Thursday, December 13, 2018

Daybreak Bans "Farming" Missions/HAs

In a hotly contested thread on the Daybreak forums, Ngreth, EQ Developer, states:
Purposely avoiding a lockout or replay timer is an exploit, especially when doing so to repeatedly farm something, be it items, exp, faction, whatever. — Ngreth, EQ Developer
Another post by him with more details is here.

A great many questions are still being posted in the thread here.

UPDATE:  Ngreth corrected his statement when the following was brought up as being said previously by EQ developer Phathom:
We want to move some of the Experience gains to the completion of a Heroic Adventure. Currently, the lion's share of the experience obtained from a Heroic Adventure comes from killing relatively easy NPCs and we'd rather it be from the more meaningful components of completing the task's objectives. It will still be possible to chain a particular Heroic Adventure to look for a rare or collection item so long as the task is dropped before completion, but that shouldn't also be the best way to get experience.

The Burning Lands NPC Difficultly to be Lowered

Amid complaints of over-tuned NPCs, Daybreak has announced they will be making TBL base NPCs a bit easier.
We are looking at reducing the general Base NPC melee damage and health. We are likely to reduce the saves as well. I have no exact ETA.

This will affect general basepop, rares, and most mission NPC's, and raid basepop, but not necessarily all. Some NPC's get hand tuned stats... and this change will not affect them. This change will not alter raid bosses and raid adds with hand-tuned values (the majority are hand tuned)

We understand that some folks like it hard, but we believe that it should be at least somewhat more accessible.

Ngreth, EQ Developer, December 13, 2018

Thursday, September 20, 2018

Mage Pet Bug to be Fixed in October Patch

From the Daybreak forum:
"There is a known bug causing Theft of Essence to slow pets rather than haste them. It will be fixed in the next full patch." — Dzarn, EQ Developer

Monday, September 17, 2018

Next Expansion "Launching at the End of the Year"

From a post by Roxxlyy, Daybreak Community Relations, on the EQ forum:
Though we haven't announced any details yet, the next expansion will be launching at the end of the year.

Wednesday, December 13, 2017

All Level 110 Resurrections Are Zero Percent - FIXED

Players are reporting that when they are level 110 that resurrections do not return any experience.

It is expected this will be fixed in the next patch.

Daybreak is preparing a patch to fix numerous bugs. The date of the patch has not yet been announced.

UPDATE from Daybreak, December 14:
Regarding the experience loss on resurrection bug:

Due to the complexity and risk associated with this change, it is much safer to have this tested and vetted on the test server. Any change to the experience code is quite complicated and risk prone (you would not want to level up from 108 to level 1 for example) and we need to have exhaustive testing before this goes to live. The fix is being pushed to test right now and will need at least a few days to ensure that nothing else breaks. We know this delay is frustrating, but we cannot get this wrong or the impacts could potentially be way worse.

UPDATE from Game Update Notes: December 19, 2017:
- Fixed an issue where resurrection failed to return the correct amount of experience for level 109 and 110 characters.

Most Ring of Scale Combines Broken - FIXED

This includes making normal (non-tradeskilled) visible armor.

From a post on the EverQuest forum by Adam "Ngreth" Bell, Senior Designer, EverQuest:
It looks like the majority of tradeskill combines did not make it live. We are looking into how to get them live. This includes the Armor upgrade combines, and the fish scales (and most combines for Ring of Scale)

UPDATE: Fixed in the December 14, 2017 patch.

Tuesday, December 12, 2017

Monks Lose HP and END with Level 106 Bug - FIXED

From the EverQuest forum
kyong said: “When my 105 monk dinged 106 I lost nearly 20k hp and 30k endurance on live. I de-leveled and got my stats back. Bugged!”
Response from Adam "Ngreth" Bell, Senior Designer, EverQuest:
Yeah. This is monk specific and the first time I saw a report on this was today :/ (I may have missed it. It's entirely possible. From the looks of the data it was a bug throughout beta) I have no ETA for the fix going live but the error that caused it is fixed internally.

UPDATE: Fixed in the December 14, 2017 patch.

Thursday, December 07, 2017

Saving Santug Quest to be Fixed, Extended

The Frostfell quest Saving Santug is broken. The Santug's Gifts are not dropping.

Daybreak announced it will be fixed:
An update will be required for this change to be pushed out to Live servers. Our next scheduled update is one week from now, on December 12th

Due to the fact that the quest was scheduled to end on December 15, the quest has been extended until December 20.

Unfortunately, the announcement seems to say that Daybreak has shortened the time for some of the other quests in order to end Frostfell at the previously picked date, rather than extending the Frostfell celebration:
We're going to be extending phase one of Frostfell by a few days (until 12/20) and shortening up phase 2 a bit from there.

Friday, June 23, 2017

Real Estate Issues Remain [UPDATED]

From a post on the the Daybreak forum by Hludwolf, EQ Developer:
We are still resolving issues with real estate and have a plan to knock out the remaining issues hopefully in the next full patch
UPDATE:
Sorry for the major inconvenience with the ongoing real estate issues. We are getting close to a permanent solution, but it is requiring a substantial amount of time and effort to get the solution in place. Once this is done, we will be sure to notify everyone.

Wednesday, June 14, 2017

Daybreak Maintenance Thursday, June 15, 2017

From EverQuest Community News:

Daybreak Games General Maintenance


Daybreak Games will perform a general maintenance across all games Thursday, June 15th, beginning at 1 PM PDT (20:00 UTC) which will impact logins, account management, and purchasing. This maintenance is anticipated to last approximately 5 hours.

Update to Some Sebilis HH Loot Incoming

From a post by Adam "Ngreth" Bell, Senior Designer, EverQuest, on the EQ forum:

Update to some Sebilis Hardcore Heritage loot incoming.



Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming.

Darkened Trakanon's Malleus, Darkened Trakanon's Claw, and Darkened Trakanon's Femur now have Raid damage ratio's

The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm.

Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage.

The spell on Darkened Breath of Harmony should no longer break Melody

Added cleave to Darkened Sebilite Scale Vambraces and ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings.
----------------------------
As for general stats. I'll look into them, but those changes, if I make them, will not make this patch. I believe that what happened is I made these items BEFORE final tuning was done on the EoK items, so even though these started slightly (and I mean slightly, not the 10% someone asked for in one of the threads...) better, the EoK items then got tuned above these.

Friday, June 09, 2017

Sebilis HH Items with DD Clickys to Get Shared Recast Timer

From the Daybreak forum:
The following items will gain a shared recast timer for their click effect in the June patch: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm.

    Adam "Ngreth" Bell
    Senior Designer, EverQuest

Thursday, June 08, 2017

Tradeskill Trophy Bug to be Fixed in June

From the Daybreak forum:
There is a bug with the script that evolves trophies where if you have a skill of 350, they will not advance.
There is a fix incoming in the FULL June patch.

    Adam "Ngreth" Bell
    Senior Designer, EverQuest

Friday, December 30, 2016

50% Bonus XP and 40% Off Marketplace Items Until Jan. 3

From the everquest.com Community News:

Get Ready for 2017 With HUGE Savings and Bonus XP

12-30-2016

Have we got a New Year’s surprise for you!

To wrap up 2016 and start 2017 off with a bang, we’re having a HUGE sale in the EverQuestMarketplace!

Beginning today and running through Tuesday, January 3 @ 11:59PM PST, the Marketplace discount for All Access Members will be increased to 40% off.

40% OFF Marketplace for members
That’s 40% off many of your favorite items* – including the newest Frostfell additions! What has been missing from your collection that you just can’t wait to add? Now’s the time to get it!

We’re not just bringing savings in to the new year – we’re bringing BONUSES too!

In EverQuest, all players will receive 50% Bonus XP.

But hurry! The sale & bonuses will only last until Tuesday, January 3, 2017 @ 11:59PM PST. We hope you're able to enjoy this time of year with other Norrathians, and Happy New Year!

There is no better time to be a member! Want to learn more about all of the perks of All Access Membership? Click here!

*40% off discount does not apply to Krono, Expansions, or Memberships.

Wednesday, December 21, 2016

Double XP - December 23 to December 26

From a post by Prathun, EQ Developer, on the EverQuest forum:
Double Faction and Rares: Fri. 12/16 @ 10am - Mon. 12/19 @ 2pm.
Double Experience: Fri. 12/23 @ 10am - Mon. 12/26 @ 2pm.
All times are Pacific.
I believe our marketing folks will have an announcement for any planned event(s) that may or may not occur in celebration of the New Year, so I will not steal their thunder.

Happy Holidays!

Tuesday, December 20, 2016

Stealth Holiday Bonus Events

Daybreak has scheduled some bonuses for the holiday season. Unfortunately, they have not released the schedule.

The best guess is that this weekend (December 24 and 25) there will be an experience bonus weekend. Exact details are yet to be announced.

Read here for the very little they have told us: https://forums.daybreakgames.com/eq/index.php?threads/bonus-xp-for-christmas-new-years.237292/#post-3491302

Friday, November 04, 2016

50% Bonus XP - November 4-15, 2016

From EverQuest Community News:

50% Bonus XP - November 4-15, 2016

11-04-2016 Fall Bonus
Your last chance to have some special Fall Fun will be here from Friday, November 4, 2016 through 11:00PM on Tuesday, November 15, 2016!

ALL PLAYERS will receive 50% Bonus XP, so if you’re looking to prepare for Empires of Kunark, now is the perfect time!

Saturday, October 22, 2016

Reduced Lockout Timers Oct. 21 – Nov. 3

From EQ Community News:

The Fall Fun continues October 21- November 3!

10-21-2016

From Friday, October 21, 2016, to 11:00PM Pacific Time Thursday, November 3, 2016, ALL PLAYERS will experience 50% shorter Instance Lockout Timers!

Gear up and get out there - you’ll only be able to take advantage of shortened lockout timers for the next 2 weeks!

Friday, October 07, 2016

Double Rare Spawns and Faction Oct. 7 – Oct. 20

From the everquest.com Community News:

2X the Fall Fun October 7 - 20!

10-07-2016

It's time to FALL into new adventures with this special promotion happening from Friday, October 7, 2016 through Thursday, October 20, 2016. 

For the next two weeks, ALL PLAYERS will receive 2X Rare Spawns and 2X Faction bonuses when adventuring across Norrath!

What are you waiting for? Call your guildies, get in game, and enjoy these limited-time bonuses!

Wednesday, September 28, 2016

Free Sarnak Illusion for All Access Members

Posted on the everquest.com Community News - September 2016:

Whoa! Who’s the Sarnak?

09-27-2016

As Norrathians prepare for EverQuest’s next expansion, EverQuest: Empires of Kunark, we’ve found many adventurers reminiscing about the first time they saw Kunark and the strange and mythical beasts that inhabited it.

One such creature is the Sarnak. First introduced to Norrath in the expansion The Ruins of Kunark, Sarnaks are Iksar/Dragon-hybrids. Once servants to the Iksar, Sarnaks famously revolted and claimed Chardok as their own.

In EverQuest, players have admired the might – and the vibrant appearance – of the Sarnak for many years. Now, if you’re an All Access Member, you can take on that appearance for yourself!

From 12:01AM on Wednesday, September 28, 2016 through 12:00PM (Noon) on Wednesday, October 12, 2016, All Access Members who log in to EverQuest will receive the “Visage of Chardok Royalty,” which is a Sarnak player illusion!

Sarnak Illusion

The illusion uses one of the classic character models that were first introduced when The Ruins of Kunark was released in 2000.

You can earn this item on every character, but you will need to log in with each character on which you want the item. Your account must have an active membership when you log in to be awarded this item. The Visage of Chardok Royalty is available to characters on all servers, including progression servers!

Want this illusion but not an All Access Member? Click here to read about the benefits of membership, and sign up today!