Thursday, April 20, 2006

Gift of Magic / Abundant Healing Supposedly Fixed

Here is some reports from Rashere, Lead Designer of EverQuest:

Spell procs, including GM and AH, now work similarly to how normal procs do. The change was to allow all spell procs to continue processing if the first one failed and there are other ones that can still be triggered. It tries one first and if that fails, tries the next until it either runs out of ones to try or one succeeds. Order is based on "greatest effect" like other focus effects. In this case, greatest effect is determined by the chance to proc so one with a high chance to proc takes precedence over one with a lesser chance to proc.

Rashere


Here is the report about it being still broken:
Few things...

First, as others noted, it looks like GM/AH is still not working properly on live servers. I did some checking and it looks like while the data side of the fix is there, the code to support it didn't make it into the patch to live servers. I'm working with the coders to schedule a patch to correct this issue, so hopefully we can get it resolved soon.

Second, the breakdown of AH and GoM proc rates is as follows:

AH (1) - 2%
AH (2) - 4%
AH (3) - 6%
AH (4) - 8%
AH (5) - 10%

GoM (1) - 3%
GoM (2) - 6%
GoM (3) - 10%

Third, like combat procs, you can get a proc from spells, items, and AAs in a single cast...but only one of each. It's possible to proc up to 3 spells on a single cast if you were to proc one from each.

Rashere

More here:
When the chances are the same, it comes down to how they are read into the list. Whichever one is read in first gets processed first. I'm not 100% sure on that order, but its based on how they're stored in your character file. Since AH was blocking GoM before, its likely safe to assume that AH generally gets read in first.

The proc chances are whole numbers only, so I can't make it 10.1 or 9.9. Even with both at max ranks, though, its only a 1% reduction in the proc chance for whichever one is coming second.

Rashere

Update: April 20, 2006
We usually have dozens of code changes going on at any time, so when we want to put something live, it has to be manually added to the live code. In this case, we had a lot of things we didn't want to include because they aren't ready to go out yet and mistakingly missed adding the code part of the spell proc fix to the patch. It's been working on test for a while now...it just didn't get added to the patch to go live. So, I apologize. We know its a big issue for a lot of folks so we're going to patch tonight specifically to add this fix to the live servers.

Regarding the interaction of AH/GoM, while the actual in-game impact of having AH check before GoM is minor, I can understand the psychological implications and am willing to lower AH by a percent across the board to ensure that GoM always checks before AH does. That change won't go out until our next large patch, though.

Rashere

The full thread is here.

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