Here are some issues reported from the latest Fan Faire in Las Vegas.
General Gameplay
* Fizzles – They plan to look into changing the fact that fizzling a spell takes up a gift of mana. Between the MOTP patch and the following one, fizzles didn't use them up and they seemed to agree that fizzles shouldn't use them up.
* AC – Planning to address some issues involving AC caps. They would like to see AC be a more dramatic change than it currently is. Rashere mentioned a few times that visible AC isn't what a players AC actually is.
* Buff Timers – Looking into equalizing buff timers so that some of the fundamental long term buffs will have the same timers.
* % Health – Hopefully they will find a way to put this command into the game. On the wishlist.
* Auras – Code is preventing fixing aura stacking at the moment. Looking into possibly adding a self buff to the aura you cast so that you'll have that on you if you run into an aura stacking issue.
* Rezzes – 1-2 second immunity after rezzes could be possible. They would consider allowing a player to get a couple items looted before they start dealing with the Aes of the zone they're in.
* Hover – The request to have a “no hover” toggle option was mentioned and will be looked into.
* Spell Sets – Possible addition of more spell sets to how many you can have saved.
* Ldon Points – Possible for these to eventually be turned into a currency like newer expansions have.
* Faction / Merchants – It was suggested to link item cost to faction in the case of currency items.
* /Ann – Looking into making this persistent so you don't have to turn it on every time you log on. Also will look into making it channel specific.
* Guild Bank – Possibly adding a coin slot to it
* Guild Lobby – Potentially adding a zone to the bazaar so that players can skip going through PoK.
* Cross Server Instancing – Is not possible and won't be most likely for a long time. This is due to the way the game was created and has nothing to do with people potentially abusing the system. Its a code thing.
* Chaotic Jester – Will not be changed. Its meant to have positive and negative rewards and they have no intention of altering how it works.
* Line of Sight – These issues are code problems and its not something that we can expect to see any changes to soon.
* PVP Recourse Spells – Certain spells may not be used in PVP on normal servers since they have recourses. There was a reason for this initially but since so many spells are now affected by this simple rule, they will look into flagging some spells as PVPable since the reason they weren't allowed doesn't apply.
Class Specific
1. Wizard -
* Cryomancy - Has been changed to unresistable damage and unresistable snare. The snare has been properly set back to 65% which is the maximum amount that you can snare a mob for. Nodyin wasn't sure why it was broken but it should be fixed (if it isn't already in game). Snare immune mobs will no longer have this land on them, however, and that was intentional.
* Spell Changes - The wizard spell changes are still not finalized. The general idea is that you will use a specific nuke to get a proc that will affect only a specific spell so you will need to cast certain spells in order in order to maximize your DPS. This type of casting pattern will appear for the TBS / TSS lines and will be continued with SoF.
* Spell Changes - I pushed both Rashere and Prathun into responding at least twice about the statement Prathun made about burst DPS coming at a higher penalty and sustained DPS being increased. Both of them insisted several times that sustained DPS would be getting an increase and that our burst will not be affected. I'm still very skeptical of this since I still feel that if they start giving us all this sustained DPS...they won't give us the needed burst improvements we need.
* Familiars – I requested a permanent “get lost” feature to be added for the wizards so that they wouldn't have to get rid of them every time they zoned. This was written down to be looked at.
* Burst DPS – Berserker vs. Wizard. In a 2 minute fight where resists and mitigation aren't an issue, Prathun said that a wizard should win when both are equally raid geared. Thats the balance he thinks it should be but that doesn't mean thats the case right now.
2. Shadow Knight -
* Slay ___ - Paladins were never supposed to have Slay Undead in its current form. Slay Undead is WAY too powerful and paladins should be thanking their lucky stars they have what they currently have. They are hesitant to put a Slay humanoid or other such ability in the game since they would do it correctly and SKs would be upset that their ability would be very limited in power compared to the broken Slay Undead. In my opinion they should do it anyways and nerf the paladin one in the process but they didn't say they were going to do either.
3. Warrior -
* Weapon Graphics - These are going to get larger. Merloc doens't like the little swords any more than you guys do.
4. Magician -
* Pet Invis - Removing invis from the air pet.
Misc
* TBS Beta Rewards – There is still no word on these. I believe the difficulty is that they aren't sure if they've got records of who would qualify. They haven't decided completely against them yet.
* Server merges – They feel that EQ has a healthy population right now that isn't drastically changing. Of all of the SoE games, EQ1 has the highest number of subscriptions and while it may seem that the particular niche we play in has a low number, they don't see the numbers to justify any merges at this time.
* Filters – A lot of bugs with filtering text were reported. They will be looking into making pet procs visible and allowing your own spells to be filtered into their own window since that currently isn't functional.
* Caster Armor Graphics – Got no response to this. You can thank Wycca for screwing us here since he got the conversation changed away from this.
* UCS – Going to see if they can get AFK messages to go through for cross server tells and also queuing messages that happen while you're zoning.
* TSS Charm – There will possibly be alternate pieces soon for the charm since raids like Udengar and Ambersnout are rarely done.
* Aug Distillers – Since people were having an issue with buying too many aug distillers and they don't see a reason for them to be no-drop items, they will most likely be making them tradeable.
* Firiona Vie – Rashere is looking into loosening up the rules on the Firiona Vie character transfer rules. This may only affect transfers to Firiona Vie at first but he would like them to be different than they currently are.
Raiding Specific
* Solteris server instability is still being looked at. Nothing new here.
* Level 80 will make TSS raiding content very easy and any guild thats around the demiplane level now should have no trouble with it.
* Powersources - Raid powersources may see a duration increase
* Solteris Spells – Only 19 rank 3 TBS spells have been purchased and they realize there is a problem there. We argued for them to be switched to the phosphite system and they are considering it since there are flags required to buy the spells anyways. They plan on discussing this and possibly adding a third option to solve the problem.
Itemization
* Item Focuses - Will soon be able to have minimums. This could go two ways. Either some focuses could simply just have their minimums raised or potentially you could have to choose between a 10%-75% focus or do a 40-45% focus depending on your playstyle.
* Focus effects – Other than the focus minimums, there isn't any plan to radically change how these work at this time.
* Melee Focuses – Looking into merging Parry and Block. I believe this one got a thumbs up.
* Solteris Focuses – Level cap changes on focuses are possible and likely on Solteris items.
* 2H Weapons – Possible extra aug slot on 2h weapons in the future.
* Caster Weapon Ratios – Will be looked at. He didn't know that there was an interest in seeing the ratios go up but sees no reason not to look into upgrading them.
* Charm Slot Augs – Hopefully will see some new options for this in the next expansion.
* Intelligent Items – Merloc wants to add more of these, just needs the time to do it.
* Gear in SoF - It was said that raiding gear will be nearly 1000 hp and that groupable gear will be near Solteris level. This was a little scary to me since it is such a massive change. It was unclear if this included aug values and powersources or not.
Spells
* Spell Ranks - in TSS and TBS were minimal and smaller than they should be. The concern was that rank 1 spells needed to be an upgrade to their predecessors and they couldn't allow rank 3s to be that much more powerful. With the upcoming expansion there will be much more room to work with and the spells will actually be larger upgrades between the ranks. The rank system will be continuing, no news on if it will be more like TSS or TBS as far as obtaining goes.
* Enchanters - Will be getting an AE knockback + root + mem blur spell in SoF.
* Wizards - Will be getting a Patient Harvest upgrade in SoF since it will be much needed with the upcoming gear changes
Lore
* Sleeper – When he woke up..he ran off to a place called Dragon Scale Hills I believe (someone can correct me..I might have misheard) and he is coming back in SoF. They would not tell us if we will be killing him or doing something like waking him up again.
* Ayonae Ro – Her banishment is what allowed Mayong Mistmoore to escape and attack in Solteris. Now that we have killed him, don't expect to see him back for quite some time but it is possible that he could come back eventually.
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