font-size: medium;">Monk - Moved all abilities in the Clawstriker's Flurry line of abilities from timer 9 to timer 12.</span></li></ul><b><span style="font-size: medium;">Mercenaries</span></b><br />
<ul><li><span style="font-size: medium;">Fixed a bug where mercenaries
suspended after a persona swap would unsuspend after zoning without the
mercenary window reflecting the unsuspension.</span></li></ul><b><span style="font-size: medium;">Progression Servers</span> </b><br />
<ul><li><span style="font-size: medium;">Modest Illdaera, Elegant Oseka, Stately Ladrys, and Ostentatious Ryken armor are now marked as quest items.</span></li></ul><span style="font-size: medium;"><b>Miscellaneous </b></span><br />
<ul><li><span style="font-size: medium;">Doubled the maximum number of allowed players per pickzone for Laurion Inn.</span></li><li><span style="font-size: medium;">Increased the Dragon's Hoard cap to 500.</span></li><li><span style="font-size: medium;">Optimized the processing performance of the client log file to reduce hitching and stuttering.</span></li><li><span style="font-size: medium;">The per-kill Alternate Advancement
experience cap is now applied before most server and character-based
experience modifiers to be more consistent with leveling experience.</span></li><li><span style="font-size: medium;">Corrected an issue that caused a
player's level and class to not get updated in the Guild Window after
leaving a monster mission.</span></li><li><span style="font-size: medium;">Made several changes to improve client and zone performance.</span></li><li><span style="font-size: medium;">Refined the tuning of Memory.ini for
smoother framerate: Balanced and Most memory modes have pre-loaded
textures. Least memory mode has always had deferred texture loading.</span></li><li><span style="font-size: medium;">You will no longer be able to bind in Nagafen's Lair, Permafrost Keep, Kedge Keep, Plane of Sky, and Plane of Fear.</span></li></ul><span style="font-size: medium;"> </span><br />
The EverQuest Team
Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-59392112663903275182024-03-12T09:22:00.001-04:002024-03-12T09:22:50.583-04:00Darkpaw explains Windows Display Calibration<p>Many players have complained about EverQuest being too dark after the DirectX 11 upgrade on January 17, 2024. Darkpaw has now created a document explaining how to calibrate the display settings of your Microsoft Windows PC. </p><p>This may (or may not) help your EverQuest gaming.</p><p>Read it <b><a href="https://forums.daybreakgames.com/eq/index.php?threads/windows-display-calibration.296751/">here</a></b>. <br /></p>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-20322781780014336382024-02-22T12:07:00.008-05:002024-03-11T12:12:34.165-04:00Hotfix Notes: February 22, 2024February 22, 2024<br />
_____________________<br />
<br />
*** Miscellaneous ***<br />
<br />
- Corrected an issue that prevented players from creating or swapping
personas on some servers. You will need to re-patch your client for this
fix. <br />
<br />
<br />
- The EverQuest Team
Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-34044712317742535202024-02-21T17:00:00.000-05:002024-03-11T12:07:08.201-04:00Game Update Notes - February 21, 2024<p> </p><div class="messageContent">
<article>
<span style="font-size: medium;"><b><span style="font-size: medium;">Items</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">Loading an equipment set now properly removes the appearance of an ornament from other items.</span></li><li><span style="font-size: medium;">Corrected an issue where identical augments would not load properly in an equipment set.</span></li><li><span style="font-size: medium;">The Northern Desert Outlook Device should now fit into the Teleportation Key Ring.</span></li><li><span style="font-size: medium;">Forsaken Weapon Ornaments no longer have a Free Storage tag.</span></li><li><span style="font-size: medium;">Charms available from Laurion's Song
that are associated with Hunter achievements should now be calculating
stats more accurately.</span></li><li><span style="font-size: medium;">The various Charms of Distant Echoes
have had their type 9 augment slots replaced with a type 25 slot.
Additionally, the various type 9 Shards of Distant Echoes augments have
been changed into type 25 augments.</span></li><li><span style="font-size: medium;">Serene Pluot Fruit Splash and Serene Succulent Mango Iced Tea are no longer flagged as tradeskill items.</span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">Tradeskills</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">A new recipe for Myrmidon's Sloth XIX using Laurion's Song items has been added.</span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">Quests & Events</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">Fixed spelling errors in the Final Fugue mission.</span></li><li><span style="font-size: medium;">Reduced the damage done by non-raid NPCs in the Return of Kanghammer instance.</span></li><li><span style="font-size: medium;">Year of Darkpaw Heroic Adventures will no longer consume the repaired keys on entry to the tower rooms.</span></li><li><span style="font-size: medium;">Year of Darkpaw Heroic Adventures now have the standard 6-hour lock-out timer.</span></li><li><span style="font-size: medium;">Coin is no longer temporarily granted in monster missions.</span></li><li><span style="font-size: medium;">The Tides of Time anniversary tower can now be located using the Zone Guide and Find Window.</span></li><li><span style="font-size: medium;">Changed the final three raids in
Laurions Song to use the old reward system. Note: This system is less
reliable at delivering rewards if you are zoning at the time the event
ends.</span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">Spells</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">Fixed an issue that caused hidden players to remain visible after casting an invisibility spell. </span></li><li><span style="font-size: medium;">Unhiding no longer removes invisibility buffs.</span></li><li><span style="font-size: medium;">Fixed a bug where changing personas or shrouding did not correctly apply a previous illusion.</span></li><li><span style="font-size: medium;">Renamed all spells with both a Roman
Numeral ordinal and a letter-designated rank (Azia, Beza, or Caza) to
have a consistent order. They should all be in the form of "Spellname IX
Caza" now.</span></li><li><span style="font-size: medium;">Added zone-based monsters to the Magician monster summoning spells for Veil of Alaris to Laurion's Song zones.</span></li><li><span style="font-size: medium;">Beastlord, Magician, and Necromancer
focusable pets from level 116-120 have been rebalanced. Base pets and
focused pets below Enhanced Minion XXVII will be stronger than they
were, but focused pets of Enhanced Minion XXVIII or higher will be
weaker.</span></li><li><span style="font-size: medium;">Shaman - The Spiritual Surge line of spells can no longer be twincast.</span></li><li><span style="font-size: medium;">Cleric - Corrected the Resist Poison and Resist Disease values for Hammer of the Remembered.</span></li><li><span style="font-size: medium;">Cleric - Corrected an issue where
several spells in the Rallied Rampart of Vie line were casting the wrong
version of Light of Vie on fade.</span></li><li><span style="font-size: medium;">Rogue - Corrected a pronoun issue in the spell landed message for the Toxic Blade line of abilities.</span></li><li><span style="font-size: medium;">Bard - Fixed an issue where many songs in the Veshma's Crescendo line were not as powerful as intended.</span></li><li><span style="font-size: medium;">Berserker - Fixed descriptions for the Rage Strike ability line.</span></li><li><span style="font-size: medium;">Shadowknight - Fixed some descriptions in the Touch/Gift line.</span></li><li><span style="font-size: medium;">Shadowknight - Fixed a few spelling issues with the description of the Unholy Guardian Spell line.</span></li><li><span style="font-size: medium;">Beastlord - Reduced the power of
pets summoned by the Howling at the Moon line and increased the chance
for two pets to be summoned.</span></li><li><span style="font-size: medium;">Necromancer - Reduced the power of
the pets summoned by the Call Skeleton Swarm line to bring them back in
line with Magician pets. Renamed the spells in the line to reflect that
only one skeleton is summoned.</span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">AA</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">AAs granted via rewards should now
correctly apply to all personas. This includes Banestrike, Essence of
the Dragon, Hero's Barracks, Hero's Fortitude, Hero's Resolution,
Hero's Vitality, and Trophy Collector.</span></li><li><span style="font-size: medium;">Paladin - Updated the Focus AA,
Extended Preservation of Marr, reducing the current max rank to 19 and
the bonus it provides the Preservation of Tunare spell line to 96
seconds additional duration and 62 additional charges at rank 19.</span></li><li><span style="font-size: medium;">Paladin - Added a new Focus AA,
Extended Rejuvenating Steel, that increases the duration and available
charges of the Rejuvenating Steel spell line by 36 seconds and 12
charges at max rank.</span></li><li><span style="font-size: medium;">Paladin/Shadowknight - Updated the
Focus AA, Extended Steely Stance, so that ranks 6-7 are now free but no
longer increase duration beyond the 25 ticks added via rank 5.</span></li><li><span style="font-size: medium;">Berserker/Warrior - Updated the
Archetype AA, Battle Leap, to provide its base melee damage bonus as an
always-active passive effect starting at rank 8.</span></li><li><span style="font-size: medium;">Additionally, added a damage
component to all ranks of the activated leap that hits for up to 95k at
max rank. A new rank has also been added for Laurion's Song, available
at level 125, and an issue with the Auto Grant expansion check for ranks
4 through 7 has been fixed.</span></li><li><span style="font-size: medium;">Berserker - Updated the Focus AA,
Hastened Mangling Discipline, to provide up to 10 minutes of reuse
reduction at max rank to all ranks of Mangling Discipline.</span></li><li><span style="font-size: medium;">Necromancer - Updated the Class AA, Hand of Death, so that rank 11 is an upgrade over previous ranks.</span></li><li><span style="font-size: medium;">Necromancer - Updated the Class AA,
Blood Magic, so that the duration of the rank 15 and 16 spells match
rank 14 (36 seconds) and updated the cast time of the rank 16 spell to
be 2.5 seconds.</span></li><li><span style="font-size: medium;">Necromancer - Updated the Archetype AA, Critical Affliction, so that ranks 18-20 are upgrades over previous ranks.</span></li><li><span style="font-size: medium;">Enchanter/Magician/Wizard - Updated
the Archetype AA, Arcane Whisper, to actually reduce hate. Additionally,
all ranks have been rebalanced, culminating in -420k flat hate and -10%
current hate at max rank, which is now rank 21 instead of rank 18.</span></li><li><span style="font-size: medium;">Shaman - Updated the Archetype AA,
Malaise/Wind of Malaise, so that Rank 38 of Malaise and 15 of Wind of
Malaise now require level 122 to purchase, the same level required to
learn Malosinera.</span></li><li><span style="font-size: medium;">Shaman - Updated the Class AA, Union
of Spirits, so that ranks 22-33 provide stat buffs equivalent to ranks
of Ancestral Aid available at the same levels (100-115).</span></li><li><span style="font-size: medium;">Bard - Updated the Class AA,
Rallying Call/Solo, so that the endurance regen (which is intentionally
much lower than the mana regen) is listed as a separate value in the AA
and spell description. Also slightly increased endurance regen at ranks
8-11, to 2100 at max rank.</span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">NPCs</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">Pets will now attempt to equip items given to them into the left and right version of their ear, finger, and wrist slots.</span></li><li><span style="font-size: medium;">Fixed an issue with erroneous spells being cast from blight speakers in Bloodmoon Keep.</span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">Mercenaries</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">Zones will no longer auto-suspend mercenaries due to being over capacity.</span></li><li><span style="font-size: medium;">Corrected an issue that caused a mercenary's buffs to expire when their level changed. </span></li><li><span style="font-size: medium;">Mercenary slots from the Hero's Barracks AA should now properly update when changing personas.</span></li><li><span style="font-size: medium;">Fixed an issue where mercenaries would die when zoning from floating zones after entering the new zone.</span></li><li><span style="font-size: medium;">Unsuspending a mercenary with a higher-level persona than they were suspended at sets their health to the maximum level.</span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">Progression Servers</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">Vaniki: The achievement for defeating Sendaii, the Hive Queen now has a one-level grace.</span></li><li><span style="font-size: medium;">Removed the loot lockout enforcement on the Hive Guardians in Arthicrex.</span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">Miscellaneous</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">Corpses are tired of standing around.</span></li><li><span style="font-size: medium;">Corrected an issue that caused upgrading a Heroic character to fail after recently deleting one.</span></li><li><span style="font-size: medium;">Fixed issue where the Map window would be blank after swapping personas.</span></li><li><span style="font-size: medium;">Players will now have full health after swapping personas.</span></li><li><span style="font-size: medium;">Made it so all max-level personas on
an account count towards the legacy XP bonus and fixed a bug where
camping with a non-max-level persona would cause a max-level character
to not count.</span></li><li><span style="font-size: medium;">Corrected an issue where secondary weapons could proc for characters without dual-wield skill.</span></li><li><span style="font-size: medium;">Added a single slot Hero's Forge keyring slot option in the marketplace.</span></li><li><span style="font-size: medium;">Tuned Memory.ini settings to improve
graphics memory usage and performance. Improved deferred loading of
textures and animations.</span></li><li><span style="font-size: medium;">DirectX 11 Changes: </span><ul><li><span style="font-size: medium;">Additional fixes for kaleidoscope-like rendering artifacts.</span></li><li><span style="font-size: medium;">Fixed Windows 10/11 display flickering caused by FLIP mode.</span></li></ul></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">UI</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">Fixed an issue where new UI engine windows sometimes didn't load their default position.</span></li><li><span style="font-size: medium;">Added Center Vertically and Center Horizontally options to the window arrange menu.</span></li><li><span style="font-size: medium;">Fixed an issue that caused new UI engine windows to not scale properly between play sessions. </span></li><li><span style="font-size: medium;">New chat filters related to critical hits should now properly save.</span></li><li><span style="font-size: medium;">Moved many combat related chat filters to the Combat tab by default. Note that this will only affect a new UI.</span></li><li><span style="font-size: medium;">Fixed an issue where direct damage of players hitting themselves would incorrectly go to the Direct Damage (Yours) filter.</span></li><li><span style="font-size: medium;">Added a warning to the surname
change confirmation dialog to inform the player that if their existing
surname was granted by a GM they will not be able to switch back.</span></li><li><span style="font-size: medium;">When a player is invited to a group and then swaps personas the Follow button in the Group window will now remain enabled.</span></li><li><span style="font-size: medium;">Updated experienced-based chat messages to use the Experience chat filter.</span></li><li><span style="font-size: medium;">Removed Heroic Character options
when creating a new Persona. Personas can still be upgraded using the
options in the Inventory window. </span></li><li><span style="font-size: medium;">Fixed character creation after canceling creating a new persona.</span></li><li><span style="font-size: medium;">Added HTML attributes to new UI engine windows so they can easily be centered in any screen resolution.</span></li><li><span style="font-size: medium;">Fixed tooltips not working on disabled buttons in new UI engine windows.</span></li><li><span style="font-size: medium;">Removed flashing and hitching during ALT-ENTER and ALT-TAB full screen transitions.</span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;">Changed</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">CastingWindow.html</span></li><li><span style="font-size: medium;">SelectorWindow.html</span></li><li><span style="font-size: medium;">EQUI_DragItems.xml </span></li></ul><span style="font-size: medium;"><b><span style="font-size: medium;"></span></b></span><p> </p><span style="font-size: medium;"><b><span style="font-size: medium;">Previously Updated</span></b></span><br />
<br />
<ul><li><span style="font-size: medium;">DirectX 11 Changes: </span><ul><li><span style="font-size: medium;">Fixed 2.0 Pixel Shader usage.</span></li><li><span style="font-size: medium;">Applied a speculative fix for some kaleidoscope-like rendering artifacts.</span></li></ul></li></ul> <br />
<span style="font-size: medium;"><i>The EverQuest Team</i></span>
</article>
</div>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-75403527751883595182024-01-20T02:03:00.012-05:002024-01-25T04:06:21.951-05:00January 17, 2024 Game Update Possible DirectX 11 Fix<p>Many players have had issues since the January 17, 2024 game update brought DirectX 11 to live servers.</p><p>If you suffer from lagging, frame rate issues, stuttering, and/or slow zoning, the follow may (or may not) help.</p><p>Start up the LaunchPad. From there go to the gear icon Advanced Tools. Then Validate Game Assets. Which will probably find nothing. It will take a while.<br /></p><p>Then go to Game Configuration.</p><p></p><p>A box will pop up titled Video Card. Even though I only have one video card, this always shows two entries. This is where you can pick the one EQ uses. If the highlighted one (should be the top one) is your video card, click Next.</p><p></p><p>If the highlighted one is not your video card, click the one that is your video card to highlight it and click Next. Note: You do not want to use Microsoft Basic Render Driver. If your choices are confusing or none of them match your video card, you should ask for assistance from Daybreak technical support or post on the Daybreak forum asking for help.<br /></p><p></p><p></p><p></p><p></p><p>Having clicked Next, now it will say up top Model Selection. You can pick whatever you want. You likely will be fine with checking them all.</p><p></p><p>Click Next.</p><p>You can check Sound and Social Animations if you wish or not. That should not matter for this.</p><p>Mip Mapping - Uncheck</p><p>Dynamic Lighting - Uncheck</p><p>Texture Caching - Check</p><p>Texture Compression - Check</p><p>Resolution - You might want to have this set to your normal EQ resolution setting. If you change it you might have to rearrange your UI windows.<br /></p><p>Texture Quality - Set this to Low. You can always go back and change it if you are unhappy with the game's appearance and willing to try it higher.</p><p></p><p>Now click Finish.<br /><br />Start up EQ, change the Resolution if needed in the in-game Options > Display tab as described above. You might also have to re-arrange your chat boxes and UI windows back to normal.</p><p>See if this has fixed your problems. It worked for Fanra. Your mileage may vary.</p><p>The idea behind this comes from <a href="https://forums.daybreakgames.com/eq/index.php?threads/fixes-for-post-dx11-lag-black-shaders-too-dark-gameplay.295741/" target="_blank">this thread on the EQ forum by FrankTheNotTank</a>.</p><p>If this does not work, you might want to make a new eqclient.ini file as well. Note that the eqclient.ini file has important settings and you should back it up first and be aware of possible issues.</p><p>To read about Fanra's journey and for more information, read his thread <a href="https://forums.daybreakgames.com/eq/index.php?threads/from-crawl-to-tall-eqclient-ini-changes-and-dx11.295752/" target="_blank">From Crawl to Tall: eqclient.ini Changes and DX11</a> on the Daybreak forum. <br /></p>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com3tag:blogger.com,1999:blog-25998737.post-83691905488752757152023-11-29T23:56:00.003-05:002023-11-30T16:59:51.926-05:00*FIXED* LaunchPad Broken for Windows 7 - Workaround Offered<p> If you are using Windows 7, the LaunchPad may not open. Attempting to run the launcher will get the error:</p><p></p><blockquote><p>The procedure entry point GetSystemTimePreciseAsFileTime could not be located in the dynamic link library KERNEL32.dl <br /></p><blockquote><p></p></blockquote><p></p><p></p><p></p></blockquote><p></p><p><a href="https://forums.daybreakgames.com/eq/index.php?threads/launchpad-broken-cannot-enter-game-today.294443/page-2#post-4264934" target="_blank">Niente, EQ Developer, has posted this work-around</a> until it can be fixed: <br /></p><blockquote><p>Create a file named StartEQ.bat or whatever you like.<br />
<br />
Put the following in the file, replace accountName with your account name.<br />
</p><div class="bbCodeBlock bbCodeCode" style="text-align: left;">
<div class="type"></div><div style="margin-left: 40px;">
</div><pre style="margin-left: 40px;">cd "C:\Users\Public\Daybreak Game Company\Installed Games\EverQuest"
start eqgame.exe patchme /login:accountName</pre><div style="margin-left: 40px;">
</div></div>You can also start with just eqgame.exe patchme.<br /><div>
<br />
If your EQ install is not in C:\Users\Public\Daybreak Game
Company\Installed Games\EverQuest, you'll need to replace that with the
correct path as well.<br />
<br />
Double click StartEQ.bat and the old login client will start. You can log in without LaunchPad in this way.<br /></div></blockquote><p> </p><p><a href="https://forums.daybreakgames.com/eq/index.php?threads/launchpad-broken-cannot-enter-game-today.294443/page-3#post-4265223" target="_blank">UPDATE</a> (from Angeliana, Daybreak Senior Community Manager): </p><blockquote><p>This is now fixed, for people on Windows 7 that are still getting this error, get the latest installer from our website: <a class="externalLink" href="https://launch.daybreakgames.com/installer/EQ_setup.exe?v=9" target="_blank">https://launch.daybreakgames.com/installer/EQ_setup.exe?v=9</a> and install it over their existing installation folder.
</p></blockquote><p></p>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-16637908932434833352023-11-29T16:09:00.001-05:002023-11-29T16:09:35.013-05:00Laurion's Song Release to Be Without DirectX 11<p> From <a href="https://forums.daybreakgames.com/eq/index.php?threads/direct-x-11-api-port-postponement.293359/" target="_blank">this Daybreak forum thread by Angeliana, </a>Senior Community Manager:</p><blockquote><p><span style="font-size: large;"><span style="font-family: 'arial';">The
Direct X [11] API Port will not be shipping with the expansion release on
December 5, 2023. We will keep you all updated when we plan on its
release and appreciate the continued feedback and testing on it.</span></span></p></blockquote>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-32272595154168781292023-06-05T18:30:00.000-04:002023-06-05T22:28:21.719-04:00Daybreak: How to revert to the old UI <p> From <a href="https://forums.daybreakgames.com/eq/index.php?threads/how-to-revert-to-the-old-ui.291152/">this post by Angeliana, Daybreak Senior Community Manager, on the Daybreak forum</a>:</p><blockquote><p><span style="font-family: 'Calibri';"><span style="color: black;"><span style="font-size: medium;"><span style="color: black;"><span style="font-family: 'verdana';">If
you have encountered issues with the new UI engine affecting your
gameplay and would like to use the old UI, here is a workaround that
will allow you to bypass the new UI engine:</span></span></span></span></span><br />
</p><ul><li><span style="font-family: 'Calibri';"><span style="font-size: medium;"><span style="color: black;"><span style="font-family: 'verdana';">Log completely out of EverQuest</span></span></span></span></li><li><span style="font-family: 'Calibri';"><span style="font-size: medium;"><span style="color: black;"><span style="font-family: 'verdana';">Make
a copy of the C:\Users\Public\Daybreak Game Company\Installed
Games\EverQuest\uifiles\default folder and name it something else, like
“old_ui”</span></span></span></span></li><li><span style="font-family: 'Calibri';"><span style="font-size: medium;"><span style="color: black;"><span style="font-family: 'verdana';">Log back in and type “/loadskin old_ui”</span></span></span></span></li></ul><span style="font-family: 'Calibri';"><span style="color: black;"><span style="font-size: medium;"><span style="font-family: 'verdana';"><span style="color: black;"> </span>After
that, you will be back on the older UI each time you log in. You will
need to type the command for each character once. If you want to try the
new UI engine again, you can use “/loadskin default”.</span></span></span></span><br />
<span style="font-family: 'Calibri';"><span style="color: black;"> </span></span><br />
<span style="font-family: 'Calibri';"><span style="color: black;"><span style="font-size: medium;"><span style="font-family: 'verdana';">We appreciate your patience while we continue to improve and expand the new UI engine.</span></span></span></span></blockquote><p><br /></p>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-63720127056105998552023-05-18T18:01:00.003-04:002023-05-18T18:17:07.821-04:00Daybreak Comments on May Update UI IssuesFrom <a href="https://forums.daybreakgames.com/eq/index.php?threads/has-there-been-a-dev-response-yet.290731/#post-4223519" target="_blank">this post by niente, EQ Developer</a>, on the Daybreak forum:
<blockquote>Hi,<br />
<br />
We are aware of the issues with the UI and working as best we can to fix
them as soon as possible. I do apologize for the quality of the new UI
engine and have been reading a lot of the feedback. I understand very
well that messing with the UI can and will cause people to quit playing
the game. I guess I'm just trying to say that I take your feedback very
seriously, even if it doesn't feel that way, your response(s) are taken
into consideration when we make decisions about things like this. We
appreciate your patience as we work things out and please understand
that no one on the development team wants to make players miserable, or
is happy/apathetic about releasing a feature with bugs in it. I know if
we don't say things it feels like no one is listening, but I promise
that isn't the case.<br />
<br />
Thanks
</blockquote>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-86961055565473873002023-05-17T18:00:00.001-04:002023-05-19T18:56:07.966-04:00May 17 Game Update Brings Problems.....and Solutions<p>The <a href="https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-may-17-2023.290654/" target="_blank">May 17, 2023 Game Update</a> is causing issues for a number of players. It seems to be due to the new UI engine.<br /><br />
Here are some solutions:<br /><br />
If you are unable to launch EQ due to a file or entry point not found, first run the LaunchPad/patcher again. If that doesn't fix it, you can try to update your Windows. Go to <a href="https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022" target="_blank">this Microsoft webpage</a> and download the Visual Studio 2015, 2017, 2019, and 2022 - X64 file and run it.<br /><br />
If you have a white background in your Inventory window, see <a href="https://forums.daybreakgames.com/eq/index.php?threads/how-to-revert-back-the-ui.290675/" target="_blank">this post on Daybreak forum</a>. You can try updating your graphics driver which might or might not help, however, the Daybreak forum post idea should work.</p><p> Update: More through instructions on how to revert to the old UI windows is in <a href="https://forums.daybreakgames.com/eq/index.php?threads/new-ui-issues.290656/page-4#post-4223836" target="_blank">this post on the Daybreak forum</a>.<br /></p>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-82783453759217041742021-12-16T18:33:00.000-05:002021-12-16T18:33:53.928-05:00No Ring of Scale AAs Auto-Grant Confirmed as BugWith the launch of <i><a href="https://everquest.fanra.info/wiki/Terror_of_Luclin" target="_blank">Terror of Luclin</a></i>, it was expected that <i>Ring of Scale</i> <a href="https://everquest.fanra.info/wiki/Spells,_Songs,_Disciplines,_and_AAs#AA_Auto-Grant" target="_blank">AAs would be auto-granted</a> to those who checked that option. However, they were not.
<br /><br />
From <a href="https://forums.daybreakgames.com/eq/index.php?threads/aa-auto-grant.279436/page-2#post-4090016" target="_blank">a Daybreak forum post by Adam "Ngreth" Bell</a>, Senior Designer, EverQuest
<blockquote>It's a bug. It, unfortunately, takes a server down patch.</blockquote>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-27864617023867460262021-05-18T17:05:00.006-04:002021-06-10T21:15:33.708-04:00No Loyalty Tokens Being Awarded<p>It seems for the past few weeks that people are not getting Loyalty Tokens. This bug has been confirmed by Darkpaw in the <a href="https://forums.daybreakgames.com/eq/index.php?threads/loyalty-tokens-not-updating.275019/">Daybreak Forum EverQuest Bug Reports thread</a>.</p><p>No word on when this will be fixed.</p><p><a href="https://forums.daybreakgames.com/eq/index.php?threads/loyalty-tokens-not-updating.275019/page-2#post-4036614">UPDATE by Ratalthor, EQ Developer</a>:</p><blockquote>Since this is fixed, I am closing this thread. Please write in to CS if
you are missing any tokens from weeks when the issue was Live. </blockquote>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-53974797801060809872021-01-20T13:46:00.002-05:002021-01-20T14:29:42.327-05:00Jan. 20, 2021 Patch Time Also Unannounced DGC Forum Lockout<p> Not announced by Daybreak is that you cannot log into the Daybreak forum at this time. It just tells you "Invalid credentials.".</p>
Sometime during or after <a href="https://forums.daybreakgames.com/eq/index.php?threads/server-downtime-wednesday-january-20th-6-00-am.272922/#post-3994909">today's eight hour patch</a> I would guess you will be able to log in there again.<div><br /></div><div>UPDATE: Login now appears to be open. </div>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-35540347389579511242021-01-06T16:40:00.000-05:002021-01-06T16:40:01.197-05:00Avoiding Lost Dragon's Hoard Items<p> Posted on <a href="https://forums.daybreakgames.com/eq/index.php?threads/dragons-hoard.272435/#post-3992434">the Daybreak forum on January 6, 2021 by klanderso, EQ Developer</a>:</p><blockquote><p>So here's what's happening generally when a player's Dragon's Hoard is loaded:<br />
</p><ol>
<li>You open your Dragon's Hoard window and it sends a message to the server, asking for a list of the items you have in your hoard</li>
<li>The server asks the database for the items in your hoard</li>
<li>The database loads those items and sends them to the server</li>
<li>The server receives that data and sends it down to your window</li>
</ol><p>In these cases, it looks like the server is still waiting for a
response from the database and an item is deposited before getting that
response (somewhere after step 1 and before step 4). When this happens,
the server goes, "hang on, we got data from the player, we're not
waiting on the database anymore!" and ignores the response from the
database. This results in the items that were previously in your hoard
being lost.<br />
<br />
The only reason this is an issue is because we don't see much lag on
internal environments. However, we've narrowed down the cause and have a
fix slated for the next update. If you contact our customer support
team (<a class="externalLink" href="https://help.daybreakgames.com/" rel="nofollow" target="_blank">https://help.daybreakgames.com/</a>)
they'll be able to re-add your missing items. When implementing the
system, I made sure to have extremely verbose logging. And no, I didn't
expect an issue like this to occur, but it's far better to be prepared
with all the information, just in case.<br />
<br />
In the meantime, the best way to avoid this is to wait for your Dragon's
Hoard items to load, count to five, and then you can do whatever you'd
like with it. </p></blockquote>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-48056694133173110212020-02-18T16:02:00.000-05:002020-02-18T16:02:34.329-05:00EQ Anniversary T-Shirts May or May Not Include In-game MountSome T-Shirt packages included a claim card for a Royal Antonican Sokokar Mount.<br />
<br />
According to <a href="https://forums.daybreakgames.com/eq/index.php?threads/everquest-anniversary-t-shirts-now-on-sale.262892/page-3#post-3870077" target="_blank">dreamweaver, EQ Community Manager</a>:<br />
<blockquote class="tr_bq">
This is definitely not something I am aware of, if it was something we
had done I would have announced it with the original announcement.</blockquote>
<a href="https://forums.daybreakgames.com/eq/index.php?threads/everquest-anniversary-t-shirts-now-on-sale.262892/page-3#post-3870100" target="_blank">He also commented</a>:<br />
<blockquote class="tr_bq">
I am going to have to look into it, I would say for now if you've
purchased a shirt on Amazon handle everything through the systems there.</blockquote>
I am not clear by what he means by, "handle everything through the systems there". We are still awaiting word on what happened, and if you did not get the mount if you can get one.Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-64481702285641806572019-12-21T13:06:00.001-05:002019-12-25T12:23:41.485-05:00Fix for: Error: The downloaded file is incomplete. . .On December 20, 2019, attempting to patch EQ left people with an, "Error: The downloaded file is incomplete of was corrupted", error message.<br />
<br />
As of 1 p.m. EST on December 21, it still has not been resolved.<br />
<br />
To fix it, go <strike>HERE</strike> and click Download in the upper left corner. Save it in your EverQuest folder. Then start the Launcher.<br />
<br />
No word from Daybreak has been seen on this issue.<br />
<br />
UPDATE: Daybreak has fixed this error. There is no longer a need to use the file that was linked above.Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-78952989665516783542018-12-13T17:25:00.000-05:002019-03-20T17:15:40.755-04:00Daybreak Bans "Farming" Missions/HAsIn a hotly contested thread on the Daybreak forums, Ngreth, EQ Developer, states:<br />
<blockquote>
Purposely avoiding a lockout or replay timer is an exploit, especially when doing so to repeatedly farm something, be it items, exp, faction, whatever.
— <a href="https://forums.daybreakgames.com/eq/index.php?threads/fight-fire.253222/#post-3725078">Ngreth, EQ Developer</a></blockquote>
Another post by him with more details is <a href="https://forums.daybreakgames.com/eq/index.php?threads/fight-fire.253222/page-3#post-3725345">here</a>.<br />
<br />
A great many questions are still being posted in the thread <a href="https://forums.daybreakgames.com/eq/index.php?threads/fight-fire.253222/">here</a>.
<br />
<br />
UPDATE: <a href="https://forums.daybreakgames.com/eq/index.php?threads/chase-item-evolving.253621/page-7#post-3734259" target="_blank">Ngreth corrected his statement</a> when the following was brought up as being said previously by EQ developer Phathom:<br />
<blockquote class="tr_bq">
<span style="font-family: 'Arial';"><span style="color: #2c2c2b;">We
want to move some of the Experience gains to the completion of a Heroic
Adventure. Currently, the lion's share of the experience obtained from a
Heroic Adventure comes from killing relatively easy NPCs and we'd
rather it be from the more meaningful components of completing the
task's objectives. It will still be possible to chain a particular
Heroic Adventure to look for a rare or collection item so long as the
task is dropped before completion, but that shouldn't also be the best
way to get experience.</span></span></blockquote>
Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-18145391850648282612018-12-13T12:53:00.000-05:002018-12-13T12:54:59.860-05:00The Burning Lands NPC Difficultly to be LoweredAmid complaints of over-tuned NPCs, Daybreak has announced they will be making TBL base NPCs a bit easier.
<blockquote>We are looking at reducing the general Base NPC melee damage and health. We are likely to reduce the saves as well. I have no exact ETA.
<br /><br />
This will affect general basepop, rares, and most mission NPC's, and raid basepop, but not necessarily all. Some NPC's get hand tuned stats... and this change will not affect them. This change will not alter raid bosses and raid adds with hand-tuned values (the majority are hand tuned)
<br /><br />
We understand that some folks like it hard, but we believe that it should be at least somewhat more accessible.
<br /><br />
— <a href="https://forums.daybreakgames.com/eq/index.php?threads/everything-is-overtuned.253210/page-7#post-3725074">Ngreth, EQ Developer, December 13, 2018</a></blockquote>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-61335872499404409622018-09-20T14:01:00.000-04:002018-09-20T14:01:21.665-04:00Mage Pet Bug to be Fixed in October Patch<a href="https://forums.daybreakgames.com/eq/index.php?threads/live-update-bugs-9-19-2018.251500/#post-3701326">From the Daybreak forum</a>:
<blockquote>"There is a known bug causing Theft of Essence to slow pets rather than haste them.
It will be fixed in the next full patch." — Dzarn, EQ Developer</blockquote>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com1tag:blogger.com,1999:blog-25998737.post-44029284491532710712018-09-17T17:19:00.000-04:002018-09-17T17:19:52.236-04:00Next Expansion "Launching at the End of the Year"From <a href="https://forums.daybreakgames.com/eq/index.php?threads/fv-ros.251457/#post-3700717">a post by Roxxlyy</a>, Daybreak Community Relations, on the EQ forum:
<blockquote>Though we haven't announced any details yet, the next expansion will be launching at the end of the year.</blockquote>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-44945847767162107682017-12-13T16:36:00.000-05:002017-12-19T13:05:34.769-05:00All Level 110 Resurrections Are Zero Percent - FIXEDPlayers are reporting that when they are level 110 that resurrections do not return any experience.
<br /><br />
It is expected this will be fixed in the next patch.
<br /><br />
Daybreak is preparing a patch to fix numerous bugs. The date of the patch has not yet been announced.
<br /><br />
<a href="https://forums.daybreakgames.com/eq/index.php?threads/live-update-bugs-12-12-17.245806/page-9#post-3609723">UPDATE from Daybreak, December 14</a>:
<blockquote>Regarding the experience loss on resurrection bug:
<br /><br />
Due to the complexity and risk associated with this change, it is much safer to have this tested and vetted on the test server. Any change to the experience code is quite complicated and risk prone (you would not want to level up from 108 to level 1 for example) and we need to have exhaustive testing before this goes to live. The fix is being pushed to test right now and will need at least a few days to ensure that nothing else breaks. We know this delay is frustrating, but we cannot get this wrong or the impacts could potentially be way worse. </blockquote>
<br />
UPDATE from <a href="https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-december-19-2017.245996/#post-3611003">Game Update Notes: December 19, 2017</a>:
<blockquote>- Fixed an issue where resurrection failed to return the correct amount of experience for level 109 and 110 characters.</blockquote>Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-20365502658851056892017-12-13T00:02:00.001-05:002017-12-14T15:04:08.430-05:00Most Ring of Scale Combines Broken - FIXEDThis includes making normal (non-tradeskilled) visible armor.<br /><br />
From <a href="https://forums.daybreakgames.com/eq/index.php?threads/live-update-bugs-12-12-17.245806/page-2#post-3608953">a post on the EverQuest forum</a> by Adam "Ngreth" Bell, Senior Designer, EverQuest:
<blockquote>It looks like the majority of tradeskill combines did not make it live. We are looking into how to get them live. This includes the Armor upgrade combines, and the fish scales (and most combines for Ring of Scale) </blockquote>
<br />UPDATE: Fixed in the December 14, 2017 patch.
Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-7923779362284012482017-12-12T18:14:00.000-05:002017-12-14T15:04:43.493-05:00Monks Lose HP and END with Level 106 Bug - FIXEDFrom the EverQuest forum
<blockquote>kyong said:
“When my 105 monk dinged 106 I lost nearly 20k hp and 30k endurance on live. I de-leveled and got my stats back. Bugged!”</blockquote>
<a href="https://forums.daybreakgames.com/eq/index.php?threads/live-update-bugs-12-12-17.245806/#post-3608891">Response from Adam "Ngreth" Bell, Senior Designer, EverQuest</a>:
<blockquote>Yeah. This is monk specific and the first time I saw a report on this was today :/ (I may have missed it. It's entirely possible. From the looks of the data it was a bug throughout beta) I have no ETA for the fix going live but the error that caused it is fixed internally.</blockquote>
<br />UPDATE: Fixed in the December 14, 2017 patch.Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-77146901820169541272017-12-07T12:49:00.000-05:002017-12-07T12:49:58.364-05:00Saving Santug Quest to be Fixed, ExtendedThe <a href="http://everquest.fanra.info/wiki/Frostfell">Frostfell</a> quest <a href="http://everquest.allakhazam.com/db/quest.html?quest=3921">Saving Santug</a> is broken. The Santug's Gifts are not dropping.
<br /><br />
<a href="https://forums.daybreakgames.com/eq/index.php?threads/frostfell-quest-saving-santugg.245637/page-2#post-3606951">Daybreak announced</a> it will be fixed:
<blockquote>An update will be required for this change to be pushed out to Live servers. Our next scheduled update is one week from now, on December 12th</blockquote>
<br />
Due to the fact that the quest was scheduled to end on December 15, the quest has been extended until December 20.
<br /><br />
Unfortunately, <a href="https://forums.daybreakgames.com/eq/index.php?threads/frostfell-quest-saving-santugg.245637/page-2#post-3607083">the announcement</a> seems to say that Daybreak has shortened the time for some of the other quests in order to end Frostfell at the previously picked date, rather than extending the Frostfell celebration:
<blockquote>We're going to be extending phase one of Frostfell by a few days (until 12/20) and shortening up phase 2 a bit from there.</blockquote>
Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0tag:blogger.com,1999:blog-25998737.post-31810326196712574372017-06-23T20:20:00.000-04:002017-07-11T11:58:18.750-04:00Real Estate Issues Remain [UPDATED]From <a href="https://forums.daybreakgames.com/eq/index.php?threads/live-update-bugs-06-21-17.242098/page-3#post-3560763">a post on the the Daybreak forum</a> by Hludwolf, EQ Developer:
<blockquote>We are still resolving issues with real estate and have a plan to knock out the remaining issues hopefully in the next full patch</blockquote>
<a href="https://forums.daybreakgames.com/eq/index.php?threads/live-update-bugs-06-21-17.242098/page-6#post-3565562">UPDATE</a>:<blockquote>Sorry for the major inconvenience with the ongoing real estate issues. We are getting close to a permanent solution, but it is requiring a substantial amount of time and effort to get the solution in place. Once this is done, we will be sure to notify everyone.</blockquote>
Fanrahttp://www.blogger.com/profile/09335965640172351406noreply@blogger.com0