Wednesday, December 13, 2017

All Level 110 Resurrections Are Zero Percent - FIXED

Players are reporting that when they are level 110 that resurrections do not return any experience.

It is expected this will be fixed in the next patch.

Daybreak is preparing a patch to fix numerous bugs. The date of the patch has not yet been announced.

UPDATE from Daybreak, December 14:
Regarding the experience loss on resurrection bug:

Due to the complexity and risk associated with this change, it is much safer to have this tested and vetted on the test server. Any change to the experience code is quite complicated and risk prone (you would not want to level up from 108 to level 1 for example) and we need to have exhaustive testing before this goes to live. The fix is being pushed to test right now and will need at least a few days to ensure that nothing else breaks. We know this delay is frustrating, but we cannot get this wrong or the impacts could potentially be way worse.

UPDATE from Game Update Notes: December 19, 2017:
- Fixed an issue where resurrection failed to return the correct amount of experience for level 109 and 110 characters.

Most Ring of Scale Combines Broken - FIXED

This includes making normal (non-tradeskilled) visible armor.

From a post on the EverQuest forum by Adam "Ngreth" Bell, Senior Designer, EverQuest:
It looks like the majority of tradeskill combines did not make it live. We are looking into how to get them live. This includes the Armor upgrade combines, and the fish scales (and most combines for Ring of Scale)

UPDATE: Fixed in the December 14, 2017 patch.

Tuesday, December 12, 2017

Monks Lose HP and END with Level 106 Bug - FIXED

From the EverQuest forum
kyong said: “When my 105 monk dinged 106 I lost nearly 20k hp and 30k endurance on live. I de-leveled and got my stats back. Bugged!”
Response from Adam "Ngreth" Bell, Senior Designer, EverQuest:
Yeah. This is monk specific and the first time I saw a report on this was today :/ (I may have missed it. It's entirely possible. From the looks of the data it was a bug throughout beta) I have no ETA for the fix going live but the error that caused it is fixed internally.

UPDATE: Fixed in the December 14, 2017 patch.

Thursday, December 07, 2017

Saving Santug Quest to be Fixed, Extended

The Frostfell quest Saving Santug is broken. The Santug's Gifts are not dropping.

Daybreak announced it will be fixed:
An update will be required for this change to be pushed out to Live servers. Our next scheduled update is one week from now, on December 12th

Due to the fact that the quest was scheduled to end on December 15, the quest has been extended until December 20.

Unfortunately, the announcement seems to say that Daybreak has shortened the time for some of the other quests in order to end Frostfell at the previously picked date, rather than extending the Frostfell celebration:
We're going to be extending phase one of Frostfell by a few days (until 12/20) and shortening up phase 2 a bit from there.

Friday, June 23, 2017

Real Estate Issues Remain [UPDATED]

From a post on the the Daybreak forum by Hludwolf, EQ Developer:
We are still resolving issues with real estate and have a plan to knock out the remaining issues hopefully in the next full patch
UPDATE:
Sorry for the major inconvenience with the ongoing real estate issues. We are getting close to a permanent solution, but it is requiring a substantial amount of time and effort to get the solution in place. Once this is done, we will be sure to notify everyone.

Wednesday, June 14, 2017

Daybreak Maintenance Thursday, June 15, 2017

From EverQuest Community News:

Daybreak Games General Maintenance


Daybreak Games will perform a general maintenance across all games Thursday, June 15th, beginning at 1 PM PDT (20:00 UTC) which will impact logins, account management, and purchasing. This maintenance is anticipated to last approximately 5 hours.

Update to Some Sebilis HH Loot Incoming

From a post by Adam "Ngreth" Bell, Senior Designer, EverQuest, on the EQ forum:

Update to some Sebilis Hardcore Heritage loot incoming.



Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming.

Darkened Trakanon's Malleus, Darkened Trakanon's Claw, and Darkened Trakanon's Femur now have Raid damage ratio's

The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm.

Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage.

The spell on Darkened Breath of Harmony should no longer break Melody

Added cleave to Darkened Sebilite Scale Vambraces and ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings.
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As for general stats. I'll look into them, but those changes, if I make them, will not make this patch. I believe that what happened is I made these items BEFORE final tuning was done on the EoK items, so even though these started slightly (and I mean slightly, not the 10% someone asked for in one of the threads...) better, the EoK items then got tuned above these.

Friday, June 09, 2017

Sebilis HH Items with DD Clickys to Get Shared Recast Timer

From the Daybreak forum:
The following items will gain a shared recast timer for their click effect in the June patch: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm.

    Adam "Ngreth" Bell
    Senior Designer, EverQuest

Thursday, June 08, 2017

Tradeskill Trophy Bug to be Fixed in June

From the Daybreak forum:
There is a bug with the script that evolves trophies where if you have a skill of 350, they will not advance.
There is a fix incoming in the FULL June patch.

    Adam "Ngreth" Bell
    Senior Designer, EverQuest