Wednesday, July 28, 2010

Off Line Trading Under Consideration

From this thread on SOE forums:

We are still considering doing the "Linkdead Broker" thing where you can leave your broker up but be signed off the computer. We just have not been able to get it into the schedule. This will allow folks to turn off their computers when they are brokering, but their account will be logged in.

We will not be doing a fully offline broker model like other games at this point. The resource requirements are huge, and we cannot justify it.

- Ngreth, EQ Developer
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Thursday, July 08, 2010

Archery Haste Bugged

It appears there is a bug with Archery. Haste does not work correctly with it.

SOE has posted about it here:

QA has confirmed that Archery and haste have an issue. It is now a bug in Code's Queue.

- Ngreth, EQ Developer
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Friday, June 25, 2010

Gnomish Arcanus Magical Experience Of Norrath XP Bonus

From the Official SOE EQ forum:

We’ve tasked one of our best tinkerers to create a new experience modifying device for your benefit and would like to unveil the Gnomish Arcanus Magical Experience Of Norrath (GAME-ON for short) device today. Not realizing that our tinkerer splits his time as a prankster, we’ve discovered that the GAME-ON device is set to random experience. The best that we can tell right now is that it is set no higher than a 50% experience boost and no lower than 25%. It appears that the GAME-ON device is set to turn on at 10am this morning (Pacific Time) and to shut down at 10am on Wednesday (also Pacific Time). As we get more data, we will share it with you. Otherwise, please accept this as a token of our thanks for your patience and dedication to EverQuest.

- Phathom, Senior Staff

You can read the full thread here.
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Monday, June 14, 2010

Patch Scheduled July 14, 2010

From the EverQuest login screen:

GAME UPDATE NEWS: The next Game Update is currently planned for July 14, 2010.
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Monday, May 24, 2010

Larger Bags Coming Some Time After August

From the EverQuest Producer’s Letter – May 2010:

Inventory Improvements

Much like adding mercenary types, another subject that you voted for was improved inventory. I’m happy to inform you that we have plans to improve your inventory with larger bags!

All I have to say is “About Time”! I don’t know how many times I’ve had to leave a group or area recently just to go sell or delete something to make room for a better item. Ugh! This is going to be nice! There are some additional inventory improvements we’re making but due to final designs not being complete, I’m limited as to what I can say today. Soooo…. if you haven’t heard the update on this subject in the next couple of weeks, you may have to head up to Las Vegas for the Fan Faire in August to hear about them first hand, straight from the horse’s mouth!

Well, that’s a couple of things I wanted to bring you up to speed on and there will be more items to update you on in the very near future – So on behalf of the EverQuest Team, I want to thank you for your continued support and passion for EverQuest. It truly is an honor to be able to work with a team that is as passionate as the customers that play our game.
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Game Update Coming in June

From the EverQuest Producer’s Letter – May 2010:

Coming up in June, we will be releasing our next Game Update: Rage of the Mercenaries! Rage of the Mercenaries fills that special need that has been missing for some of you. A Healer or Tank Mercenary has been the standard but if you don’t need help in those categories, a DPS Mercenary may just do the trick. Thus, the DPS Mercenary will be unveiled in two distinct flavors: A melee damage dealer and a caster damage dealer. Both of these mercenaries bring extra damage output to any party they are in. The melee damage mercenary will do consistent damage, while the caster mercenary will do its damage in shorter bursts, needing more rest. Both mercenaries will have a standard balanced mode where they do damage, but try not to get too much of the target’s attention. Both mercenaries also have a burn mode where they will not conserve mana or endurance, and pay no attention to hate generation, but will deal as much damage as possible, as fast as possible. This may cause them to gain the attention of the target. Finally, the caster damage mercenary will have a mode where it attempts to preserve mana. This mode will do less damage, but will allow it to last longer.

These mercenaries will initially be available at all of the standard mercenary merchants, in all of the standard races. It will also be spread into the already available special mercenaries obtainable through Legends of Norrath and special rewards.

These Mercenaries are on the Test Server now, so check ‘em out now and feel free to give us your feedback before they go live!

* Also releasing in Rage of the Mercenaries, we will have new Hot Zones created for levels 20 through 75 with new quests/rewards and the current Hot Zones will go back to normal (what they were before they were made into Hot Zones).

* The Welcome Screen is getting a great new look to give you more game relevant information and better functionality that you have requested. A Calendar has been added that will contain pre-populate events and dates to keep you better informed of future events. Uncompleted Achievements will now be visible on the Welcome Screen to see challenges that you should accomplish. Thirteen additional pieces of flair will be released at the same time with a few more coming very soon afterwards to fit in line with some future features we have in store for you.

* The Marketplace will be getting some additional features that will help you find what you’re looking for (categorization, searching, etc…). We think you’ll also like the new Item Preview feature that allows you to see what the item looks like in game before you purchase it.

You can read more about this on SOE's official Rage of the Mercenaries page.
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Server Merges Between June 22nd and July 6th, 2010.

Between June 22nd and July 6th SOE will be merging various servers.

Go to the EQ Players Server Merge News web page to learn more.
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EQ Memorial Ding!

From the EverQuest Producer’s Letter – May 2010:

Memorial Day Weekend!

On Wednesday, May 12, 2010, EverQuest launched the EQ Memorial Ding! promotion on the EverQuestLive Facebook page.

This promotion allowed you the community to throttle the XP bonus on Memorial Day Weekend by “Liking” our EverQuestLive Facebook page. In just under one day, we were able to accomplish four out of the first five goals of the promotion (I told everyone we underestimated your power!) …and the fifth goal was crushed within a mere days after the promotion launched, way before the deadline on May 27th. Nice going everyone! Because of the success of this promotion, we may be adding more benefits with some loftier goals.

Along the way to reaching each of these goals, we are giving out some reward items via the Marketplace. Since the five goals were met this past week, we have turned on eleven rewards for you to purchase for no cost. These items will remain through the Memorial Day Weekend for you to pick up so don’t wait too long to log in and claim your gifts before they are taken down. They will go away on June 1st, 2010. [emphasis added]
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Patch Scheduled June 9, 2010

GAME UPDATE NEWS: The next Game Update is currently planned for June 9, 2010.
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Monday, May 03, 2010

Patch Scheduled May 12, 2010

From the log in screen Update Notes:

GAME UPDATE NEWS: The next Game Update is currently scheduled for May 12, 2010.
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Sunday, April 11, 2010

Experience Increased for Anniversary Sewers Task

From the Welcome to EverQuest in-game window:

HOTFIX - April 9, 2010
- Raised the experience modifier in Karl Kranigan's lair in the Freeport Sewers.
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Friday, March 26, 2010

Underfoot Group Armor Bug

From Ngreth, EQ Developer:

I looked and the data on the servers does *NOT* match the data that I intended to be in the game.

SO. this armor set will be changing. It will be more like the original poster stated, where each piece is an upgrade.

the visible armor in Underfoot, once IN Underfoot gear, is intended to be a piece by piece upgrade, as well as a set upgrade. This is *NOT* true when going from SoD to Underfoot, but once in underfoot each piece is an upgrade over the previous piece. Going from SoD to Underfoot you do need to look at the armor as a "set" to see an upgrade, and even then it would be possible to pick and choose pieces from SoD to get certain stats to be better than lower tier Underfoot, probably at a sacrifice of something else. This is also *NOT* true for non-visible armor, where you need to be looking more towards sets, and you may not get a piece by piece upgrade, and may even see some weirdness in sets depending on which piece you pick.

From this thread.
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Chests Added to Some Underfoot Missions, More Due Soon

From the Welcome to EverQuest in-game window:

More Treasure? - Yup! We've added treasure chests to several of the Underfoot missions. The missions in Brell's Temple, Fungal Forest, Volska's Husk, Lichencreep and Convorteum all drop chests. With our next update we'll be adding similar rewards to the rest of the Underfoot missions. So grab some friends and have some fun!
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Thursday, March 25, 2010

Hotfixes and Veteran Reward Problems from Welcome to EverQuest In-Game Window

HOTFIX - March 23, 2010
- Corrected an issue causing the Distribution Facilitator to not give a gold abacus to everyone who needed one.

HOTFIX - March 25, 2010
- The Tribunal's most wanted have lost their ability to land furious blows.
- Lowered the aggro and assist ranges of many NPCs in Convorteum.
- Changed the locations where a Clockwork Magma Meter MCMXCIX stops in order to reduce the duration and difficulty of his quest.

Message of the Day
We are still working to correct the ongoing issues with players' Veteran Reward time, and appreciate everyone's patience while we resolve this issue. At present, CS is only able to update Veteran Reward time for accounts which have purcased a 1-2 year supscription and have not yet received their first years' time.
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Thursday, March 18, 2010

Anniversary Quest Rewards Bugged

At least two anniversary quest rewards have been reported as bugged.

The Steel Behemoths raid reward is not being give to any characters who are dead when the final mob dies. SOE has responded that a fix is planned to be pushed live on the morning of March 18. Players who have already done the raid and not received their reward may be out of luck and forced to do the raid again if they want their reward.

The SOE forum thread on the Steel Behemoths bug is here.

UPDATE: This problem should be fixed as of the March 18th Hot Fix:

Karl Kranigan will now give rewards to folks that happened to get themselves killed while defeating his Behemoths if they ask him for a [reward].

The Dragons, Dragons, Dragons task reward is also reported to be bugged. It does not seem to be properly updating if you have done the task last year and you do it again this year. Word on when a fix will go live has not been seen.

The SOE thread is here.
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Tuesday, March 16, 2010

11th Anniversary Begins

Starting 3/16/10, get in on the 11th anniversary in-game events until 4/26/2010

From the SOE EQ 11th Anniversary page.
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Friday, March 12, 2010

Patch Scheduled April 14, 2010

From the EverQuest LaunchPad login screen:

The next Game Update is currently scheduled for April, 14, 2010. Details will be made available as we get closer to that date.
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Thursday, March 11, 2010

Emergency Patch March 12, 2010

All EverQuest Live Servers (except Al'Kabor) will be coming down on Friday, March 12, 2010 at 3:00 am PST (PST is -8 GMT: 4:00 am MST, 5:00 am CST, 6:00 am EST, 11:00 am GMT, 12:00 pm CET) for an Emergency Game Update. The servers are estimated to be unavailable for 5 hours. We apologize for the inconvenience. For accounts actively participating in the 3 day Underfoot access promotion, we are extending the access through Saturday, March 13th instead of Friday, March 12th due to the issues experienced.

From the EverQuest Discussion Boards.
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Some Tier 9 (Damascite) Underfoot Clay Bugged

it looks like head and legs are going to be "flaky" all of the "head" recipes are using the "leg" clay. The leg recipes are also using the leg clay... which is where things could act unpredictably, no telling which one the code search will hit first (possibly head...)

I am putting in a fix, but... I am not sure when that fix can be pushed to live, so... be careful with leg combines...

- Ngreth, EQ Developer

From this thread.
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More Underfoot Stuff Due in April

Exactly what is coming is unknown but some new AAs for sure.

Working on new stuff for April patch. It's coming.

- Elidroth Renato (Doug Cronkhite), EQ Game Designer

From this thread.
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