I found some time to work on the tear.
First the bad news. The evolving item system does not function if the item is an augment. The way the system is coded requires that an evolving item be in an equipment slot for it to work. So you have my apologies that that item is still eating your ammo / charm / face slot. [Note that once it fully evolves to level 20 you can change it to a Type 3 augmentation]
Next, the less bad news. I've again dropped the experience scale required to level the tear from 1-20, somewhat dramatically. Halfway through what used to be level 17 will now be level 20...
[He posts a chart displaying the changes]
Finally I've adjusted the relative experience given by the Fragments of Legendary Alaran history so running the task is an even more rewarding endeavor than it has been...
[He posts a chart displaying the changes]
Another change I've sneaked in. Alaran and Undead Alaran NPCs in Veil of Alaris and Rain of Fear non-raid zones that are at least level 90 now have a small percent (1% in VoA and 1.5% in RoF) chance of dropping a Fragment of Legendary Alaran History.
Finally I've added some additional stats to the tear as it progresses, which is mainly moot because only the defense skill mod will benefit you if the item is equipped in the ammo slot, but it adds an extra incentive to reach level 20 for the augment version of the item.
Thursday, July 04, 2013
Stone Tear Changes in July Patch
In a SOE EQ forum thread about the Stone Tear evolving item, Dzarn, EQ Developer, announces some changes to make things a little easier for those working on it, as well as an increased final item.
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