In the near future, we're going to make a change that will reduce the amount of hate generated by DoTs so I wanted to give a head's up. For most damage spells, they generate aggro based on the base amount of damage they do. DoTs do this as well, generating hate based on their damage every tick, but they also generate initial aggro worth one tick of damage when they first land. This means that they basically have one extra damage tick's worth of aggro at all times.The full thread is here.
We're changing things so that you won't gain aggro based on the DoTs damage until it actually does its first tick of damage which will bring them in line with other damage spells for the amount of hate they generate.
- Rashere, EQ Lead Designer
Saturday, April 21, 2007
Upcoming DoT Hate Change
Thursday, April 19, 2007
DoT Shielding Still Broken
Although the April 18 patch message reported some fixes to DoT shielding, it appears there are still a few problems with it. It seems that while it works now for DoTs cast on you, when the mob that cast it dies, it stops working.
The full thread is here.
Just checked with code and they've got a fix for this already.No word on when the fix will go live.
- Rashere, EQ Lead Designer
The full thread is here.
Frostcrypt Trash Mobs on Steroids
Normal mobs in Frostcrypt have been taking steroids, according to reports. Norrath Mob Anti-doping officials have begun an investigation after hearing they were hitting for upwards of 10k.
We've been able to reproduce this problem (as was stated in the Maximum Redfang!!! thread) and it has been given to the coders so they can look into it.The full thread is here.
Thanks for the heads up on this issue! - Maddoc, Assistant Lead Designer
Wednesday, April 11, 2007
Massive Changes Coming for Cultural Armor and Tailoring / Smithing
SOE has announced that they will be making some huge changes in Cultural Armor as well as the skill up paths for Tailoring and Smithing.
The changes are too large to detail in this post so you should check out the announcement here.
The changes are too large to detail in this post so you should check out the announcement here.
More Skin to Vines Changes Due
The druid spell Skin to Vines has never worked properly. After several fixes, SOE has announced that they will be making another change. Hopefully, with this change, the spell will finally work properly.
Additional information:
Since Skin to Vines now turns undead and summoned creatures into plants and stops other abilities from working, it seems the cure was more harmful than the affliction. With some new functionality we received a few days ago I was able to change Skin to Vines such that it works on everything except undead and summoned creatures. This should go live in our next major patch. Let me know if you have any questions. Thanks!The full thread is here.
Prathun, EQ Designer
Additional information:
Good point. Changed it to affect everything but Summoned, Construct, and Undead. Thanks! - Prathun, EQ Designer
DoT Shielding Fixed?
Fast updates on this one...The full thread is here.
Code has found and fixed the issue. DoT Shielding was only working if you cast a spell on yourself or in a PvP situation. After the fix, DoT shielding will properly work on any spell NOT cast on you by yourself and will continue to work in PvP.
Rashere, EQ Lead Designer
SOE was not clear it is already fixed in the game or if it will go out in the next patch.
Subscribe to:
Posts (Atom)