Living Legacy Augments - Some players are not receiving the level of augment they should be. Development is aware of the issue and are working on resolving it. Please do not petition if you believe this is the case for you.
Saturday, July 18, 2009
Living Legacy Augment Bug
From the Welcome to EverQuest in-game window:
Thursday, July 02, 2009
Spell Gem Lockups Bug Work Around
From the Welcome to EverQuest in-game window:
Spell Gem Lockups - The issue causing spells and abilities to "lock" and become temporarily unusable has been found and a solution is in the works. In the meantime, forgetting and re-memorizing spells should correct the problem should you experience it.
Mayong Augments
From the Welcome to EverQuest in-game window:
Currently the NO TRANSFER flag present on Mayong starting equipment prevents players from inserting augments into it. We are aware of this issue, but as it requires all servers to come down, it can not be corrected until the next Live Update. Other armor available on the server will not have this issue.
Bonus XP Weekend
From EQ Players:
In honor of Independence Day and the opening of the Mayong (51/50) Server, EverQuest adventurers will be surrounded by a magical experience increase from around 11:00 a.m. PDT on Thursday, July 2nd until around 9:00 a.m. PDT on Monday, July 6th. Those nasty mobs will be worth an extra 51% experience points (on all servers!) through the holiday weekend. Happy adventuring!
Wednesday, July 01, 2009
Patch Re-Scheduled for July 15, 2009
From the Welcome to EverQuest login screen:
Updated on EQ login screen:
Next Update - The next EverQuest update is now scheduled to take place at or after 12:00 AM PDT on Wednesday, July 15th. Expected downtime is eight hours or less. This message will be updated with further details as they are known.
Updated on EQ login screen:
Game Update: The next game update is scheduled for Wednesday, July 15th. All EverQuest Live Servers (except Al'Kabor) will be coming down around 2:00 am PDT (PDT is -7 GMT: 3:00am MDT, 4:00am CDT, 5:00am EDT, 9:00am GMT) on Wednesday, July 15, 2009 for a Game Update. The servers are estimated to be down for about 6 hours. We apologize for any inconvenience. We'll update the status if the downtime changes.
Sunday, June 28, 2009
Next Expansion - EverQuest: Underfoot
EverQuest New Expansion in November: Underfoot 16th expansion
* Brell Serilis Underground Layer
* 12-15 zones.. and bonus content to launch later in April
* achievement tracking.. to track progression (more intuitive progression tracking)
* twice as many weapons as any expansions
* focused targeting window.. so you can monitor health of friend or foe..
As far as more levels:
* Brell Serilis Underground Layer
* 12-15 zones.. and bonus content to launch later in April
* achievement tracking.. to track progression (more intuitive progression tracking)
* twice as many weapons as any expansions
* focused targeting window.. so you can monitor health of friend or foe..
As far as more levels:
No. There is no level increase for EverQuest: Underfoot. - Elidroth Renato (Doug Cronkhite, Game Designer, Sony Online Entertainment, LLC)
Saturday, December 27, 2008
"Find Your Allies" Progression Task Bug
The task "Find Your Allies" by Nedsin Tabbels in Korascian Warrens may not be offered to some people. This is the first task he offers in a group of three. Instead, they are given the second and third tasks from him. Since they are never offered the first task (Find Your Allies), they can't finish this stage of the progression.
Until this can be fixed, GMs will now manually assign the task to you if you petition.
The full thread is here.
[12/23/2008] Well, bad news.
In order to fix this I'll have to change some data on the tasks themselves. Unfortunately servers have to come down to update task data. So I can't get this into a hotfix no matter how quickly I get it fixed. I'll fix it today, but it won't be updated until the next full update.
- Absor, EQ Asst. Lead Designer
Until this can be fixed, GMs will now manually assign the task to you if you petition.
The full thread is here.
Thursday, December 25, 2008
Bonus XP for Frostfell
A Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five percent starting with Tuesday, December 23, 2008. The frosty bonus experience will remain until the end of Frostfell, Tuesday January 6, 2009. Enjoy the holidays!
From the December 23, 2008 patch message.
Thursday, December 11, 2008
Failure to Target Group Members by Clicking Their HP Bug
Not being able to target group members by left clicking their HP is a bug and has been fixed internally. - J. Chan, Senior Programmer - Everquest
It is not yet known when the fix will go live.
The full thread is here.
New Pet Functionality Coming Soon
After the new pet functionality has been pushed, the following are some of the new pet features you will have!
1) New pet UI! You will be able to assign buttons to all pet commands in the pet window!
2) Pet target will be displayed under your pets hp bar so you will always know who your pet is attacking!
3) Toggleable buttons throughout the pet UI for sit/stant, focus, hold, taunt, and spell hold!
4) New pet text based commands! You will now be able to toggle all states off or on, or simply toggle the state with a pet text based command. For example, /pet focus on, /pet focus off.
5) New pet attack command will switch your pet to attack the new target regardless of AA's or level. Great for new and low level players! (Old command will still exist as qattack which is what it always should have been).
6) New pet hold functionality! (Ever had your pet not hold properly? Ever have your pet run off and aggro a mob somewhere far away in the zone? Ever have to spam pet back? Well, not anymore!)
7) New pet focus + pet hold functionality (call this pet state "pet convergence" )! This is what the players really wanted, now, when you turn on both the focus and hold states, your pet will attack SPECIFICALLY what you want it to and when finished won't attack or aggro or do anything else! No more pet back, no more of your pet doing anything but what you exactly want it too! Pets not allowed in raids because they might run off, aggro some mobs, and wipe the group? Nah, this ain't happening with the new changes!
8) Improved /pet back off. Fully clears the hate list and stops your pet from doing whatever it was doing before.
9) Bug fixes for: focus failing to work properly when aggroed in certain situations, PERSISTENT pet states now hold on zoning, on logout, and are will now be 100 percent persistent.
10) Coming soon, new and updated full and complete documentation of all these changes!
juhans-DEV
EverQuest Programmer
The full thread is here.
Wednesday, December 10, 2008
Emergency Patch December 11, 2008
This message was shown in game:
It is to be assumed that the 2 a.m. refers to USA Pacific Time.
UPDATE:
The post by S. Klug is here.
MESSAGE OF THE DAY: Greetings Norrath! There will be a scheduled patch tonight at 2 a.m. Thursday 12/11/08 with an estimated downtime of 2 hours. We apologize for the short notice, please plan accordingly. Thank You!
It is to be assumed that the 2 a.m. refers to USA Pacific Time.
UPDATE:
...tonight's patch is only to fix Win98/ME issues. - Steven S. Klug, EverQuest Assistant Lead Programmer
The post by S. Klug is here.
Tuesday, December 02, 2008
Powersources Due to Only Drain During Combat
After the next patch (expected about Dec. 9 or Dec. 10) powersources will only use their power while you are in combat mode. (Note, as always, planned changes might not be in the next patch due to more time needed. If so, it might take a bit longer.)
The full thread is here.
The full thread is here.
Saturday, November 01, 2008
SoD Quest Item Storage NPC to be Changed
A new NPC in the Guild Lobby, Flavin Deeppockets, will hold on to some of your SoD quest items for you. This will save you some bank space. Just hand him an item and he will hold it. It will cost you 1 doubloon per item to get an item back. He is east of the magus.
He is soon to be changed, however:
The full thread is here.
He is soon to be changed, however:
Sorry it took so long to get back on this, but I had to do some research on what was and wasn't possible in the system before I could make a determination.
The SoD quest NPC will be changed to use chronobines instead of doubloons and will buy any of your quest items for 1 chronobine as well. So you'll only ever actually be losing chronobines if you're buying an item you've destroyed or lost in some other maner.
It's important to note that he won't purchase the combined pieces, only the individual quest rewards.
-Ryan, EQ Lead Designer
The full thread is here.
Thursday, October 30, 2008
Patch Scheduled October 31, 2008
A patch is scheduled at 2am PDT. The patch is expected to take 3 hours.
LoN Ethernauts Promotion = 5 Free Packs Per Month But None to Drop In Game
From October 9, 2008 through February 11, 2009, current EverQuest and EverQuest II subscribers with paid subscriptions in good standing will receive five non-tradable Ethernauts booster packs per month included with their EverQuest or EverQuest II subscription at no additional cost, for their personal collection.
During this promotional period, the booster pack in-game drops in EverQuest and EverQuest II will be suspended, and will resume on February 12, 2009.
See the full description of the Promotion here.
Wednesday, October 29, 2008
Huge Increase in HP and Mana Not Intended
People logging on after the last patch found a nice surprise, their hit points and mana had increased quite a bit. Too bad it is a bug.
The full thread is here.
It was not supposed to go up as much as it did from what I'm hearing. So don't expect it to stay that way forever. Enjoy it while you can. - Steven S. Klug, EverQuest Assistant Lead Programmer
The full thread is here.
Tuesday, October 28, 2008
Patch Scheduled October 29, 2008
From SOE forums:
All EverQuest Live Servers (except Al'Kabor) will be brought down at 1:00 am PDT on Wednesday, October 29, 2008 for a Game Update. The servers are estimated to be down for 7 hours and are due to come back up on at 8:00am. (PDT is -7 GMT: 9:00am MDT, 10:00am CDT, 11:00am EDT, 3:00pm GMT)
Monday, October 27, 2008
Missing Bonus Items to be Fixed Next Patch
10-24-08: Status Update: Any pending issues with bonus items will be resolved with the next Game Update which is pending for next week. - Zatozia, EQ Community Relations Manager
The full thread is here.
Saturday, October 25, 2008
No Stats New Jewelery To Be Fixed
New Compartmented Dwarvium and Temporite jewelery are not showing any stats.
The full thread is here.
Found the bug. Fixed it... but it needs a data patch to go live. I am not sure when the next data patch will be. ...It is looking like next week, though I do not have a specific day (it sounds like Wednesday... but sometimes this post launch patches get pushed a day to Thursday) - Dev-Ngreth, EQ Designer
The full thread is here.
Tuesday, October 21, 2008
Oceangreen Quest Pieces Bug to be Fixed
Various quests in Oceangreen are supposed to give you pieces which would later be combined to create something. However, many people are not receiving the pieces.
The full thread is here.
So after doing some checking, it seems this is real, and is a problem..
However.. There will be a simple way for people to receive the items necessary without having to petition. - Elidroth, EQ Designer
We are implementing something to allow people to NOT have to carry all the myriad parts of these quests around all the time taking up inventory space.
This same system will actually allow people who have lost the item, or in this case did not receive it due to some missing data, to also get the item if they have completed the appropriate content (quest, mission... or whatever the appropriate content was)
There will be more information on this in the future. - Dev-Ngreth, EQ Designer
it is mostly done, it just needs some testing and confirmation that it works.
Assuming it works properly, it should go in shortly after launch. (since it is all but done) We are just in lockdown to try and prevent last minute changes from causing bugs. - Dev-Ngreth, EQ Designer
There wasn't a chance to get this NPC tested before launch. We chose to hold it until after launch rather than send it live undtested. We'll get it in soon. - AbsorEQ, EQ Asst. Lead Designer
The full thread is here.
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