Tuesday, November 30, 2010

Patch Scheduled December 8, 2010

From a SOE forums post:

The next patch is Dec. 8th.

- Steven S. Klug, EverQuest Lead Programmer

UPDATE:

All EverQuest Live Servers (except Al'Kabor) will be coming down on Wednesday, December 10, 2010 at 12:00 am US Pacific (US Pacifc-PST is -8 GMT: 1:00 am MST, 2:00 am CST, 3:00 am EST, 8:00 am GMT, 9:00 am CET) for a Game Update. The servers are estimated to be unavailable for 8 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.

NOTE: It is assumed that it is an error that the SOE post says "December 10" rather then "December 8".
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Tuesday, November 23, 2010

"EverThanks" Begins

From November 22nd to November 30th some special events happen on Norrath.

* From Tuesday, November 23rd to Monday, November 29th, the Symbol of the Sated will be available on the Marketplace at no cost. This symbol causes those around you to yawn as if sated.

* From 12:00 noon (PST) on Tuesday, November 23rd to 12:00 noon (PST) on Monday, November 29th faction hits, both positive and negative, all across the world will be increased.

* From 12:00 noon (PST) on Tuesday, November 23rd to 12:00 noon (PST) on Monday, November 29th, several rare encounters will increase the rate of their appearance.

* The Haunting of Norrath events return on Monday, November 22nd and will remain until November 30th. UPDATE: Not all Halloween events will return, only the two new ones for 2010 that were bugged.

The entire SOE article is here.
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Monday, November 22, 2010

Some Itemization Errors To Be Fixed Next Patch

Some belts are missing potion belt slots, and cultural seals and gloves with the wrong focus effects are on the list to be fixed.

For more, click these links about the belts, the seals, and the gloves.

UPDATE: In addition, the HoT augs currently flagged as Range will have the 1H restrictions changed so they actually fit in ranged weapons next patch. This is reported in this thread.

MORE:

The lack of type 3 slots on [HoT] shields was an oversight on my part. This will be fixed in the next patch.

- Chandrok, EQ Developer
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Friday, November 19, 2010

Enchanter Glyph Spray To Be Fixed In Next Patch

From this thread on the SOE forums:

It's been fixed internally, and had the agro modified significantly. It should be nicely usable with the next full patch.

- Elidroth Renato (Doug Cronkhite), Game Designer, Sony Online Entertainment, LLC
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Morell's Castle Raid On Hiatus

From this thread on the SOE forums:

It has come to our attention that we may have to change the requirements to enter the raid in Morell's Castle. It looks as though someone (me) made some poor decisions about what should be required to get the raid. It all works as designed, but the design isn't very good. Essentially, it's way too easy to get into. The requirements, as they are, would pretty much destroy the raid progression. So it needs to be changed.

So we have given Towerguard Melbur a vacation until we get it fixed.

Also, we have made some fixes to the raids in Sanctum Somnium that we can't push live until our December update. This adds incentive to prevent folks from accessing the Castle raid, so that we can have time to get those fixes in as well.

I'm sorry about the mistake. We're figuring out what changes need to be made now, but can't actually make them without a full patch, and that will happen in early December.

I am extremely sorry about this error and the delay it will cause the guilds that are pushing up to those raids.

Thank you for your patience.

- Absor, EQ Developer
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Wednesday, November 17, 2010

Target Ring Bugged, To Be Fixed Next Patch

Various memory management problems, which are reflected with a bugged target ring, should be fixed in the next patch.

Found the problem. This will be fixed next patch.

- Steven S. Klug, EverQuest Lead Programmer

This thread on the SOE forums discusses the issues.
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Shadowrest Being Removed With January Game Update

From this SOE forums post by Zatozia, Community Relations:

Greetings Everyone!

The Shadowrest zone where old corpses go after the timer runs out will be going away with the Game Update in January 2011. The zone is no longer needed due to corpses not having items anymore.

If you have questions regarding this zone please respond to this thread and we'll try to get answers for you.
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Sunday, November 07, 2010

Patch Scheduled November 10, 2010

From the in-game Welcome to EverQuest window:

Events of: 11/10/2010
Live Update
Start Time: 01:00 AM
Ending Time: 08:00 AM
Description: The next live update is scheduled for this date.

UPDATE:

All EverQuest Live Servers (except Al'Kabor) will be coming down on Wednesday, November 10, 2010 at 1:00 am US Pacific (US Pacifc-PST is -8 GMT: 2:00 am MST, 3:00 am CST, 4:00 am EST, 9:00 am GMT, 10:00 am CET) for a Game Update. The servers are estimated to be unavailable for 7 hours. Keep an eye on the EQ Players website and the forums for status updates and for news if additional downtime is needed.
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Thursday, November 04, 2010

Important Spell Reward Change

From the in-game Update Notes:

11/03/2010

*** Important News ***

In next week's patch we are adding the Wave of Dreams spell to the same reward option as Denon's Dirge of Disruption and we are adding Sotor's Chant of Flame to the same reward option as Lyssa's Lively Crescendo.

If you have not yet turned in a Glowing Dream Fragment to get either of those two spells, please wait until the patch to do so. If you have already turned in dream fragments, CS is currently in the process of reimbursing you for the fragments you turned in. Please hold onto the new dream fragments to turn them in after the patch.

If you turned in fragments for either of these spells and have still not been reimbursed after next week's patch, please petition for replacement fragments. Please do not petition until after the update.

The EverQuest Team
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Wednesday, November 03, 2010

Halloween Quest and Group Mission To Be Fixed, Will Re-Occur Thanksgiving Week

Last week our patch person, Aristo, was on vacation.

I tried to muddle through a hotfix.

It seems I got old data hotfixed into Plane of Knowledge.

We are working on a hotfix to get the proper data in. I am trying to streamline it to a few hours, but it may be as late 4am 11/3 (about 12 hours from this post)

We are also going to have this even re-occur thankgiving week since it had so many issues during its normal time.

- Ngreth, EQ Developer

From this SOE forums thread.

UPDATE
:

Greetings!

The Haunting of Norrath event will automatically end on November 7th. However, due to the issues experienced, the EQ team has decided to return the Haunting of Norrath over the period of November 22nd to November 30th.
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Hotfix - November 2, 2010

*** Hotfix ***

- Removed see-invis flags from NPCs in the upper floor of House of Thule as it is primarily a travel zone.
- Tick Tock - Corrected an issue that was causing the raid to hang before getting to the clock phase.

From this SOE forums post.
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Saturday, October 23, 2010

Experience in HoT Instances Unintentionally Low

It was an oversight.

- Ngreth, EQ Developer

The full thread on the SOE forums is here.
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Thursday, October 21, 2010

EQ Halloween: October 24 - November 7

From this SOE forums thread:

Halloween events turn on on the 24th and run until Nov 7th.

Look for an article on the Players page outlining this year's events

- Kiara, EQ Community Manager

The article to come soon (it is hoped).
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Monday, October 18, 2010

Patch Scheduled October 21, 2010

Greetings all,

The servers will be down for a brief update to correct some minor issues.

The downtime should last the usual time (from about 1am PDT until 8am PDT).

We'll post more information (including notes) closer to Thursday.

From this SOE post.

EDIT: Time of patch was changed (SOE updated their post).
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SOE Creates AA Status News Thread

Much like my postings in the beta forums for House of Thule.. I figured it'd be a good idea to have a single place you could reference for AA updates. So.. this is it. I'll try to post here at least a couple times a week to let you know what's up..

- Elidroth Renato
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Doug Cronkhite
Game Designer
Sony Online Entertainment, LLC

The thread can be visited by clicking here.
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Server Side Lag Reported

Many players have been reporting cases of "lag" where the game seems slow to respond to commands. Among other things, clicking a spell gem and waiting from 1 to 2 seconds before it begins to cast, clicking a clicky object and having the same, and many other "lagging" things.

If you have noticed this, you can help SOE diagnose and solve it.

I'm trying to collect data on specifically where, when and how is it happening and was just pointing out that giving me a ping time that's higher than what you're used to but still quite excellent doesn't really help identify the problem. So for those having issues:

What server?

What zone?

What time of day?

What kind of internet connection?

And perhaps even what part of the world you live in?

- Steven S. Klug, EverQuest Lead Programmer

Help Mr. Klug by reporting your lag experiences by making a post on the SOE forums in this thread.

Note that this is not about poor frame rates due to lower end graphics cards or processors. This is only for reporting issues that the game server itself is being slow.
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Friday, October 15, 2010

Graphic Display Settings 101

SOE is in the process of updating their information on setting your game graphics for the best balance between quality and performance.

Graphic Display Settings 101 will help you adjust your settings. Several parts should be expanded and improved soon.
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Thursday, October 14, 2010

Some House of Thule Acknowledged Bugs, Patch Date To Be Decided

Here are some of the bugs that SOE has acknowledged that have come up since the ''House of Thule'' release.

* Doing a server transfer in a neighborhood or housing zone can make it so your character cannot login with going home.

* Texture streaking issues with Pixel Shader 1.4.

* Can only seem to open 34 bags at a time. There are now 36 bag slots. 24 in bank, 10 on character, and 2 in shared bank = 36.

* Bazaar Trader: With a full inventory of trader satchels (including the new HoT slots), only 40 items showed in trader window. Right clicked a trader satchel to check that it was full, got kicked out of the game.

* The named rotdog 'Rend' in The Grounds is pretty much unbeatable atm. It turns invulnerable after 30sec like it's supposed to, but when it does its model changes from the red rotdog to a "doug" (unarmored human) and the mechanism to remove the invulnerability (mezing it) does not work.

We haven't yet announced when the next patch will be. We're still assessing what needs to get fixed, etc.

- Steven S. Klug, EverQuest Lead Programmer

Read about these and more, and add any not already known to SOE at their Update Bugs 10/12/10 forum thread.
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House of Thule Collector's Edition Bag Problem

For House of Thule the "Collector's Edition" offered some extras, at an extra price.

One of the extras was a 20 slot bag, instead of the 16 slot bag that the regular edition offers.

However, SOE stated on at least one of their promotions that the Collector's Edition would offer both bags.

Some players have received both, but some have not. As a result, there are a number of unhappy customers.

SOE has announced that all Collector's Edition customers will now receive both bags.

Last I heard they were flagging all collector's edition purchasers with the 16 slot bag. So if you bought the collector's edition and didn't get the 16 slot bag, please /petition about it.

- Steven S. Klug, EverQuest Lead Programmer
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SOE Posts House of Thule Housing "How To"

House of Thule House "How To"
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