Tuesday, January 18, 2011

Hailing Quest NPC Distance Change Intended, Although Not So Close

The stealth change made in the January 13, 2011 patch forcing you to be on top of an NPC to get a quest update was intended. However, the distance was made too short. It is expected that you will not be able to hail them across the zone but should not need to be in their lap.

I agree the range has been made too small. We'll be bumping it up. But not leaving it wide open like it was before.

- Steven S. Klug, EverQuest Lead Programmer

Read more about in in this SOE forums thread.

UPDATE:

Here is a bit more on the issue:

The bug has been in the system for a long time, and was considered an "exploit" (being able to hail an NPC from across the zone). We rarely put exploit fixes in the patch notes. What was accidental was making the range only 20 feet. That will be changed to 100 feet next patch.

- Steven S. Klug, EverQuest Lead Programmer

UPDATE:

So with next patch it'll be 100ft with no special consideration of z axis. Restriction is only placed on hails that trigger a task step. If there is no matching task step on the NPC no error is given. The NPC name will be formatted properly in the "too far away" message.

- Steven S. Klug, EverQuest Lead Programmer
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Monday, January 10, 2011

Servers Down Monday Jan 10, 2011

From the SOE forums:

Beginning at 10pm PST on Monday, January 10th, ALL SOE games, subscription and commerce services will be unavailable for maintenance. We expect this maintenance to take approximately ten hours.

This might cause some forum accounts to temporarily lose permissions, due to the inability to verify account status while the maintenance is taking place. This is only temporary and normal permissions will return automatically once the maintenance is complete.

We apologize for this interruption and will resume the affected services as soon as the maintenance is completed.
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Saturday, January 08, 2011

"Floating Ball" Mob Pet Issues to be Addressed

The floating ball NPCs such as the daydream in Morrell's Castle or the wraiths in Fear Itself are not targetable nor attackable by regular pets. In addition, they "warp" during combat.

We are aware of the issue and working on a solution. Unfortunately it is not a quick fix.

These are "Invisible Eye of Zomm" NPC's with actor tags in their hands.

They move really weird because the client has them constantly spinning, so when the server tels it to move, the client gets out of sync with the server, so they "warp"

Additionally... for some exploit prevention, eye of zomm NPC's cannot be attacked by NPC's... and well, your pets are NPC's (In this weird case, I think mercs act as PC's)

We did not know this before we made them. We are working on a solution, but it is taking some extra time.

This issue discussed in this SOE forums thread.
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Patch Scheduled January 13, 2011

Details have not been officially posted yet, however:

The new tradeskill guy added stat to food and drink that was missing it. Something was done for that charged drink as well.

It should go into the January 13th patch.

UPDATE:

All EverQuest Live Servers (except Al'Kabor) will be coming down on Thursday, January 13, 2011 at 12:00 am US Pacific (US Pacifc-PST is -8 GMT: 1:00 am MST, 2:00 am CST, 3:00 am EST, 8:00 am GMT, 9:00 am CET) for a Game Update. The servers are estimated to be unavailable for 8 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
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Game Down For Three Hours on Tuesday Jan 11, 2011

From this SOE forums post:

Beginning at 12am PST on Tuesday, January 11th, ALL SOE games, subscription and commerce services will be unavailable for maintenance. We expect this maintenance to take approximately three hours.

This might cause some forum accounts to temporarily lose permissions, due to the inability to verify account status while the maintenance is taking place. This is only temporary and normal permissions will return automatically once the maintenance is complete.

We apologize for this interruption and will resume the affected services as soon as the maintenance is completed.
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Tuesday, December 21, 2010

House of Thule Half Price At Steam and Direct2Drive

House of Thule can be purchased at Steam for $19.99. The following things are assumed, it would be best to ask Steam and/or SOE to confirm them:

a.) Limited time only. Most likely this offer will end after the holidays.
b.) For new accounts only. The page claims it will not work for current accounts. I would suggest checking with SOE if you have a current account and wish to upgrade it to HoT.
c.) You must provide a valid credit card to register and play.
d.) You must sign up and install Steam.

Also note that many people are reporting problems downloading and installing EQ through Steam. It is currently suggested that you begin the downloading through Steam, once the download reaches 1-2%, you can right click the expansion in your Steam games list, then "View game properties", one of the tabs has the key which you can enter via the "accounts" page on Sony station.

At that point, you can download EQ through the Sony Station Launcher and then enter the key you need.

Underfoot is also on sale for $9.99 from Steam if you prefer to get that instead. If you get HoT, it includes Underfoot and all other expansions.

This thread on the SOE forums explains more.

UPDATE: Direct2Drive also has EQ at half price, plus a extra 10% discount code "Grinch".
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Wednesday, December 15, 2010

Patch Scheduled December 15, 2010

An emergency patch is due:

All EverQuest Live Servers (except Al'Kabor) will be coming down on Wednesday, December 15, 2010 at 5:00 am US Pacific (US Pacific-PST is -8 GMT: 6:00 am MST, 7:00 am CST, 8:00 am EST, 1:00 pm GMT, 2:00 pm CET) for an update to resolve a few emergency issues. The servers are estimated to be unavailable for 3 hours. We apologize for the inconvenience. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
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Tuesday, December 07, 2010

Servers To Be Down Thursday, December 9, 2010

In addition to the patch on Wednesday December 8, there will also be a server downtime on December 9.

All EverQuest Live Servers (except Al'Kabor) will be coming down on Thursday, December 9, 2010 at 1:00 am US Pacific (US Pacifc-PST is -8 GMT: 2:00 am MST, 3:00 am CST, 4:00 am EST, 9:00 am GMT, 10:00 am CET) for SOE Network Maintenance. The servers are estimated to be unavailable for 11 and ½ hours.

This downtime is separate from the Game Update downtime on Wednesday, December 8th. We apologize for the inconvenience. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
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Monday, December 06, 2010

Ninja Nerfs to Alleviation Effects

On the Test Server, Sympathetic Alleviation items from Underfoot are now not working on 87+ spells.

From the thread, we discovered that all older Alleviation Effects have been either nerfed or will be nerfed.

The lack of patch notes on this change was an oversight on my part. This was a change that was meant to be made back before HoT launch, at the same time I changed the Agreeable Alleviation spell line to cap at 86. The truth is that we simply made these spell lines too good and we needed to close them down. HoT augs have a similar mana return line, just not with as high of a return.

I know this will not be a well received change but it's a necessary one. Sorry for the confusion.

- Chandrok, EQ Developer
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Friday, December 03, 2010

Frostfell Coming December 8, 2010 through January 8th 2011

Frostfell Preview!
(December 8, 2010 through January 8th 2011)
Frostfell Overview

As the season of Frostfell slowly peeks over the horizon, several of your fellow Norrathians are making their way to the major cities and the Plane of Knowledge in search of adventurers willing to help them with their holiday tasks.

Frostfell will be celebrated throughout Norrath and beyond from December 8, 2010 through January 8, 2011. Various activities and events will be available at different intervals throughout the season, so make sure you're ready to join in the fun on day one.

Two new adventures, Operation: Jolliness and Gathering Holiday Cheer, are coming as well as the old quests returning.

Read the SOE official post here.
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Wednesday, December 01, 2010

Alas poor Enrage.. I knew it...

Though we're past design lock for the December patch, I thought I'd pass along that with the January patch, we're removing Enrage from NPCs from the game entirely.

- Elidroth Renato (Doug Cronkhite), Game Designer, Sony Online Entertainment, LLC

Read the entire thread on SOE forums here.
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EverQuest Switching to LaunchPad 3

On December 1, 2010, EverQuest will be switching over to the LaunchPad 3 version of the download client. The older versions will no longer work to download and patch EverQuest.

In order to help with this transition, please share your feedback about any issues that you currently experience with LaunchPad 3. LaunchPad 3 can be accessed through this link.

Note: LaunchPad 3 is not the same as Station Launcher.

The above quote is from this thread on the SOE forums.

Note: Station Launcher is separate from LaunchPad and should continue working.

UPDATE:

The launchpad upgrade will likely not happen until January.

- Steven S. Klug, EverQuest Lead Programmer
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DoT duration issues with multiple casters

Currently, the first caster to land DoT "A" on a mob will have it land with all extension bonuses (AA/potion/etc). The second, third, and beyond casters to land DoT "A" will have it land for only base duration.

I had QA verify this before Thanksgiving, which they did, and it's now in the coding bug queue, but I have no view into where it is on their priority list. I'll see if I can get some info.

- Elidroth Renato (Doug Cronkhite), Game Designer, Sony Online Entertainment, LLC

From this thread on the SOE forums.
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Tuesday, November 30, 2010

Patch Scheduled December 8, 2010

From a SOE forums post:

The next patch is Dec. 8th.

- Steven S. Klug, EverQuest Lead Programmer

UPDATE:

All EverQuest Live Servers (except Al'Kabor) will be coming down on Wednesday, December 10, 2010 at 12:00 am US Pacific (US Pacifc-PST is -8 GMT: 1:00 am MST, 2:00 am CST, 3:00 am EST, 8:00 am GMT, 9:00 am CET) for a Game Update. The servers are estimated to be unavailable for 8 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.

NOTE: It is assumed that it is an error that the SOE post says "December 10" rather then "December 8".
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Tuesday, November 23, 2010

"EverThanks" Begins

From November 22nd to November 30th some special events happen on Norrath.

* From Tuesday, November 23rd to Monday, November 29th, the Symbol of the Sated will be available on the Marketplace at no cost. This symbol causes those around you to yawn as if sated.

* From 12:00 noon (PST) on Tuesday, November 23rd to 12:00 noon (PST) on Monday, November 29th faction hits, both positive and negative, all across the world will be increased.

* From 12:00 noon (PST) on Tuesday, November 23rd to 12:00 noon (PST) on Monday, November 29th, several rare encounters will increase the rate of their appearance.

* The Haunting of Norrath events return on Monday, November 22nd and will remain until November 30th. UPDATE: Not all Halloween events will return, only the two new ones for 2010 that were bugged.

The entire SOE article is here.
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Monday, November 22, 2010

Some Itemization Errors To Be Fixed Next Patch

Some belts are missing potion belt slots, and cultural seals and gloves with the wrong focus effects are on the list to be fixed.

For more, click these links about the belts, the seals, and the gloves.

UPDATE: In addition, the HoT augs currently flagged as Range will have the 1H restrictions changed so they actually fit in ranged weapons next patch. This is reported in this thread.

MORE:

The lack of type 3 slots on [HoT] shields was an oversight on my part. This will be fixed in the next patch.

- Chandrok, EQ Developer
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Friday, November 19, 2010

Enchanter Glyph Spray To Be Fixed In Next Patch

From this thread on the SOE forums:

It's been fixed internally, and had the agro modified significantly. It should be nicely usable with the next full patch.

- Elidroth Renato (Doug Cronkhite), Game Designer, Sony Online Entertainment, LLC
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Morell's Castle Raid On Hiatus

From this thread on the SOE forums:

It has come to our attention that we may have to change the requirements to enter the raid in Morell's Castle. It looks as though someone (me) made some poor decisions about what should be required to get the raid. It all works as designed, but the design isn't very good. Essentially, it's way too easy to get into. The requirements, as they are, would pretty much destroy the raid progression. So it needs to be changed.

So we have given Towerguard Melbur a vacation until we get it fixed.

Also, we have made some fixes to the raids in Sanctum Somnium that we can't push live until our December update. This adds incentive to prevent folks from accessing the Castle raid, so that we can have time to get those fixes in as well.

I'm sorry about the mistake. We're figuring out what changes need to be made now, but can't actually make them without a full patch, and that will happen in early December.

I am extremely sorry about this error and the delay it will cause the guilds that are pushing up to those raids.

Thank you for your patience.

- Absor, EQ Developer
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Wednesday, November 17, 2010

Target Ring Bugged, To Be Fixed Next Patch

Various memory management problems, which are reflected with a bugged target ring, should be fixed in the next patch.

Found the problem. This will be fixed next patch.

- Steven S. Klug, EverQuest Lead Programmer

This thread on the SOE forums discusses the issues.
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Shadowrest Being Removed With January Game Update

From this SOE forums post by Zatozia, Community Relations:

Greetings Everyone!

The Shadowrest zone where old corpses go after the timer runs out will be going away with the Game Update in January 2011. The zone is no longer needed due to corpses not having items anymore.

If you have questions regarding this zone please respond to this thread and we'll try to get answers for you.
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