Last night [01/25/2007] we updated the King Odeen raid. The following changes were implemented. Please let me know if you experience any further issues, and thanks for your patience.The full thread is here.
- The issue that could cause the King to remain non-combatable while on the bridge MAY have been fixed. We were unable to reproduce the bug, but introduced changes that might have fixed the problem.
- King Odeen should no longer warp from his location at the Hot Springs to the Bridge and from the back of the castle to the Hot Springs. Note the he will teleport beyond the front gate and the castle gate, and run from there (that's intentional).
- Removed some of the basepop in the throne room.
- Fixed the script that modified the King's resistances as he moved from area to area. At each area he will now be amazingly resistant to a specific type of magic (or two).
- The King will remove all spells on him each time he changes locations.
- Reduced the number of adds that the King calls while fighting at the hot springs. Note: we were not able to reproduce the reported swarming issue. This change should reduce the problem and may eliminate it.
- The Wraithguard that protect the King on the bridge no longer summon.
- The Wraithguard that protect the King on the bridge will give up the fight when the King surrenders.
Absor, EQ Designer
Sunday, February 04, 2007
King Odeen Raid Updated
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