Tris Wallow III adds didn't despawn when failed and was three unmezzable wolf waves only. All should be fixed on live as of this morning (03-27-2006).
Tris's werewolf adds will come as 3 mezzable and 1 unmezzable every time instead of being random. The amount of time between her form changes will be a little more predictable as well.
The goal in these changes wasn't to make the fight easier, necessarily, simply more reliable.
Feedback indicated that success on the fight was a crapshoot, depending heavily on random components that were largely uncontrollable.
The spawns per wave per phase on Performer were increased to more closely match the original event:
Original encounter: Phase 1: 3, Phase 2: 4, Phase 3: 4, Phase 4: 5
Post PoR launch: Phase 1: 3, Phase 2: 3, Phase 3: 3, Phase 4: 4
Current day: Phase 1: 3, Phase 2: 4, Phase 3: 4, Phase 4: 4
My apologies for Tris being wacky over the weekend. It was something that didn't *quite* make it into an update on Friday of last week. Let me know if anything else seems unusual.
-Prathun (Sony EQ developer)
Thursday, April 13, 2006
Tris Wallow III Fixed
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