Greetings Everyone!.
The Shadowrest zone where old corpses go after the timer runs out will be going away with the Game Update in January 2011. The zone is no longer needed due to corpses not having items anymore.
If you have questions regarding this zone please respond to this thread and we'll try to get answers for you.
Wednesday, November 17, 2010
Shadowrest Being Removed With January Game Update
From this SOE forums post by Zatozia, Community Relations:
Sunday, November 07, 2010
Patch Scheduled November 10, 2010
From the in-game Welcome to EverQuest window:
UPDATE:
Events of: 11/10/2010
Live Update
Start Time: 01:00 AM
Ending Time: 08:00 AM
Description: The next live update is scheduled for this date.
UPDATE:
All EverQuest Live Servers (except Al'Kabor) will be coming down on Wednesday, November 10, 2010 at 1:00 am US Pacific (US Pacifc-PST is -8 GMT: 2:00 am MST, 3:00 am CST, 4:00 am EST, 9:00 am GMT, 10:00 am CET) for a Game Update. The servers are estimated to be unavailable for 7 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed..
Thursday, November 04, 2010
Important Spell Reward Change
From the in-game Update Notes:
11/03/2010.
*** Important News ***
In next week's patch we are adding the Wave of Dreams spell to the same reward option as Denon's Dirge of Disruption and we are adding Sotor's Chant of Flame to the same reward option as Lyssa's Lively Crescendo.
If you have not yet turned in a Glowing Dream Fragment to get either of those two spells, please wait until the patch to do so. If you have already turned in dream fragments, CS is currently in the process of reimbursing you for the fragments you turned in. Please hold onto the new dream fragments to turn them in after the patch.
If you turned in fragments for either of these spells and have still not been reimbursed after next week's patch, please petition for replacement fragments. Please do not petition until after the update.
The EverQuest Team
Wednesday, November 03, 2010
Halloween Quest and Group Mission To Be Fixed, Will Re-Occur Thanksgiving Week
Last week our patch person, Aristo, was on vacation.
I tried to muddle through a hotfix.
It seems I got old data hotfixed into Plane of Knowledge.
We are working on a hotfix to get the proper data in. I am trying to streamline it to a few hours, but it may be as late 4am 11/3 (about 12 hours from this post)
We are also going to have this even re-occur thankgiving week since it had so many issues during its normal time.
- Ngreth, EQ Developer
From this SOE forums thread.
UPDATE:
Greetings!.
The Haunting of Norrath event will automatically end on November 7th. However, due to the issues experienced, the EQ team has decided to return the Haunting of Norrath over the period of November 22nd to November 30th.
Hotfix - November 2, 2010
*** Hotfix ***
- Removed see-invis flags from NPCs in the upper floor of House of Thule as it is primarily a travel zone.
- Tick Tock - Corrected an issue that was causing the raid to hang before getting to the clock phase.
From this SOE forums post.
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Saturday, October 23, 2010
Thursday, October 21, 2010
EQ Halloween: October 24 - November 7
From this SOE forums thread:
The article to come soon (it is hoped).
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Halloween events turn on on the 24th and run until Nov 7th.
Look for an article on the Players page outlining this year's events
- Kiara, EQ Community Manager
The article to come soon (it is hoped).
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Monday, October 18, 2010
Patch Scheduled October 21, 2010
Greetings all,
The servers will be down for a brief update to correct some minor issues.
The downtime should last the usual time (from about 1am PDT until 8am PDT).
We'll post more information (including notes) closer to Thursday.
From this SOE post.
EDIT: Time of patch was changed (SOE updated their post).
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SOE Creates AA Status News Thread
Much like my postings in the beta forums for House of Thule.. I figured it'd be a good idea to have a single place you could reference for AA updates. So.. this is it. I'll try to post here at least a couple times a week to let you know what's up..
- Elidroth Renato
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Doug Cronkhite
Game Designer
Sony Online Entertainment, LLC
The thread can be visited by clicking here.
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Server Side Lag Reported
Many players have been reporting cases of "lag" where the game seems slow to respond to commands. Among other things, clicking a spell gem and waiting from 1 to 2 seconds before it begins to cast, clicking a clicky object and having the same, and many other "lagging" things.
If you have noticed this, you can help SOE diagnose and solve it.
Help Mr. Klug by reporting your lag experiences by making a post on the SOE forums in this thread.
Note that this is not about poor frame rates due to lower end graphics cards or processors. This is only for reporting issues that the game server itself is being slow.
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If you have noticed this, you can help SOE diagnose and solve it.
I'm trying to collect data on specifically where, when and how is it happening and was just pointing out that giving me a ping time that's higher than what you're used to but still quite excellent doesn't really help identify the problem. So for those having issues:
What server?
What zone?
What time of day?
What kind of internet connection?
And perhaps even what part of the world you live in?
- Steven S. Klug, EverQuest Lead Programmer
Help Mr. Klug by reporting your lag experiences by making a post on the SOE forums in this thread.
Note that this is not about poor frame rates due to lower end graphics cards or processors. This is only for reporting issues that the game server itself is being slow.
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Friday, October 15, 2010
Graphic Display Settings 101
SOE is in the process of updating their information on setting your game graphics for the best balance between quality and performance.
Graphic Display Settings 101 will help you adjust your settings. Several parts should be expanded and improved soon.
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Graphic Display Settings 101 will help you adjust your settings. Several parts should be expanded and improved soon.
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Thursday, October 14, 2010
Some House of Thule Acknowledged Bugs, Patch Date To Be Decided
Here are some of the bugs that SOE has acknowledged that have come up since the ''House of Thule'' release.
* Doing a server transfer in a neighborhood or housing zone can make it so your character cannot login with going home.
* Texture streaking issues with Pixel Shader 1.4.
* Can only seem to open 34 bags at a time. There are now 36 bag slots. 24 in bank, 10 on character, and 2 in shared bank = 36.
* Bazaar Trader: With a full inventory of trader satchels (including the new HoT slots), only 40 items showed in trader window. Right clicked a trader satchel to check that it was full, got kicked out of the game.
* The named rotdog 'Rend' in The Grounds is pretty much unbeatable atm. It turns invulnerable after 30sec like it's supposed to, but when it does its model changes from the red rotdog to a "doug" (unarmored human) and the mechanism to remove the invulnerability (mezing it) does not work.
Read about these and more, and add any not already known to SOE at their Update Bugs 10/12/10 forum thread.
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* Doing a server transfer in a neighborhood or housing zone can make it so your character cannot login with going home.
* Texture streaking issues with Pixel Shader 1.4.
* Can only seem to open 34 bags at a time. There are now 36 bag slots. 24 in bank, 10 on character, and 2 in shared bank = 36.
* Bazaar Trader: With a full inventory of trader satchels (including the new HoT slots), only 40 items showed in trader window. Right clicked a trader satchel to check that it was full, got kicked out of the game.
* The named rotdog 'Rend' in The Grounds is pretty much unbeatable atm. It turns invulnerable after 30sec like it's supposed to, but when it does its model changes from the red rotdog to a "doug" (unarmored human) and the mechanism to remove the invulnerability (mezing it) does not work.
We haven't yet announced when the next patch will be. We're still assessing what needs to get fixed, etc.
- Steven S. Klug, EverQuest Lead Programmer
Read about these and more, and add any not already known to SOE at their Update Bugs 10/12/10 forum thread.
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House of Thule Collector's Edition Bag Problem
For House of Thule the "Collector's Edition" offered some extras, at an extra price.
One of the extras was a 20 slot bag, instead of the 16 slot bag that the regular edition offers.
However, SOE stated on at least one of their promotions that the Collector's Edition would offer both bags.
Some players have received both, but some have not. As a result, there are a number of unhappy customers.
SOE has announced that all Collector's Edition customers will now receive both bags.
One of the extras was a 20 slot bag, instead of the 16 slot bag that the regular edition offers.
However, SOE stated on at least one of their promotions that the Collector's Edition would offer both bags.
Some players have received both, but some have not. As a result, there are a number of unhappy customers.
SOE has announced that all Collector's Edition customers will now receive both bags.
Last I heard they were flagging all collector's edition purchasers with the 16 slot bag. So if you bought the collector's edition and didn't get the 16 slot bag, please /petition about it..
- Steven S. Klug, EverQuest Lead Programmer
New Game Graphics Settings May Cause Lagging
Two new options were added under Display > Advanced. "Enable Post Effects" and "Enable Bloom Lighting".
Steven S. Klug, EverQuest Lead Programmer, has mentioned:
Still awaiting comment on the Post Effects.
UPDATE:
Steven S. Klug, EverQuest Lead Programmer, has mentioned:
If you have bloom lighting turned on that can slow down some kinds of video cards. Try turning it off in Options->Display->Advanced.
UPDATE:
You shouldn't need to turn off post effects as they are only used under certain circumstances. But it may provide a slight boost for some people with old graphics cards (nvidia 5xxx series being the big offenders)..
- Steven S. Klug, EverQuest Lead Programmer
Monday, October 11, 2010
Server Restart and House of Thule Pre-Launch Celebration Extended Due To Outages
We apologize for the network connectivity problems experienced over the weekend. Our operations guys and the upstream provider are working to get them fixed.
Unfortunately the outages are triggering a memory problem on the world servers and we have had some instability issues. I am having operations shutdown and restart the servers at 5am PDT to make sure the servers are stable for the Monday before expansion launch.
I wanted to let you know we have decided to extend the xp, rares, and faction bonuses until Monday night when the servers go down to prepare for House of Thule launch.
I'll be sure to set the bonuses again by 6am PDT.
- Steven S. Klug, EverQuest Lead Programmer
The SOE forums thread is here.
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Friday, October 08, 2010
House of Thule Launch Information
From this SOE forums post:
House of Thule launches on Tuesday, October 12th!.
We're all very excited and hope you are too.
The EQPlayers page will come down on Sunday, October 10th and will not be available again until launch. This will also affect the welcome screen. We'll be posting updates on the forums and on our Facebook page. You can also find us on Twitter!
The servers will be coming down around 10pm PDT on Monday, October 11th.
Pre-orders for House of Thule will no longer be available as of 11:59pm on Monday, October 11th, so if you haven't pre-ordered yet, make sure you do it before then!
At this time, Fan Faire attendees will have their accounts entitled with the expansion, so if you don't see it there yet, don't worry!
Members of the Community team will be arriving at a ridiculously early hour to prep for the Ustream event that starts at 6am PDT. We'll be providing updates on the downtime via Ustream chat, posts on the forums, and updates on Facebook!
We're planning to bring the servers back up at 8am PDT, provided that the gnomes don't get into the works and delay things!
No Plans to Open Old Flagged / Keyed Zones
With the past few expansions, SOE has opened up older zones by removing flagging and keying requirements. With House of Thule there are currently no plans to open up any more zones.
Read about it in this thread on the SOE forums.
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Read about it in this thread on the SOE forums.
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Thursday, October 07, 2010
House of Thule Pre-Launch Celebration
From this SOE forum post:
YOU ALL ARE INVITED TO OUR PARTY!!!!!.
Special invitation from EverQuest Producer Thom "Phathom" Terrazas
To Celebrate the HoT Expansion Launch next Tuesday and to thank everyone for their dedication to EverQuest, we are throwing you a bit of a party starting tomorrow.
Starting at 10:00am PDT, Friday October 8 through October 11 at 10:00am PDT, we will be delivering the following:
1. All Accounts Closed (but in good standing) will be given access to the game!
2. Double Experience!!
3. Rare Mob Spawns Increased!!!
4. Faction Gain Increased!!!!
....and our guide program is on full alert for games, quests and tomfoolery!!!
So Enjoy! ---and thank you on behalf of the EverQuest Team!
Friday, October 01, 2010
"Cloudy Orb of Dreams" Rumors Fly
The "Cloudy Orb of Dreams" is the reward for completing the House of Thule achievement "In the Absence of Fear". It has one charge of "Stare Into the Orb".
Currently, no one knows what it does.
Rumors are flying about what it might do.Currently leading the pack is the rumor that it gets you into House of Thule early, perhaps on October 6th.
No word from SOE on what it does.
Add your opinion at SOE's official forums by posting a reply to this post: Cloudy Orb of Dreams
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Currently, no one knows what it does.
Rumors are flying about what it might do.
No word from SOE on what it does.
Add your opinion at SOE's official forums by posting a reply to this post: Cloudy Orb of Dreams
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Thursday, September 30, 2010
Death Bloom to be Nerfed
From this post on SOE forums:
I know this isn't going to be popular amongst the Twitch crowd.. but unfortunately Death Bloom is going to be scaled back. It's currently too strong. I'm not really sure how I fat-fingered the mana/s numbers, but I did..
What I'm looking at doing is increasing the reuse time as well as reducing the mana per tick regenerated.
Elidroth Renato
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Doug Cronkhite
Game Designer
Sony Online Entertainment, LLC
Monday, September 27, 2010
Invasion of the Fearless Task Bugged, Fixed
Invasion of the Fearless is a group task that is part of the in-game Achievement currently listed for House of Thule called "In the Absence of Fear". It is part of the Prelude Events for the launch of House of Thule.
Many people are unable to see the fires they are required put out. Also, every time you fill up or empty a bucket it moves out of your inventory and onto your cursor. So you then have to put it back in your inventory.
Elegist, EQ Developer has posted:
At this time there is no word if SOE even realizes that the bucket problem should be resolved.
Elegist has responded on the bucket issue:
UPDATE:
For more information on this task, visit the Invasion of the Fearless page at Fanra's EverQuest Wiki.
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Many people are unable to see the fires they are required put out. Also, every time you fill up or empty a bucket it moves out of your inventory and onto your cursor. So you then have to put it back in your inventory.
Elegist, EQ Developer has posted:
We've made changes, and we're preparing for a hotfix to increase the amount of time you have to find the fires to 30 minutes. Also, the fires will have actor tags on them, allowing people without particles turned on to see them. Every 2 minutes, guard Aerryn will tell you how many fires are still burning, and there won't be more than 12 up at a time. HP and attack power on all the mobs have also been lowered.
Elegist has responded on the bucket issue:
We're testing the changes on Stage right now. There is also a fix in there that should prevent the fire starters from spawning on top of you, and it will also keep them from wandering near the Qeynos gate or going into the basement.
Edit: Unfortunately, we can't change the way the bucket works, since technical limitations don't allow us to hotfix items. You can try placing the bucket on the hotkey bar. When you want to use it, right click on it. Then, when it appears on your cursor, just click the left mouse button while you're still hovering over the bucket hotkey.
UPDATE:
9/28/2010
*** Hotfix ***
The following changes have been made to the Invasion of the Fearless mission to address its difficulty:
* You now have 30 minutes to put out all of the fires in Qeynos.
* Every two minutes, Guard Aerryn will let you know how much time you’ve taken as well as how many fires are still burning.
* Fires now have non-particle effects on them, so those without the ability to see particles should still see the fires.
* There will now only be a maximum of 12 fires burning at once.
* Your enemies have been weakened.
* Fire starters no longer have a chance to spawn directly on top of your group when you talk to Guard Aerryn. They also will not start fires near Guard Aerryn or in the basement of Crow's pub.
The EverQuest Team
For more information on this task, visit the Invasion of the Fearless page at Fanra's EverQuest Wiki.
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Thursday, September 23, 2010
House of Thule Prelude Events
From SOE:
Currently in the game is most of the In the Absence of Fear achievement that currently shows up in the House of Thule section of your in-game achievement window.
According to SOE, on Monday, September 27 the "third part" of the Prelude Events will happen. The "fourth part" will happen on Monday, October 4.
See Fanra's EverQuest Wiki for information on In the Absence of Fear and House of Thule.
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Many adventurers have noted that something odd is afoot in Norrath. People are acting strangely indeed!
Normally reasonable people seem to be more aggressive and Norrathian heroes have noticed many strange behaviors in their home towns!
Currently in the game is most of the In the Absence of Fear achievement that currently shows up in the House of Thule section of your in-game achievement window.
According to SOE, on Monday, September 27 the "third part" of the Prelude Events will happen. The "fourth part" will happen on Monday, October 4.
See Fanra's EverQuest Wiki for information on In the Absence of Fear and House of Thule.
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Tuesday, September 14, 2010
Patch Scheduled September 15, 2010
From SOE forums:
Greetings Norrathians,.
We'll be having a hotfix on Wednesday, Septemper 15th to address some issues with the Loyalty Reward program as well as a few other necessary fixes.
The servers are currently scheduled to come down at 12 Midnight [PDT] and be down for an estimated 8 hours.
These times may change, and we will update this thread with any adjustments.
Thank you for your patience and happy gaming!
Wednesday, September 01, 2010
Illsalin Models Broken, To Be Fixed
There seems to be a graphical issue with the Illsalin models.
UPDATE: As of September 14, 2010, this bug is still not fixed.
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The thing with the Shiliskin should be fixed with the next update.
- Absor, EQ Developer
UPDATE: As of September 14, 2010, this bug is still not fixed.
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Tuesday, August 31, 2010
Server Merge and Server Launch September 8 (plus a progression server in the future)
From SOE General Dev Updates:
Mayong Server Merge Next Week - (Tunare Server) - Next Wednesday, 9/8/10 during our game update, we will be merging the Mayong Server into the Tunare Server. The Tunare Server will likely be down longer than the other servers to finish the merge. More information will follow on the exact time frames..
New Server Launching Next Week - We will be launching a brand new server with our Game Update on Wednesday 9/8/10. Trakanon is the name chosen by you in our poll results. Character Transfers will not be permitted to Trakanon but we may allow it some day in the future.
Progression Server - A progression server has been asked to be launched for quite some time. When we did the polls last year, the Mayong 51/50 server was chosen as the front runner and a progression server was chosen as a runner-up. The Mayong launched and had a great turnout but we are ready to turn a new page with that server and move onto the next best thing. After popular demand and much feedback by you, we believe a time-locked progression server is the best one to launch next. So we're discussing the best time to launch and best roll out plan to unlock each expansion so that content is maximized and accomplished and balanced so that you are not rushed nor left behind.
Scheduling for a Progression Server - We are currently all hands into development on our House of Thule expansion (launching October 12, 2010) and we are giving it as much attention as needed to ensure a great launch. Focusing on a progression server launch will have to come after the House of Thule, where as a schedule will be determined at that time. We have a time frame in our minds that makes sense to us and with our schedule but we will hold off on announcing that time frame until after a successful expansion release.
Patch Scheduled September 8, 2010
While not officially announced, per se, it appears there will be a patch on this date.
Next Wednesday, 9/8/10 during our game update....
Friday, August 27, 2010
Labor Day Bonus XP Weekend
Kiara the EverQuest Community Manager has posted that there will be a holiday experience bonus. How much the bonus will be is still to be announced:
UPDATE: It has been announced that it will be a 50% bonus:
YES!
Official announcement coming soon.
In the meantime the info will be:
September 2nd at noon (PDT) until September 9 at 10am PDT.
UPDATE: It has been announced that it will be a 50% bonus:
Experience Weekend Week - In honor of the Labor Day holiday 3-day-weekend, this Thursday we will be turning up the experience gain and it will run through the following Wednesday Night. (yes, we've heard many comments that not all players are available on the weekend - so cheers to you and to those that will be playing this weekend!) The experience increase will be turned on before noon (PT) on Thursday, 9/2/10 and will be turned off on Thursday 9/9/10 morning no later than 10:00am. The experience increase will be 50% during this time frame!.
Tuesday, August 17, 2010
Patch Scheduled August 18, 2010
From the EverQuest Players Network Status page:
All EverQuest Live Servers (except Al'Kabor) will be brought down at 2:00 am PDT (10:00 am UTC) on Wednesday, August 18, 2010 for an update. Estimated downtime is 6 hours..
Saturday, August 14, 2010
20% Underfoot Experience Bonus to End August 18
I seem to have missed the announcement on the bonus, so here it is with the date on when it ends.
Greetings Norrathians!.
We're excited to announce that from July 28 through August 18, we're going to give you a 20% boost to experience in all the Underfoot zones.
If you've been wanting to make that final push to level 85, but just haven't had the time or felt like your experience bar was crawling, now is the perfect time to show the Underfoot who's boss!
Perhaps you are at the level cap, but have some friends who are lagging behind. This is perfect time to help them catch up to you and experience all that Underfoot has to offer.
The Underfoot zones are:
* Arthicrex
* Brell’s Rest
* Brell’s Arena
* Brell's Temple
* The Convorteum
* The Cooling Chamber
* The Foundation
* Fungal Forest
* Kernagir, the Shining City
* Lichen Creep
* Pellucid Grotto
* The Underquarry
* Volska's Husk
"Hardcore" Versions of Dungeons Coming in August and September
From this post on the SOE forums:
Greetings Norrathians!.
We are proud to bring you, back by popular demand, the buffed up versions of your favorite dungeons!
From August 18 through September 6 - Cazic and Blackburrow
From September 1 through September 13 - Lower Guk and Unrest
- Kiara, EQ Community Manager
Friday, August 13, 2010
Giants, Giants, Giants! Is Back (by mistake)
With little fanfare, the Giants, Giants, Giants! quest is back in the game. Get it, as before, from Tzudani, Emissary of Veeshan, who stands in the Plane of Knowledge near the Guild Lobby.
No word yet on how long it will be around, so get it while you can.
For more information on this quest, visit the Giants, Giants, Giants! page at Fanra's EverQuest Wiki.
UPDATE: It seems that the quest was not supposed to be back, it is a bug. Here is the official word:
No word yet on how long it will be around, so get it while you can.
For more information on this quest, visit the Giants, Giants, Giants! page at Fanra's EverQuest Wiki.
UPDATE: It seems that the quest was not supposed to be back, it is a bug. Here is the official word:
This event is NOT supposed to be up. Unfortunately I probably can't kill it before the weekend (it's not generally a good idea to make a last minute change on a Friday...)..
If you do the event, we take no responsibility for the problems it might cause with the rewards. Do it at your own risk.
- Absor, EQ Developer
Thursday, August 12, 2010
Old Man McKenzie to Change in September
From this SOE forums post:
We have decided not to give Old Man McKenzie a sabbatical, but changes will be coming to what he does..
The major issue we have is that he gives a HUGE amount of reward, both in experience and items for absolutely zero risk except possibly a small amount of wasted time if you somehow manage to fail.
A smaller issue is people not learning how to play their own class, but this is only a small issue in our opinion, and probably not widely prevalent. We are sure it happens sometimes, but it is not the majority of the cases.
So, in the September patch, we will remove ALL experience rewards from the missions that Old Man McKenzie offers. We may bring the experience back in a modified form in the future, including requiring that you actually participate to gain the experience, but that particular point is still under discussion.
This will leave the monster missions as no risk way of gaining high value items. We continue to have no plans to raise that amount of brews given. If you think the item is valuable enough, then you will need to repeat the mission enough times to get the item. We still consider it too easy to get these items, even with the requirement to grind for a while to get some of them.
Sunday, August 08, 2010
Next Expansion Officially Announced
From EverQuest News:
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SOE is now accepting Beta sign ups for House of Thule.
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From EverQuest News:
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Go here for more information.
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UPDATE: More information on House of Thule can be found at Fanra's EverQuest Wiki's House of Thule page.
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EverQuest® House of Thule™ is the seventeenth expansion of the groundbreaking EverQuest franchise. Now in its unprecedented twelfth year, EverQuest continues to add immersive gameplay, captivating storytelling and exciting worlds to its legacy, now set in a never-before-seen dreamland full of mystery and adventure. House of Thule offers an expansion rich in content and packed with game-changing features including a level cap increase and the addition of player housing, which new players, veterans and MMO fans will relish..
SOE is now accepting Beta sign ups for House of Thule.
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From EverQuest News:
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We are now accepting sign-ups for the EverQuest® House of Thule™ expansion beta. The beta period is expected to begin on Monday, August 9, 2010..
Go here for more information.
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UPDATE: More information on House of Thule can be found at Fanra's EverQuest Wiki's House of Thule page.
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Wednesday, July 28, 2010
Off Line Trading Under Consideration
From this thread on SOE forums:
We are still considering doing the "Linkdead Broker" thing where you can leave your broker up but be signed off the computer. We just have not been able to get it into the schedule. This will allow folks to turn off their computers when they are brokering, but their account will be logged in..
We will not be doing a fully offline broker model like other games at this point. The resource requirements are huge, and we cannot justify it.
- Ngreth, EQ Developer
Thursday, July 08, 2010
Archery Haste Bugged
It appears there is a bug with Archery. Haste does not work correctly with it.
SOE has posted about it here:
SOE has posted about it here:
QA has confirmed that Archery and haste have an issue. It is now a bug in Code's Queue..
- Ngreth, EQ Developer
Friday, June 25, 2010
Gnomish Arcanus Magical Experience Of Norrath XP Bonus
From the Official SOE EQ forum:
You can read the full thread here.
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We’ve tasked one of our best tinkerers to create a new experience modifying device for your benefit and would like to unveil the Gnomish Arcanus Magical Experience Of Norrath (GAME-ON for short) device today. Not realizing that our tinkerer splits his time as a prankster, we’ve discovered that the GAME-ON device is set to random experience. The best that we can tell right now is that it is set no higher than a 50% experience boost and no lower than 25%. It appears that the GAME-ON device is set to turn on at 10am this morning (Pacific Time) and to shut down at 10am on Wednesday (also Pacific Time). As we get more data, we will share it with you. Otherwise, please accept this as a token of our thanks for your patience and dedication to EverQuest.
- Phathom, Senior Staff
You can read the full thread here.
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Monday, June 14, 2010
Patch Scheduled July 14, 2010
From the EverQuest login screen:
GAME UPDATE NEWS: The next Game Update is currently planned for July 14, 2010..
Monday, May 24, 2010
Larger Bags Coming Some Time After August
From the EverQuest Producer’s Letter – May 2010:
Inventory Improvements.
Much like adding mercenary types, another subject that you voted for was improved inventory. I’m happy to inform you that we have plans to improve your inventory with larger bags!
All I have to say is “About Time”! I don’t know how many times I’ve had to leave a group or area recently just to go sell or delete something to make room for a better item. Ugh! This is going to be nice! There are some additional inventory improvements we’re making but due to final designs not being complete, I’m limited as to what I can say today. Soooo…. if you haven’t heard the update on this subject in the next couple of weeks, you may have to head up to Las Vegas for the Fan Faire in August to hear about them first hand, straight from the horse’s mouth!
Well, that’s a couple of things I wanted to bring you up to speed on and there will be more items to update you on in the very near future – So on behalf of the EverQuest Team, I want to thank you for your continued support and passion for EverQuest. It truly is an honor to be able to work with a team that is as passionate as the customers that play our game.
Game Update Coming in June
From the EverQuest Producer’s Letter – May 2010:
You can read more about this on SOE's official Rage of the Mercenaries page.
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Coming up in June, we will be releasing our next Game Update: Rage of the Mercenaries! Rage of the Mercenaries fills that special need that has been missing for some of you. A Healer or Tank Mercenary has been the standard but if you don’t need help in those categories, a DPS Mercenary may just do the trick. Thus, the DPS Mercenary will be unveiled in two distinct flavors: A melee damage dealer and a caster damage dealer. Both of these mercenaries bring extra damage output to any party they are in. The melee damage mercenary will do consistent damage, while the caster mercenary will do its damage in shorter bursts, needing more rest. Both mercenaries will have a standard balanced mode where they do damage, but try not to get too much of the target’s attention. Both mercenaries also have a burn mode where they will not conserve mana or endurance, and pay no attention to hate generation, but will deal as much damage as possible, as fast as possible. This may cause them to gain the attention of the target. Finally, the caster damage mercenary will have a mode where it attempts to preserve mana. This mode will do less damage, but will allow it to last longer.
These mercenaries will initially be available at all of the standard mercenary merchants, in all of the standard races. It will also be spread into the already available special mercenaries obtainable through Legends of Norrath and special rewards.
These Mercenaries are on the Test Server now, so check ‘em out now and feel free to give us your feedback before they go live!
* Also releasing in Rage of the Mercenaries, we will have new Hot Zones created for levels 20 through 75 with new quests/rewards and the current Hot Zones will go back to normal (what they were before they were made into Hot Zones).
* The Welcome Screen is getting a great new look to give you more game relevant information and better functionality that you have requested. A Calendar has been added that will contain pre-populate events and dates to keep you better informed of future events. Uncompleted Achievements will now be visible on the Welcome Screen to see challenges that you should accomplish. Thirteen additional pieces of flair will be released at the same time with a few more coming very soon afterwards to fit in line with some future features we have in store for you.
* The Marketplace will be getting some additional features that will help you find what you’re looking for (categorization, searching, etc…). We think you’ll also like the new Item Preview feature that allows you to see what the item looks like in game before you purchase it.
You can read more about this on SOE's official Rage of the Mercenaries page.
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Server Merges Between June 22nd and July 6th, 2010.
Between June 22nd and July 6th SOE will be merging various servers.
Go to the EQ Players Server Merge News web page to learn more.
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Go to the EQ Players Server Merge News web page to learn more.
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EQ Memorial Ding!
From the EverQuest Producer’s Letter – May 2010:
Memorial Day Weekend!.
On Wednesday, May 12, 2010, EverQuest launched the EQ Memorial Ding! promotion on the EverQuestLive Facebook page.
This promotion allowed you the community to throttle the XP bonus on Memorial Day Weekend by “Liking” our EverQuestLive Facebook page. In just under one day, we were able to accomplish four out of the first five goals of the promotion (I told everyone we underestimated your power!) …and the fifth goal was crushed within a mere days after the promotion launched, way before the deadline on May 27th. Nice going everyone! Because of the success of this promotion, we may be adding more benefits with some loftier goals.
Along the way to reaching each of these goals, we are giving out some reward items via the Marketplace. Since the five goals were met this past week, we have turned on eleven rewards for you to purchase for no cost. These items will remain through the Memorial Day Weekend for you to pick up so don’t wait too long to log in and claim your gifts before they are taken down. They will go away on June 1st, 2010. [emphasis added]
Patch Scheduled June 9, 2010
GAME UPDATE NEWS: The next Game Update is currently planned for June 9, 2010..
Monday, May 03, 2010
Patch Scheduled May 12, 2010
From the log in screen Update Notes:
GAME UPDATE NEWS: The next Game Update is currently scheduled for May 12, 2010..
Sunday, April 11, 2010
Experience Increased for Anniversary Sewers Task
From the Welcome to EverQuest in-game window:
HOTFIX - April 9, 2010.
- Raised the experience modifier in Karl Kranigan's lair in the Freeport Sewers.
Friday, March 26, 2010
Underfoot Group Armor Bug
From Ngreth, EQ Developer:
From this thread.
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I looked and the data on the servers does *NOT* match the data that I intended to be in the game.
SO. this armor set will be changing. It will be more like the original poster stated, where each piece is an upgrade.
the visible armor in Underfoot, once IN Underfoot gear, is intended to be a piece by piece upgrade, as well as a set upgrade. This is *NOT* true when going from SoD to Underfoot, but once in underfoot each piece is an upgrade over the previous piece. Going from SoD to Underfoot you do need to look at the armor as a "set" to see an upgrade, and even then it would be possible to pick and choose pieces from SoD to get certain stats to be better than lower tier Underfoot, probably at a sacrifice of something else. This is also *NOT* true for non-visible armor, where you need to be looking more towards sets, and you may not get a piece by piece upgrade, and may even see some weirdness in sets depending on which piece you pick.
From this thread.
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Chests Added to Some Underfoot Missions, More Due Soon
From the Welcome to EverQuest in-game window:
More Treasure? - Yup! We've added treasure chests to several of the Underfoot missions. The missions in Brell's Temple, Fungal Forest, Volska's Husk, Lichencreep and Convorteum all drop chests. With our next update we'll be adding similar rewards to the rest of the Underfoot missions. So grab some friends and have some fun!.
Thursday, March 25, 2010
Hotfixes and Veteran Reward Problems from Welcome to EverQuest In-Game Window
HOTFIX - March 23, 2010.
- Corrected an issue causing the Distribution Facilitator to not give a gold abacus to everyone who needed one.
HOTFIX - March 25, 2010
- The Tribunal's most wanted have lost their ability to land furious blows.
- Lowered the aggro and assist ranges of many NPCs in Convorteum.
- Changed the locations where a Clockwork Magma Meter MCMXCIX stops in order to reduce the duration and difficulty of his quest.
Message of the Day
We are still working to correct the ongoing issues with players' Veteran Reward time, and appreciate everyone's patience while we resolve this issue. At present, CS is only able to update Veteran Reward time for accounts which have purcased a 1-2 year supscription and have not yet received their first years' time.
Thursday, March 18, 2010
Anniversary Quest Rewards Bugged
At least two anniversary quest rewards have been reported as bugged.
The Steel Behemoths raid reward is not being give to any characters who are dead when the final mob dies. SOE has responded that a fix is planned to be pushed live on the morning of March 18. Players who have already done the raid and not received their reward may be out of luck and forced to do the raid again if they want their reward.
The SOE forum thread on the Steel Behemoths bug is here.
UPDATE: This problem should be fixed as of the March 18th Hot Fix:
The Dragons, Dragons, Dragons task reward is also reported to be bugged. It does not seem to be properly updating if you have done the task last year and you do it again this year. Word on when a fix will go live has not been seen.
The SOE thread is here.
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The Steel Behemoths raid reward is not being give to any characters who are dead when the final mob dies. SOE has responded that a fix is planned to be pushed live on the morning of March 18. Players who have already done the raid and not received their reward may be out of luck and forced to do the raid again if they want their reward.
The SOE forum thread on the Steel Behemoths bug is here.
UPDATE: This problem should be fixed as of the March 18th Hot Fix:
Karl Kranigan will now give rewards to folks that happened to get themselves killed while defeating his Behemoths if they ask him for a [reward].
The Dragons, Dragons, Dragons task reward is also reported to be bugged. It does not seem to be properly updating if you have done the task last year and you do it again this year. Word on when a fix will go live has not been seen.
The SOE thread is here.
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Tuesday, March 16, 2010
11th Anniversary Begins
Starting 3/16/10, get in on the 11th anniversary in-game events until 4/26/2010
From the SOE EQ 11th Anniversary page.
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Friday, March 12, 2010
Patch Scheduled April 14, 2010
From the EverQuest LaunchPad login screen:
The next Game Update is currently scheduled for April, 14, 2010. Details will be made available as we get closer to that date..
Thursday, March 11, 2010
Emergency Patch March 12, 2010
All EverQuest Live Servers (except Al'Kabor) will be coming down on Friday, March 12, 2010 at 3:00 am PST (PST is -8 GMT: 4:00 am MST, 5:00 am CST, 6:00 am EST, 11:00 am GMT, 12:00 pm CET) for an Emergency Game Update. The servers are estimated to be unavailable for 5 hours. We apologize for the inconvenience. For accounts actively participating in the 3 day Underfoot access promotion, we are extending the access through Saturday, March 13th instead of Friday, March 12th due to the issues experienced.
From the EverQuest Discussion Boards.
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Some Tier 9 (Damascite) Underfoot Clay Bugged
it looks like head and legs are going to be "flaky" all of the "head" recipes are using the "leg" clay. The leg recipes are also using the leg clay... which is where things could act unpredictably, no telling which one the code search will hit first (possibly head...)
I am putting in a fix, but... I am not sure when that fix can be pushed to live, so... be careful with leg combines...
- Ngreth, EQ Developer
From this thread.
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More Underfoot Stuff Due in April
Exactly what is coming is unknown but some new AAs for sure.
From this thread.
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Working on new stuff for April patch. It's coming.
- Elidroth Renato (Doug Cronkhite), EQ Game Designer
From this thread.
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Wednesday, March 10, 2010
Patch Day March 10, 2010
From the EQ forums:
The patch message can be read here.
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All EverQuest Live Servers (except Al'Kabor) will be coming down on Wednesday, March 10, 2010 at 12:00 am PST (PST is -8 GMT: 1:00 am MST, 2:00 am CST, 3:00 am EST, 8:00 am GMT, 9:00 am CET) for a Game Update. The servers are estimated to be unavailable for 8 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
The patch message can be read here.
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Tuesday, March 09, 2010
EQ 11th Anniversary Coming March 16th
From the SOE EQ Dev blog:
The "more details" have not been forthcoming. Requests to SOE for more information have been ignored.
It is not known exactly when the events willstart and end, however, according to one source it begins the same time every year, on March 16th, at midnight PST. Estimates on how long it will last range from one month to six weeks.
UPDATE: SOE has posted info. Go here to their 11th Anniversary page.
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Next month [meaning March] we will be hitting our 11th Anniversary for EverQuest!!! Woot! I know where I was 11 years ago – Where were you? We’ll have to get Zat to collect your feedback on your initial steps into EverQuest way back then. I know we’ve got a few stories we can share with you… it should be pretty interesting.
Next month we will launch some new content and features for the Anniversary, turning on some previous content while giving it a twist and packing anything else in there that we can think of.
We’ll have more details about March and what is to come after, very soon.
The "more details" have not been forthcoming. Requests to SOE for more information have been ignored.
It is not known exactly when the events will
UPDATE: SOE has posted info. Go here to their 11th Anniversary page.
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Monday, March 08, 2010
This blog has moved
This blog is now located at http://fanraeq.blogspot.com/.
For feed subscribers, please update your feed subscriptions to
http://atlantiseverquest.blogspot.com/atom.xml.
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For feed subscribers, please update your feed subscriptions to
http://atlantiseverquest.blogspot.com/atom.xml.
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Convorteum Secrecy Lifted (Maybe)
SOE has been silent on when to expect the new Underfoot zone, Convorteum. However, according to massiveonlinegamer.com, they have released some info.
EQ Players still says nothing. What is the truth? Who knows, but SOE sure doesn't make it easy for their players to find out anything.
Here is what massiveonlinegamer.com claims SOE has said:
In addition, massiveonlinegamer.com states:
You can read what massiveonlinegamer.com says here.
EDIT NEW NEWS: We finally have official word on when it will go live:
From this thread.
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EQ Players still says nothing. What is the truth? Who knows, but SOE sure doesn't make it easy for their players to find out anything.
Here is what massiveonlinegamer.com claims SOE has said:
The new exclusive Convorteum zone add-on for EverQuest Underfoot is scheduled to release on March 10th, 2010. Experience the latest and greatest expansion content with the never before released zone and a new bonus item. Underfoot just got bigger and better.
In an effort to resist the wrath of Brell, a new fortress has been constructed. Fueled by the resentment of his creator, The First Creation is plotting his vengeance. Discover the dangers of Convorteum!
In addition, massiveonlinegamer.com states:
That's not all, of course. The new add-on boasts six new raids, multiple new quests, and one new mission for players to take advantage of.
You can read what massiveonlinegamer.com says here.
EDIT NEW NEWS: We finally have official word on when it will go live:
It will be up tomorrow [March 10, 2010] following the patch when it opens to everyone (who meets the flag requirements). Right now we took it down because it has very, very old data.
- Aristo, EQ Designer
From this thread.
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Wednesday, March 03, 2010
UI changes coming in March update
I just wanted to give some warning. The March patch will have some changes to the inventory window (new stats pane) and mercenary UIs (alt currency cost displays). These may or may not break your custom UI. The changes are now on test, so check them out before patch day. - Steven S. Klug, EverQuest Lead Programmer
The full thread is here.
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Thursday, December 24, 2009
Frostfell Goblin Illusion Quest Broken
The Frostfell quest to get the Mask of the Grumpy Goblin, a mask with Effect: Illusion Frost Goblin, is not available this year. Maynar Furrwik gives the task.
Read the entire thread here.
Unfortunately, Maynar was removed due to technical difficulties so the secondary quest is not active this time. - Zatozia, EQ Community Relations Manager
Read the entire thread here.
Tuesday, December 15, 2009
Campfires and Guild Banners Not Working In Underfoot
In the most cases, it looks like the campsite/banner teleport disables were unintentional. We will look into it, but I have no ETA for you, or even if it will make it into the patch on the 15th.
There may also be a reason for it in some zones, so this is also not a promise that it will be relaxed in all zones, or really any zone. Just that we will look into it.
- Ngreth, EQ Designer
The entire thread is here.
Saturday, December 12, 2009
Frostfell Live December 9th through January 8th
From EQ Players News:
Although there are no new events for 2009, most of the past quests can be done at this time.
Frostfell Adventures
As the air starts to chill and the frost begins to cover the ground, the season of Frostfell begins. No holiday season is perfect though and a couple of your fellow Norrathians need your help to make Frostfell a merry holiday for all! Visit your favorite major city and the Plane of Knowledge to find out how you can help.
The season of Frostfell will embrace Norrath from December 9th through January 8th. Various events will be available at different intervals throughout the season. So make sure you join in the fun before Frostfell is over for another year.
Although there are no new events for 2009, most of the past quests can be done at this time.
Patch Scheduled December 15, 2009
From the main Official EQ Forums page:
All EverQuest Live Servers (except Al'Kabor) will be coming down on December 15th at 1:00 am PST (PST is -8 GMT: 2:00am MST, 3:00am CST, 4:00am EST, 9:00am GMT, 10:00am CET) for the main launch of the Underfoot expansion and a Game Update. The servers are estimated to be unavailable for about 7 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed!
Thursday, December 10, 2009
Extended Patch and Underfoot Preview Info
The servers will be coming down again at 8:30am PST [December 10, 2009] to address the Underfoot access issues. I guess the network maintenance finished early, so they brought the servers back up.
There will be no rollbacks for those of you who got your bonus Underfoot preview for two days. However, if you camp out in an Underfoot zone, you will be moved to Plane of Knowledge after you log back in. Those that pre-ordered, but did not qualify for early access will of course be able to return to Underfoot this Tuesday morning.
- Steven S. Klug, EverQuest Lead Programmer
The SOE post is here.
Wednesday, December 09, 2009
Patch Scheduled December 10, 2009
Beginning at 1:00 AM PST on Thursday, December 10, 2009, all SOE game servers will be offline for hardware maintenance. This includes all of our MMOs as well as TCGs. We expect this downtime to last around 5 hours.
In addition, All EQ Live servers will be undergoing an additional downtime until 11am for a Game Update to correct issues with the Early Access for Underfoot.
We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.
The link to the SOE post is here.
Monday, December 07, 2009
EQ Players Going Free
From a SOE EQ forum post by Zatozia, SOE Community Relations Manager:
Not mentioned but it is fairly obvious that EQ Players is going free for the reasons that it has never worked right, few people have been paying, and, most importantly, the key reason to use it (finding out what quests/flags/keys you have) is obsolete with the Underfoot in-game "Achivement System" to tell you.
We are pleased to announce that beginning December 17, 2009, SOE will no longer charge separately for access to Station Players premium features for each of Vanguard: Saga of Heroes, EverQuest and EverQuest II. Access to standard and premium Station Players features will now be included at no additional cost for all subscribers to each of these games (with active, paid subscriptions in good standing.) Station Access subscribers with active, paid subscriptions in good standing will continue to have access to all Station Players standard and premium features.
Station Players subscribers currently in a paid billing cycle will continue to have full access to the Station Players premium features they have already paid for through December 16, 2009. Station Players subscribers who have prepaid subscription time that extends their subscription period past December 16, 2009 will receive a pro-rated refund for any such pre-paid excess subscription payments*. Such refunds are expected to be issued by January 17, 2010.
We appreciate your loyalty and commitment to SOE's games and look forward to bringing you more enjoyable products and game features in the future.
*Please log in to your Station Account to update your billing address. If a valid credit card is active on your account, refunds will be applied to such credit card. If your account is paid via SOE Game Card or other SOE accepted payment method, we will send a check in the refund amount to your current billing address. No refunds will be given for Station Access accounts as a result of SOE no longer charging separately for Station Players premium features.
Not mentioned but it is fairly obvious that EQ Players is going free for the reasons that it has never worked right, few people have been paying, and, most importantly, the key reason to use it (finding out what quests/flags/keys you have) is obsolete with the Underfoot in-game "Achivement System" to tell you.
Friday, December 04, 2009
Patch Scheduled December 7, 2009
From the EverQuest LaunchPad Update Notes (updated by SOE to fix time zone errors):
Game Update News: All EverQuest Live Servers (except Al'Kabor) will be coming down on December 7th at 10:00 pm PST (PST is -8 GMT: 11:00pm MST, and the morning of December 8th at 12:00am CST, 1:00am EST, 6:00am for GMT) for the Early Access Launch of the Underfoot expansion and a Game Update. The servers are estimated to be unavailable for about 10 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
Thursday, November 26, 2009
Underfoot NDA Lifted
From this SOE forum post:
Greetings!
As of 10:00am PDT Wednesday, November 25, 2009 Beta participants are now released from the confidentiality requirements of the EverQuest: Underfoot Beta Non-Disclosure Agreement (NDA). Thank you to everyone who waited patiently for the NDA to be lifted before sharing information with their friends!
Please note that even though the NDA has been lifted, there are still some limitations. Also, the Underfoot Beta forums remain under restriction. You are not permitted to share information from that section of the EQ Forums.
Thank you for participating in the Underfoot Beta. We hope you enjoy it once it goes live!
- The EverQuest Team
Saturday, November 21, 2009
Fall Faction Frenzy
From the EQ login screen:
Fall Faction Frenzy
This season of the harvest it's time to gather together and be thankful with the friendly or less than friendly denizens of Norrath and beyond. From 12noon (PST) Friday, November 20th until 12noon (PST) Monday, November 30th faction hits both positive and negative all across the world will be increased! Gain or lose bonus faction with friends and foes this season!
Friday, November 06, 2009
Patch Scheduled November 11, 2009
From the EQ log-in patch screen:
UPDATE:
Game Update News: The next Game Update is tentatively planned for Wednesday, November 11, 2009.
UPDATE:
Game Update News: All EverQuest Live Servers (except Al'Kabor) will be coming down around 2:00 am PST (PST is -8 GMT: 3:00am MST, 4:00am CST, 5:00am EST, 10:00am GMT) on Wednesday, November 11, 2009 for a Game Update. The servers are estimated to be down for about 6 hours.
Friday, October 30, 2009
Double Time Rare Weekend
From the log in patch notes:
Which "rare encounters" are included are not known at this time.
UPDATE:
UPDATE:
Since today is Monday, November 2nd, either the "strange phenomenon" has caused a rift in the space-time continuum, or they need a calendar. So, I'm taking up collecting a fund to buy them a calendar.
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Oh, besides a calendar, they need someone who can actually post corrections to errors, so once they get a calendar, they can post the corrections, since they can't seem to handle that at the moment.
The in-game Welcome to EverQuest window still says "Tuesday, November 2nd" so it is unknown if this has ended on Monday, November 2nd or will end on Tuesday, November 3rd.
10/30/2009
The haunting air has caused a strange phenomenon to occur. From 2pm PDT on Friday, October 30th until 10am PST until Tuesday, November 2nd, several rare encounters will double the rate of their appearance.
- The EverQuest Team
Which "rare encounters" are included are not known at this time.
UPDATE:
"It means that the chance for any rare NPC from the last four or five expansions to spawn in their associated encounter will be doubled. The rate at which their associated encounters spawn is unaffected."Read the thread here.
"It includes anything flagged as rare in its encounter from recent expansions. I other words, anything that has a chance of spawning a placeholder instead of a named."
"Also, this only affects rare mob spawn rate. Not rare drop rates (global or not)."
- Steven S. Klug, EverQuest Lead Programmer
UPDATE:
"From 2pm PDT on Friday, October 30th until 10am PST until Tuesday, November 2nd"
Since today is Monday, November 2nd, either the "strange phenomenon" has caused a rift in the space-time continuum, or they need a calendar. So, I'm taking up collecting a fund to buy them a calendar.
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Oh, besides a calendar, they need someone who can actually post corrections to errors, so once they get a calendar, they can post the corrections, since they can't seem to handle that at the moment.
The in-game Welcome to EverQuest window still says "Tuesday, November 2nd" so it is unknown if this has ended on Monday, November 2nd or will end on Tuesday, November 3rd.
Monday, October 26, 2009
SOE Network Downtime Tuesday, October 27th
From the Welcome to EverQuest in-game window:
SOE Network Downtime - All SOE games will be brought down for switch maintenance at 3:00 AM PDT on Tuesday, October 27th. Expected downtime is four hours.
Friday, October 23, 2009
EQ Halloween Starts October 24, 2009
Wednesday, October 14, 2009
The "West" Bug is Back
The infamous "West" bug, where you see a white or blue screen when you face west, is back.
A year or more ago, many players reported this bug. After a long, long time of trying to track this down, it appeared that SOE had fixed it for almost everyone. Now, it seems to be back.
This bug has been reported in the Field of Scale and the Hatchery Wing off the Field of Scale.
Reports of the "West" bug began to increase several weeks ago, but the last few days have caused many more reports.
A year or more ago, many players reported this bug. After a long, long time of trying to track this down, it appeared that SOE had fixed it for almost everyone. Now, it seems to be back.
This bug has been reported in the Field of Scale and the Hatchery Wing off the Field of Scale.
Reports of the "West" bug began to increase several weeks ago, but the last few days have caused many more reports.
Emergency Patch October 14, 2009
From the Official EverQuest forums:
SOE posted the following about the patch:
All EverQuest Live Servers (except Al'Kabor) will be coming down around 5:00am PDT (PDT is -7 GMT: 6:00am MDT, 7:00am CDT, 8:00am EDT, 12:00pm GMT) on Wednesday, October 14, 2009 for an Emergency Game Update. The servers are estimated to be down for about 3 hours.
SOE posted the following about the patch:
"The patch is to fix an issue with the Road to Underfoot events, not Dragoncrypt. The Dragoncrypt issue will hopefully be hot-fixed tonight before the patch." - Steven S. Klug, EverQuest Lead Programmer
Wednesday, October 07, 2009
Underfoot Beta Sign Ups Now
Sign Up for the EQ Expansion Beta
We are now accepting sign-ups for the EverQuest® Underfoot™ expansion beta. The beta period is expected to begin on October 20, 2009 and end on December 1, 2009.
As with last year's beta, the sign-up process has been made easier for you… and for us! Once you sign up, the system places you in a pool of potential beta testers. When the invite stages occur, beta testers will automatically be selected from that pool. We will, however, still be limiting the number of participants during different beta stages—the difference is that now you don't have to wait for a window of opportunity to sign up. The beta sign-up page will remain open until the beta ends. Once you sign up, you do not need to sign up again.
Read the full details and/or sign up here.
Patch Scheduled October 8, 2009
From the Welcome to EverQuest in-game window:
UPDATE from the EverQuest LaunchPad:
Next Update Postponed - EverQuest's scheduled update for October 7th, 2009 has been postponed. We expect to be able to update on the morning of October 8th, 2009. This will be updated when final details are known.
UPDATE from the EverQuest LaunchPad:
Game Update News: New Schedule for the Update: All EverQuest Live Servers (except Al'Kabor) will be coming down around 12:00 mid PDT (PDT is -7 GMT: 1:00am MDT, 2:00am CDT, 3:00am EDT, 7:00am GMT) on Thursday, October 8, 2009 for a Game Update. The servers are estimated to be down for about 8 hours.
Monday, October 05, 2009
Patch Scheduled October 7, 2009 - CANCELED
Rumor has it that a patch is scheduled for October 7th. No official announcement has been made by SOE, however, the in-game Welcome to EverQuest window has the following:
UPDATE:
From: EverQuest Players - Game Updates.
UPDATE:
From: EverQuest - Discussion Boards.
Hot Zones! With the update on 10/07/09 we will be changing the hot zones. Look for Franklin Teek outside the guild lobby in the Plane of Knowledge after the update. The new hot zones include the exceptionally creepy Grieg's End and the Plane of Nightmares!
UPDATE:
Game Update News: All EverQuest Live Servers (except Al'Kabor) will be coming down around 12:00 mid PDT (PDT is -7 GMT: 1:00am MDT, 2:00am CDT, 3:00am EDT, 7:00am GMT) on Wednesday, October 7, 2009 for a Game Update. The servers are estimated to be down for about 9 hours. We will also be doing maintenance during this downtime so please keep an eye on the EQ forums for status updates.
From: EverQuest Players - Game Updates.
UPDATE:
The Game Update and Server downtime has been postponed and will not be taking place on October 7th. We will post a new date when it become available.
From: EverQuest - Discussion Boards.
Monday, September 21, 2009
Ancient Heroes Raid Gear to be Nerfed
"All of the "raid" gear will be getting nerfed. I'll let one of the items guys explain in more detail. All I can tell you is that the gear will be very good group gear. It will not be raid-equivalent gear. This will be a change to the existing gear, so the items you already have will change." - Alan "Absor" VanCouvering, Assistant Lead Designer - EverQuest
In addition to nerfing the raid gear, some other changes will be made. Read the entire post by Absor here.
UPDATE: It has been announced how the gear will be nerfed, although the details of what the new gear will be like awaits the next patch due October 7. Until then, all raid gear has been removed from Old Man McKenzie and raids will no longer drop items. Instead of items, raids will drop "Brew tokens", which can be converted into Brew.
· Current "raid" items would be "zeroed out", reducing all stats on them to 0, all augment slots will be removed, and the items will be renamed. This will pop out all augments on the items, returning them safely to players at no cost. Please be aware that the augments will appear on your curser when you log in after the update. Don't zone until you place them into your inventory.
· The "zeroed out" items can be handed to Old Man McKenzie for their full original value in Brew Points. We also plan to offer an additional item from a list of "free" items for those turning in these old items. Exactly what those will be is not certain yet, but may include Golden Casino Tickets and an illusion items.
· Then we will recreate the original raid items and put them back on the vendor.
· Requirements will be added in order to obtain the raids, to enter the raid zones and to loot any items off the raid chest. That same requirement will be added to purchase the raid gear from the vendor. The requirement will be that the player has completed all Crystallos raid events. The gear will be very useful for guilds that have completed Crystallos but have been unable to move forward from there.
Read the entire (complex) post by Absor here.
Friday, September 18, 2009
Sound Bugged
The September 15, 2009 patch contained a bug with EQ sound.
The official thread about the patch bugs is here.
There's an issue with sound effects. It appears only one at a time is playing. - Steven S. Klug, EverQuest Lead Programmer
The official thread about the patch bugs is here.
Underfoot Launch Date Changed
Posted here:
To ensure that we can give our players the best possible gameplay experience and the amount of content that they've come to expect, we felt it was necessary to move the launch date for EverQuest® UnderfootTM to December 15, 2009.
Participate* in all three of the Road to Underfoot events and pre-order and purchase the expansion by December 1, 2009 and you'll be one of the first to experience EverQuest Underfoot starting December 8, 2009.
*Terms and Conditions: Early access is available up to seven days prior to the commercial launch date for the expansion, which date is subject to change. *To be eligible for early access to EverQuest Underfoot, consumers must: (i) have a current, valid EverQuest subscription in good standing; (ii) have previously purchased the EverQuest base game and all previous EverQuest expansions (sold separately); (iii) participate in all three Road to Underfoot events with the same character on one account prior to 11:59pm (PST) December 1, 2009 (participation may require completing a task or quest or killing one or more NPCs); and (iv) successfully pre-order and purchase the Underfoot expansion prior to 11:59pm (PST) December 1, 2009. Players who do not satisfy all of the conditions listed above, including participating in all three Road to Underfoot events prior to 11:59pm (PST) on December 1, 2009, will not be eligible for early access to Underfoot, even if they successfully pre-order the expansion prior to December 1, 2009. The scheduled early access date for qualifying EverQuest subscribers is December 8, 2009 and the scheduled commercial release date for EverQuest Underfoot is December 15, 2009.
Monday, August 24, 2009
Pet Shrink Bug Fix Awaiting Next Patch
The bug where you are unable to shrink your pet will be fixed in the next patch, according to SOE.
The thread is here.
It's fixed. It's just awaiting the next patch. - Steven S. Klug,
EverQuest Lead Programmer
The thread is here.
Saturday, August 15, 2009
Giants, Giants, Giants! Quest Bugged
In the Giants, Giants, Giants! task, The Colossus of Skylance in instanced Arcstone is currently bugged. You often can't get credit for killing him. This is a known bug.
The only advice SOE can give is to kill him very slowly. However, this advice often does not work.
If you don't get credit for killing him, you can't continue the task.
The August 19, 2009 patch should fix this.
The only advice SOE can give is to kill him very slowly. However, this advice often does not work.
If you don't get credit for killing him, you can't continue the task.
The August 19, 2009 patch should fix this.
Friday, August 14, 2009
Patch Scheduled August 19, 2009
From the Welcome to EverQuest in-game window:
Next Update - There is an EverQuest update tenatively scheduled for 2:00 AM PDT on Wednesday, August 19th. Downtime is expected to be approximately six hours.
Thursday, August 13, 2009
The Road to Underfoot Begins
SOE begins "The Road to Underfoot". A series of three events, one in August, September and October. The first one, Giants, Giants, Giants! has begun.
Read more about it here.
The Road to Underfoot Events Pave the Way For You To Get Into EverQuest® Underfoot™ EARLY!
The busy gnomes of the EverQuest® team are putting the final touches to the 16th expansion to the EverQuest franchise, Underfoot, and we couldn't be more excited to unveil it to you! In anticipation of this EverQuest milestone, we're rolling out the Road to Underfoot events to give you a taste of what's to come and the opportunity to get there early!
If you participate in all three of the Road to Underfoot events and pre-order and purchase the Underfoot expansion, you'll receive early access into the expansion! The first event will begin in August, the second event will begin in September and the third event will begin in October. Check RoadToUnderfoot.com for the latest news about each event, new concept art, screenshots and to find out when SOE will start accepting pre-orders!
Giants are the featured event for August!
Read more about it here.
Wednesday, August 05, 2009
Patch Scheduled August 12, 2009
From the Welcome to EverQuest in-game window:
Next Update - The next EverQuest update is scheduled for Wednesday, 8/12/09 at 12:00 AM PDT. Expected downtime is approximately eight hours.
Saturday, July 18, 2009
Spam Filtering Going To Test Server
SPAM filtering should be going to the Test server sometime this week. - Steven S. Klug, EverQuest Lead Programmer
Read the entire thread here.
Emergency Patch July 18, 2009
From the Welcome to EverQuest in-game window:
Emergency Downtime Tonight - All EverQuest servers will be coming down at 4:00 AM PDT on Saturday, July 18th to address an exploit. Expected downtime is less than one hour. We apologize for the inconvenience and the short notice.
Living Legacy Augment Bug
From the Welcome to EverQuest in-game window:
Living Legacy Augments - Some players are not receiving the level of augment they should be. Development is aware of the issue and are working on resolving it. Please do not petition if you believe this is the case for you.
Thursday, July 02, 2009
Spell Gem Lockups Bug Work Around
From the Welcome to EverQuest in-game window:
Spell Gem Lockups - The issue causing spells and abilities to "lock" and become temporarily unusable has been found and a solution is in the works. In the meantime, forgetting and re-memorizing spells should correct the problem should you experience it.
Mayong Augments
From the Welcome to EverQuest in-game window:
Currently the NO TRANSFER flag present on Mayong starting equipment prevents players from inserting augments into it. We are aware of this issue, but as it requires all servers to come down, it can not be corrected until the next Live Update. Other armor available on the server will not have this issue.
Bonus XP Weekend
From EQ Players:
In honor of Independence Day and the opening of the Mayong (51/50) Server, EverQuest adventurers will be surrounded by a magical experience increase from around 11:00 a.m. PDT on Thursday, July 2nd until around 9:00 a.m. PDT on Monday, July 6th. Those nasty mobs will be worth an extra 51% experience points (on all servers!) through the holiday weekend. Happy adventuring!
Wednesday, July 01, 2009
Patch Re-Scheduled for July 15, 2009
From the Welcome to EverQuest login screen:
Updated on EQ login screen:
Next Update - The next EverQuest update is now scheduled to take place at or after 12:00 AM PDT on Wednesday, July 15th. Expected downtime is eight hours or less. This message will be updated with further details as they are known.
Updated on EQ login screen:
Game Update: The next game update is scheduled for Wednesday, July 15th. All EverQuest Live Servers (except Al'Kabor) will be coming down around 2:00 am PDT (PDT is -7 GMT: 3:00am MDT, 4:00am CDT, 5:00am EDT, 9:00am GMT) on Wednesday, July 15, 2009 for a Game Update. The servers are estimated to be down for about 6 hours. We apologize for any inconvenience. We'll update the status if the downtime changes.
Sunday, June 28, 2009
Next Expansion - EverQuest: Underfoot
EverQuest New Expansion in November: Underfoot 16th expansion
* Brell Serilis Underground Layer
* 12-15 zones.. and bonus content to launch later in April
* achievement tracking.. to track progression (more intuitive progression tracking)
* twice as many weapons as any expansions
* focused targeting window.. so you can monitor health of friend or foe..
As far as more levels:
* Brell Serilis Underground Layer
* 12-15 zones.. and bonus content to launch later in April
* achievement tracking.. to track progression (more intuitive progression tracking)
* twice as many weapons as any expansions
* focused targeting window.. so you can monitor health of friend or foe..
As far as more levels:
No. There is no level increase for EverQuest: Underfoot. - Elidroth Renato (Doug Cronkhite, Game Designer, Sony Online Entertainment, LLC)
Saturday, December 27, 2008
"Find Your Allies" Progression Task Bug
The task "Find Your Allies" by Nedsin Tabbels in Korascian Warrens may not be offered to some people. This is the first task he offers in a group of three. Instead, they are given the second and third tasks from him. Since they are never offered the first task (Find Your Allies), they can't finish this stage of the progression.
Until this can be fixed, GMs will now manually assign the task to you if you petition.
The full thread is here.
[12/23/2008] Well, bad news.
In order to fix this I'll have to change some data on the tasks themselves. Unfortunately servers have to come down to update task data. So I can't get this into a hotfix no matter how quickly I get it fixed. I'll fix it today, but it won't be updated until the next full update.
- Absor, EQ Asst. Lead Designer
Until this can be fixed, GMs will now manually assign the task to you if you petition.
The full thread is here.
Thursday, December 25, 2008
Bonus XP for Frostfell
A Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five percent starting with Tuesday, December 23, 2008. The frosty bonus experience will remain until the end of Frostfell, Tuesday January 6, 2009. Enjoy the holidays!
From the December 23, 2008 patch message.
Thursday, December 11, 2008
Failure to Target Group Members by Clicking Their HP Bug
Not being able to target group members by left clicking their HP is a bug and has been fixed internally. - J. Chan, Senior Programmer - Everquest
It is not yet known when the fix will go live.
The full thread is here.
New Pet Functionality Coming Soon
After the new pet functionality has been pushed, the following are some of the new pet features you will have!
1) New pet UI! You will be able to assign buttons to all pet commands in the pet window!
2) Pet target will be displayed under your pets hp bar so you will always know who your pet is attacking!
3) Toggleable buttons throughout the pet UI for sit/stant, focus, hold, taunt, and spell hold!
4) New pet text based commands! You will now be able to toggle all states off or on, or simply toggle the state with a pet text based command. For example, /pet focus on, /pet focus off.
5) New pet attack command will switch your pet to attack the new target regardless of AA's or level. Great for new and low level players! (Old command will still exist as qattack which is what it always should have been).
6) New pet hold functionality! (Ever had your pet not hold properly? Ever have your pet run off and aggro a mob somewhere far away in the zone? Ever have to spam pet back? Well, not anymore!)
7) New pet focus + pet hold functionality (call this pet state "pet convergence" )! This is what the players really wanted, now, when you turn on both the focus and hold states, your pet will attack SPECIFICALLY what you want it to and when finished won't attack or aggro or do anything else! No more pet back, no more of your pet doing anything but what you exactly want it too! Pets not allowed in raids because they might run off, aggro some mobs, and wipe the group? Nah, this ain't happening with the new changes!
8) Improved /pet back off. Fully clears the hate list and stops your pet from doing whatever it was doing before.
9) Bug fixes for: focus failing to work properly when aggroed in certain situations, PERSISTENT pet states now hold on zoning, on logout, and are will now be 100 percent persistent.
10) Coming soon, new and updated full and complete documentation of all these changes!
juhans-DEV
EverQuest Programmer
The full thread is here.
Wednesday, December 10, 2008
Emergency Patch December 11, 2008
This message was shown in game:
It is to be assumed that the 2 a.m. refers to USA Pacific Time.
UPDATE:
The post by S. Klug is here.
MESSAGE OF THE DAY: Greetings Norrath! There will be a scheduled patch tonight at 2 a.m. Thursday 12/11/08 with an estimated downtime of 2 hours. We apologize for the short notice, please plan accordingly. Thank You!
It is to be assumed that the 2 a.m. refers to USA Pacific Time.
UPDATE:
...tonight's patch is only to fix Win98/ME issues. - Steven S. Klug, EverQuest Assistant Lead Programmer
The post by S. Klug is here.
Tuesday, December 02, 2008
Powersources Due to Only Drain During Combat
After the next patch (expected about Dec. 9 or Dec. 10) powersources will only use their power while you are in combat mode. (Note, as always, planned changes might not be in the next patch due to more time needed. If so, it might take a bit longer.)
The full thread is here.
The full thread is here.
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