Monday, August 24, 2009

Pet Shrink Bug Fix Awaiting Next Patch

The bug where you are unable to shrink your pet will be fixed in the next patch, according to SOE.
It's fixed. It's just awaiting the next patch. - Steven S. Klug,
EverQuest Lead Programmer

The thread is here.

Saturday, August 15, 2009

Giants, Giants, Giants! Quest Bugged

In the Giants, Giants, Giants! task, The Colossus of Skylance in instanced Arcstone is currently bugged. You often can't get credit for killing him. This is a known bug.

The only advice SOE can give is to kill him very slowly. However, this advice often does not work.

If you don't get credit for killing him, you can't continue the task.

The August 19, 2009 patch should fix this.

Friday, August 14, 2009

Patch Scheduled August 19, 2009

From the Welcome to EverQuest in-game window:
Next Update - There is an EverQuest update tenatively scheduled for 2:00 AM PDT on Wednesday, August 19th. Downtime is expected to be approximately six hours.

Thursday, August 13, 2009

The Road to Underfoot Begins

SOE begins "The Road to Underfoot". A series of three events, one in August, September and October. The first one, Giants, Giants, Giants! has begun.

The Road to Underfoot Events Pave the Way For You To Get Into EverQuest® Underfoot™ EARLY!

The busy gnomes of the EverQuest® team are putting the final touches to the 16th expansion to the EverQuest franchise, Underfoot, and we couldn't be more excited to unveil it to you! In anticipation of this EverQuest milestone, we're rolling out the Road to Underfoot events to give you a taste of what's to come and the opportunity to get there early!

If you participate in all three of the Road to Underfoot events and pre-order and purchase the Underfoot expansion, you'll receive early access into the expansion! The first event will begin in August, the second event will begin in September and the third event will begin in October. Check RoadToUnderfoot.com for the latest news about each event, new concept art, screenshots and to find out when SOE will start accepting pre-orders!

Giants are the featured event for August!

Read more about it here.

Wednesday, August 05, 2009

Patch Scheduled August 12, 2009

From the Welcome to EverQuest in-game window:
Next Update - The next EverQuest update is scheduled for Wednesday, 8/12/09 at 12:00 AM PDT. Expected downtime is approximately eight hours.

Saturday, July 18, 2009

Spam Filtering Going To Test Server

SPAM filtering should be going to the Test server sometime this week. - Steven S. Klug, EverQuest Lead Programmer

Read the entire thread here.

Emergency Patch July 18, 2009

From the Welcome to EverQuest in-game window:
Emergency Downtime Tonight - All EverQuest servers will be coming down at 4:00 AM PDT on Saturday, July 18th to address an exploit. Expected downtime is less than one hour. We apologize for the inconvenience and the short notice.

Living Legacy Augment Bug

From the Welcome to EverQuest in-game window:
Living Legacy Augments - Some players are not receiving the level of augment they should be. Development is aware of the issue and are working on resolving it. Please do not petition if you believe this is the case for you.

Thursday, July 02, 2009

Spell Gem Lockups Bug Work Around

From the Welcome to EverQuest in-game window:
Spell Gem Lockups - The issue causing spells and abilities to "lock" and become temporarily unusable has been found and a solution is in the works. In the meantime, forgetting and re-memorizing spells should correct the problem should you experience it.

Mayong Augments

From the Welcome to EverQuest in-game window:
Currently the NO TRANSFER flag present on Mayong starting equipment prevents players from inserting augments into it. We are aware of this issue, but as it requires all servers to come down, it can not be corrected until the next Live Update. Other armor available on the server will not have this issue.

Bonus XP Weekend

From EQ Players:
In honor of Independence Day and the opening of the Mayong (51/50) Server, EverQuest adventurers will be surrounded by a magical experience increase from around 11:00 a.m. PDT on Thursday, July 2nd until around 9:00 a.m. PDT on Monday, July 6th. Those nasty mobs will be worth an extra 51% experience points (on all servers!) through the holiday weekend. Happy adventuring!

Wednesday, July 01, 2009

Patch Re-Scheduled for July 15, 2009

From the Welcome to EverQuest login screen:
Next Update - The next EverQuest update is now scheduled to take place at or after 12:00 AM PDT on Wednesday, July 15th. Expected downtime is eight hours or less. This message will be updated with further details as they are known.


Updated on EQ login screen:
Game Update: The next game update is scheduled for Wednesday, July 15th. All EverQuest Live Servers (except Al'Kabor) will be coming down around 2:00 am PDT (PDT is -7 GMT: 3:00am MDT, 4:00am CDT, 5:00am EDT, 9:00am GMT) on Wednesday, July 15, 2009 for a Game Update. The servers are estimated to be down for about 6 hours. We apologize for any inconvenience. We'll update the status if the downtime changes.

Sunday, June 28, 2009

Next Expansion - EverQuest: Underfoot

EverQuest New Expansion in November: Underfoot 16th expansion

* Brell Serilis Underground Layer
* 12-15 zones.. and bonus content to launch later in April
* achievement tracking.. to track progression (more intuitive progression tracking)
* twice as many weapons as any expansions
* focused targeting window.. so you can monitor health of friend or foe..

As far as more levels:
No. There is no level increase for EverQuest: Underfoot. - Elidroth Renato (Doug Cronkhite, Game Designer, Sony Online Entertainment, LLC)

Saturday, December 27, 2008

"Find Your Allies" Progression Task Bug

The task "Find Your Allies" by Nedsin Tabbels in Korascian Warrens may not be offered to some people. This is the first task he offers in a group of three. Instead, they are given the second and third tasks from him. Since they are never offered the first task (Find Your Allies), they can't finish this stage of the progression.
[12/23/2008] Well, bad news.

In order to fix this I'll have to change some data on the tasks themselves. Unfortunately servers have to come down to update task data. So I can't get this into a hotfix no matter how quickly I get it fixed. I'll fix it today, but it won't be updated until the next full update.

- Absor, EQ Asst. Lead Designer

Until this can be fixed, GMs will now manually assign the task to you if you petition.

The full thread is here.

Thursday, December 25, 2008

Bonus XP for Frostfell

A Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five percent starting with Tuesday, December 23, 2008. The frosty bonus experience will remain until the end of Frostfell, Tuesday January 6, 2009. Enjoy the holidays!

From the December 23, 2008 patch message.

Thursday, December 11, 2008

Failure to Target Group Members by Clicking Their HP Bug

Not being able to target group members by left clicking their HP is a bug and has been fixed internally. - J. Chan, Senior Programmer - Everquest

It is not yet known when the fix will go live.

The full thread is here.

New Pet Functionality Coming Soon

After the new pet functionality has been pushed, the following are some of the new pet features you will have!

1) New pet UI! You will be able to assign buttons to all pet commands in the pet window!

2) Pet target will be displayed under your pets hp bar so you will always know who your pet is attacking!

3) Toggleable buttons throughout the pet UI for sit/stant, focus, hold, taunt, and spell hold!

4) New pet text based commands! You will now be able to toggle all states off or on, or simply toggle the state with a pet text based command. For example, /pet focus on, /pet focus off.

5) New pet attack command will switch your pet to attack the new target regardless of AA's or level. Great for new and low level players! (Old command will still exist as qattack which is what it always should have been).

6) New pet hold functionality! (Ever had your pet not hold properly? Ever have your pet run off and aggro a mob somewhere far away in the zone? Ever have to spam pet back? Well, not anymore!)

7) New pet focus + pet hold functionality (call this pet state "pet convergence" )! This is what the players really wanted, now, when you turn on both the focus and hold states, your pet will attack SPECIFICALLY what you want it to and when finished won't attack or aggro or do anything else! No more pet back, no more of your pet doing anything but what you exactly want it too! Pets not allowed in raids because they might run off, aggro some mobs, and wipe the group? Nah, this ain't happening with the new changes!

8) Improved /pet back off. Fully clears the hate list and stops your pet from doing whatever it was doing before.

9) Bug fixes for: focus failing to work properly when aggroed in certain situations, PERSISTENT pet states now hold on zoning, on logout, and are will now be 100 percent persistent.

10) Coming soon, new and updated full and complete documentation of all these changes!

juhans-DEV
EverQuest Programmer

The full thread is here.

Wednesday, December 10, 2008

Emergency Patch December 11, 2008

This message was shown in game:
MESSAGE OF THE DAY: Greetings Norrath! There will be a scheduled patch tonight at 2 a.m. Thursday 12/11/08 with an estimated downtime of 2 hours. We apologize for the short notice, please plan accordingly. Thank You!

It is to be assumed that the 2 a.m. refers to USA Pacific Time.

UPDATE:
...tonight's patch is only to fix Win98/ME issues. - Steven S. Klug, EverQuest Assistant Lead Programmer

The post by S. Klug is here.

Tuesday, December 02, 2008

Powersources Due to Only Drain During Combat

After the next patch (expected about Dec. 9 or Dec. 10) powersources will only use their power while you are in combat mode. (Note, as always, planned changes might not be in the next patch due to more time needed. If so, it might take a bit longer.)

The full thread is here.

Saturday, November 01, 2008

SoD Quest Item Storage NPC to be Changed

A new NPC in the Guild Lobby, Flavin Deeppockets, will hold on to some of your SoD quest items for you. This will save you some bank space. Just hand him an item and he will hold it. It will cost you 1 doubloon per item to get an item back. He is east of the magus.

He is soon to be changed, however:
Sorry it took so long to get back on this, but I had to do some research on what was and wasn't possible in the system before I could make a determination.

The SoD quest NPC will be changed to use chronobines instead of doubloons and will buy any of your quest items for 1 chronobine as well. So you'll only ever actually be losing chronobines if you're buying an item you've destroyed or lost in some other maner.

It's important to note that he won't purchase the combined pieces, only the individual quest rewards.

-Ryan, EQ Lead Designer

The full thread is here.