Wednesday, June 14, 2006

Channeling Changed and to be Changed Back

I posted this in another thread, but will mention it here as well.

We fixed a problem with channeling that was causing it to basically be backwards. If you had no AAs, you channeled through damage 100% of the time and as you got AAs, that decreased. It now scales like it should, and like how it worked in the past, where you start out low, channel more often as you gain channeling skill, and your AAs increase that even further. You're going to see more interrupts than before simply because you are no longer channeling 100% of the time (or close to that if you had AAs that were decreasing it). Your chance to channel is still really high at high levels (it caps at 90%), though, assuming you have maxed channeling skill.

One caveat to this...channeling doesn't apply to being bashed, stunned, or moving. Even with a high channeling skill, if you get bashed, stunned, or moved too far, you're going to lose your spell. That hasn't changed.

Rashere

Thread is here.

Update:
Ok, here's the scoop...

The bug dates back at least a year. For the time being, we're going to re-break channeling, putting it back to where it was before the patch, so you'll channel through damage 100% of the time if you have any channeling skill at all. Rather silly, but at this point its expected gameplay. The only difference from before the patch to after is that channeling AAs won't actively reduce your chance to channel...they just won't do anything at all for the time being.

In the near future, I'm going to take a look at the whole interrupt system and likely make some significant changes to it. At that point we can make channeling actually mean something again as part of the larger interrupt change.

Rashere

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