Thursday, March 24, 2011

Update for Raid Looting Bug and Dragonscale Hills Quests March 25th

Ok, so we've pushed out an update that should fix this issue [raid looting bug] when you get a new dynamic zone. It will not fix it for static zones, however, we will be bouncing dragonscale hills at 4am 3/25/11 PDT. After that point the problem will be fixed in dragonscale for the anniversary event. Other static zones will not get the fix until the next full server patch.

-- Steven S. Klug, EverQuest Lead Programmer

From this SOE forums thread.

SOE Responds to Anniversary Quest Spawn Problems

Finally, after many complaints for a number of days by players, SOE responds:

For this anniversary we decided to try something new for the players. We included some of the standard quests and events that players have come to expect from our anniversary events. These events reward players as normal. In addition to these standard events we created an event where there are chase items. By the nature of chase items, not everyone will get them, and there will be competition for these items. We felt this brings back some of the nostalgia people have for original EverQuest where this was the norm. We also always intended to have this event happen every year during the anniversary so those who don’t get a chance to finish this year will have an opportunity in the future. All of this said, we see a few things we can do to improve the experience.

For the Mechamatic Guardian raid, we plan to increase the amount of adds that spawn, to help make the parts more available.

For the “Hunt the Shards” task, we intend to increase the amount of spawns available. Additionally, we plan to increase the chances that the rare items will spawn. This will decrease the chance of some of the common items spawning as a result.

We plan on hotfixing these changes either Thursday before prime time, or 4am Friday, depending on when testing can be completed.

Additionally, if you see someone obviously using a cheating program, send a petition. Please use the “Community Standards” option, and note the player that you believe is using a cheating program to cheat on this quest. Be sure to note the person doing it, not their bazaar mules. CS can look into this, and they can see suspicious behavior. Players that prove to be cheating will be dealt with as per normal CS policy for players caught cheating. Customer Service is already going through the logs and finding the most egregious and easily noticed players and dealing with them. Not all cheating is so obviously visible, but this one is VERY evident in the log files. Customer reports of these people will help us catch them faster, and may catch people we might miss just from reading the massive log files.

- Ngreth, EQ Developer

Wednesday, March 16, 2011

Patch Scheduled March 17, 2011

All EverQuest Live Servers will be coming down on Thursday, March 17, 2011 at 4:00 am US Pacific (US Pacifc-PST is -8 GMT: 3:00 am MST, 4:00 am CST, 5:00 am EST, 10:00 am GMT, 11:00 am CET) for maintenance. The servers are estimated to be unavailable for 4 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.

From this SOE forums post.

Friday, March 11, 2011

EverQuest 12th Anniversary Events Begin Monday March 14 *SOME DATES CHANGED*

Double XP:

From Monday March 14 to Wednesday March 16 and from Friday March 25 to Sunday March 27 they will be activating Double Experience.

More Rare Mobs:

From March 14 to March 16 and March 25 to March 27 you'll be seeing a lot more rare mobs too! During the periods of Double Experience, they'll be increasing the spawn rate of rare mobs as well.

Marketplace Deal of the Day:

Starting on March 16 and lasting until March 27, they'll have a deal every day on the Marketplace. They'll be announcing them the day they go on sale, so you'll have to check the EQplayers site or the Marketplace in game to find out.

In Game Events – 12 Days of excitement throughout Norrath!:

Starting on Tuesday Wednesday March 16, 2011 and lasting until Saturday March 26, 2011 Tuesday April 26, 2011 we'll celebrate our 12th Anniversary in game! Not only will we have everything from our previous anniversary celebrations (including quests, fabled spawns, and raids) but this year brings all new challenges to the lands of Norrath!

Read all about these events by going to SOE's official news web pages here:
EverQuest Turns 12!
Even More EverQuest 12th Anniversary Festivities!

UPDATE: Due to an error on SOE's part, the date posted that the celebrations would end was incorrect. I have updated it to reflect that it ends on Tuesday April 26, 2011. NOTE: SOE also says that it starts on Tuesday March 16, 2011. March 16 is a Wednesday, not a Tuesday. I am seeking comment from SOE on whether it starts on Tuesday or Wednesday. However, since it is now Tuesday and the events have not started, I'm assuming it starts Wednesday.

Intimidation Skillups To Be Fixed Soon(tm)

From this SOE forums thread:

Yup. Aristo looked through the tables and we looked at the code and it was nigh impossible. In order to even have a chance at a skillup, the ability had to succeed.

We actually got some new code time to fix skillups and the way they work. Hopefully you should see the results of that new code sometime soon.

- Elidroth Renato (Doug Cronkhite), Game Designer, Sony Online Entertainment, LLC

Wednesday, March 09, 2011

Extremely Long Discussion on Proposed Defensive Changes

An extremely long discussion is currently going on at SOE forums. Here is the gist of it:

Greetings all. Over the years, EverQuest has gone through many changes. Sometimes, these changes have had long-reaching effects the original designers could have never imagined. One of the biggest changes recently has been he dramatic scaling of NPC damage. In order to keep content challenging for raiders, the damage dished out by NPCs has increased to the point we're at today where only the mightiest of tanks can stand up to a difficult target for more than one round. Gone are the days when a caster who accidentally drew the attention of the enemy might have a chance to survive long enough for an experienced tank, or off-tank to draw agro and save the fleeing finger waggler. In our opinion, this has lessened the enjoyment of the game sufficiently that change is needed. Badly.

What kind of change you ask?

We will reduce NPC melee damage across the board. Primarily this would be raid NPCs, but there will be some group changes as well. In short, we want to return EQ to the days when a tank change didn't just mean how many people have to die before a tank can step in; when a caster drawing agro didn't just explode in a single hit. In short, making the game more survivable, more fun, and less punitive for even the smallest mistakes.

Along with the NPC dps reduction, the damage mitigation such as defensive, final stand, knights' mantle and carapace abilities would be overhauled so you still have some emergency situation abilities, but these would last for 18 seconds instead of the three minutes they do now. Warriors would retain their innate mitigation bonus over knights, and would receive a five percent mitigation advantage at 45% damage reduction, as well as an increase to agro generation while this ability is active. Knights will receive a flat 40% reduction ability with no damage caps, with added flavor of SK's adding a lifetap, while Paladins would receive an increase to their healing.

So what does this all mean to you?

Hopefully, more fun in the game again. We also NEED your help in testing the changes. This is obviously no small task. The changes will be pushed out to the test server for a couple months before being implemented on live servers. I can't stress enough how important this time will be for you to help us find any major problems. While we can account for most of the major changes, there is always a chance something will get missed.

Please note, the changes listed above are the MAJOR bullet points. I'm sure there will be more points of discussion and I'm absolutely open to talk about them. Most importantly, this path has NOT been set in stone. It is something we are discussing, but something I feel is very important to the game's health. We are VERY aware this is a big change, and we welcome your opinions on the matter.

- Elidroth Renato (Doug Cronkhite), Game Designer, Sony Online Entertainment, LLC

You can read all of it and comment here.


The more work I put into this project, the more work I am uncovering that will need to be done in order to achieve the goals I set for success.

While I still believe the basic idea to be sound, the sheer scope of work involved is growing much larger than I expected, and is reaching a point where it may not be feasible or accurately testable. The NPC changes themselves are not hard. That data is fairly simple to adjust and test. Another issue gets into the fact that so much of raiding is scripted with many npc power changes happening within those scripts under specific conditions that the likelihood of catching all the changes accurately would be increasingly difficult.

Then there is the issue of healing. Were casters able to survive even a short increase in agro time, the light tanks and hybrids would then have a much easier job of tanking, to the point that they would be sustainable in a raid fight where they should not be. In short, literally all classes would have to be adjusted. Again, scope of the project growing out of reasonable limits.

In short.. this idea is likely dead in the water unless I can come up with a way to reduce the scope and still achieve the goals I set out in the 1st place. Considering how much I have on my schedule already, it's unlikely I'll be pursuing this further.

- Elidroth Renato (Doug Cronkhite), Game Designer, Sony Online Entertainment, LLC

Patch Scheduled For Progression Servers Only March 10, 2011

The EverQuest Live Servers Fippy Darkpaw and Vulak’Aerr will be coming down on Thursday, March 10, 2011 at 2:00 am US Pacific (US Pacifc-PST is -8 GMT: 3:00 am MST, 4:00 am CST, 5:00 am EST, 10:00 am GMT, 11:00 am CET) for a Game Update. The servers are estimated to be unavailable for 2 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.

From this SOE forums post.