It's fixed. It's just awaiting the next patch. - Steven S. Klug,
EverQuest Lead Programmer
The thread is here.
It's fixed. It's just awaiting the next patch. - Steven S. Klug,
EverQuest Lead Programmer
Next Update - There is an EverQuest update tenatively scheduled for 2:00 AM PDT on Wednesday, August 19th. Downtime is expected to be approximately six hours.
The Road to Underfoot Events Pave the Way For You To Get Into EverQuest® Underfoot™ EARLY!
The busy gnomes of the EverQuest® team are putting the final touches to the 16th expansion to the EverQuest franchise, Underfoot, and we couldn't be more excited to unveil it to you! In anticipation of this EverQuest milestone, we're rolling out the Road to Underfoot events to give you a taste of what's to come and the opportunity to get there early!
If you participate in all three of the Road to Underfoot events and pre-order and purchase the Underfoot expansion, you'll receive early access into the expansion! The first event will begin in August, the second event will begin in September and the third event will begin in October. Check RoadToUnderfoot.com for the latest news about each event, new concept art, screenshots and to find out when SOE will start accepting pre-orders!
Giants are the featured event for August!
Next Update - The next EverQuest update is scheduled for Wednesday, 8/12/09 at 12:00 AM PDT. Expected downtime is approximately eight hours.
SPAM filtering should be going to the Test server sometime this week. - Steven S. Klug, EverQuest Lead Programmer
Emergency Downtime Tonight - All EverQuest servers will be coming down at 4:00 AM PDT on Saturday, July 18th to address an exploit. Expected downtime is less than one hour. We apologize for the inconvenience and the short notice.
Living Legacy Augments - Some players are not receiving the level of augment they should be. Development is aware of the issue and are working on resolving it. Please do not petition if you believe this is the case for you.
Spell Gem Lockups - The issue causing spells and abilities to "lock" and become temporarily unusable has been found and a solution is in the works. In the meantime, forgetting and re-memorizing spells should correct the problem should you experience it.
Currently the NO TRANSFER flag present on Mayong starting equipment prevents players from inserting augments into it. We are aware of this issue, but as it requires all servers to come down, it can not be corrected until the next Live Update. Other armor available on the server will not have this issue.
In honor of Independence Day and the opening of the Mayong (51/50) Server, EverQuest adventurers will be surrounded by a magical experience increase from around 11:00 a.m. PDT on Thursday, July 2nd until around 9:00 a.m. PDT on Monday, July 6th. Those nasty mobs will be worth an extra 51% experience points (on all servers!) through the holiday weekend. Happy adventuring!
Next Update - The next EverQuest update is now scheduled to take place at or after 12:00 AM PDT on Wednesday, July 15th. Expected downtime is eight hours or less. This message will be updated with further details as they are known.
Game Update: The next game update is scheduled for Wednesday, July 15th. All EverQuest Live Servers (except Al'Kabor) will be coming down around 2:00 am PDT (PDT is -7 GMT: 3:00am MDT, 4:00am CDT, 5:00am EDT, 9:00am GMT) on Wednesday, July 15, 2009 for a Game Update. The servers are estimated to be down for about 6 hours. We apologize for any inconvenience. We'll update the status if the downtime changes.
No. There is no level increase for EverQuest: Underfoot. - Elidroth Renato (Doug Cronkhite, Game Designer, Sony Online Entertainment, LLC)
[12/23/2008] Well, bad news.
In order to fix this I'll have to change some data on the tasks themselves. Unfortunately servers have to come down to update task data. So I can't get this into a hotfix no matter how quickly I get it fixed. I'll fix it today, but it won't be updated until the next full update.
- Absor, EQ Asst. Lead Designer
A Frosty Experience Bonus: To help them celebrate the season of Frostfell, adventurers will be surrounded by a frosty bonus experience increase of twenty-five percent starting with Tuesday, December 23, 2008. The frosty bonus experience will remain until the end of Frostfell, Tuesday January 6, 2009. Enjoy the holidays!
Not being able to target group members by left clicking their HP is a bug and has been fixed internally. - J. Chan, Senior Programmer - Everquest
After the new pet functionality has been pushed, the following are some of the new pet features you will have!
1) New pet UI! You will be able to assign buttons to all pet commands in the pet window!
2) Pet target will be displayed under your pets hp bar so you will always know who your pet is attacking!
3) Toggleable buttons throughout the pet UI for sit/stant, focus, hold, taunt, and spell hold!
4) New pet text based commands! You will now be able to toggle all states off or on, or simply toggle the state with a pet text based command. For example, /pet focus on, /pet focus off.
5) New pet attack command will switch your pet to attack the new target regardless of AA's or level. Great for new and low level players! (Old command will still exist as qattack which is what it always should have been).
6) New pet hold functionality! (Ever had your pet not hold properly? Ever have your pet run off and aggro a mob somewhere far away in the zone? Ever have to spam pet back? Well, not anymore!)
7) New pet focus + pet hold functionality (call this pet state "pet convergence" )! This is what the players really wanted, now, when you turn on both the focus and hold states, your pet will attack SPECIFICALLY what you want it to and when finished won't attack or aggro or do anything else! No more pet back, no more of your pet doing anything but what you exactly want it too! Pets not allowed in raids because they might run off, aggro some mobs, and wipe the group? Nah, this ain't happening with the new changes!
8) Improved /pet back off. Fully clears the hate list and stops your pet from doing whatever it was doing before.
9) Bug fixes for: focus failing to work properly when aggroed in certain situations, PERSISTENT pet states now hold on zoning, on logout, and are will now be 100 percent persistent.
10) Coming soon, new and updated full and complete documentation of all these changes!
juhans-DEV
EverQuest Programmer
MESSAGE OF THE DAY: Greetings Norrath! There will be a scheduled patch tonight at 2 a.m. Thursday 12/11/08 with an estimated downtime of 2 hours. We apologize for the short notice, please plan accordingly. Thank You!
...tonight's patch is only to fix Win98/ME issues. - Steven S. Klug, EverQuest Assistant Lead Programmer
Sorry it took so long to get back on this, but I had to do some research on what was and wasn't possible in the system before I could make a determination.
The SoD quest NPC will be changed to use chronobines instead of doubloons and will buy any of your quest items for 1 chronobine as well. So you'll only ever actually be losing chronobines if you're buying an item you've destroyed or lost in some other maner.
It's important to note that he won't purchase the combined pieces, only the individual quest rewards.
-Ryan, EQ Lead Designer